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  1. #181
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    Quote Originally Posted by MeliCat View Post
    First part of Weap Ship. Last part of Rit Sac. Stopping the Shauhagrin even? Trying to think of others in game.
    As mentioned Coyle (Escort the Expedition and Hold for Reinforcements, almost entire the latter), and Acute Delirium are the most challenging of the protection quests (although The Bookbinder Rescue can be tough for certain builds). You meant Redemption, not Stopping the Sahuagin. And Sirgog brought up Waterworks already. Here are some others, in roughly ascending order by quest level:

    Stand Your Ground (Sharn Syndicate), The Bookbinder Rescue (Sharn Syndicate), A Small Problem (Phiarlan Carnival), Guard Duty (Three-Barrel Cove), Gladewatch Outpost Defense (Marketplace), The Rescue (Threnal West 2), The Last Stand (Red Fens), Let Sleeping Dust Lie (Vale of Twilight, protect the Queen), Dream Conspiracy (Inspired Quarter), The Shipwrecked Spy (Inspired Quarter), and Wrath of the Flame (Amrath) all have "friendly" NPCs that you must protect.

    Faithful Departed (House Phiarlan), Slavers of the Shrieking Mines (Restless Isles), Let Sleeping Dust Lie (Vale of Twilight, don't kill the other spiders), and Prey on the Hunter (Reaver's Refuge) have "unfriendly" NPCs that must survive.

    The Cannith Crystal (Korthos), Protect Baudry's Interests (Harbor), Desert Caravan (House Phiarlan/Zawabi's Refuge), From Beyond the Grave (Delera's Graveyard), Finding the Path (Inspired Quarter) and the Mabar Summoning Chamber (Mabar event) all have objects that you must protect.

    I think that's everything, but I might have missed one or two.
    Last edited by GotSomeQuestions; 06-22-2012 at 10:14 AM. Reason: added quest locations for clarity

  2. #182
    Community Member sweez's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    a skilled player will not get hit by this.
    There is this thing in your game, you could say that it's more or less your game's defining feature for quite a while now, you might not have noticed it if you don't actually play on live servers, called 'lag'.

    Just saying.
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  3. #183
    Community Member jkm's Avatar
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    Quote Originally Posted by GotSomeQuestions View Post
    As mentioned Coyle (Escort the Expedition and Hold for Reinforcements, almost entire the latter), and Acute Delirium are the most challenging of the protection quests (although The Bookbinder Rescue can be tough for certain builds). You meant Redemption, not Stopping the Sahuagin. And Sirgog brought up Waterworks already. Here are some others, in roughly ascending order by quest level:

    Stand Your Ground (Sharn Syndicate), The Bookbinder Rescue (Sharn Syndicate), A Small Problem (Phiarlan Carnival), Guard Duty (Three-Barrel Cove), Gladewatch Outpost Defense (Marketplace), The Rescue (Threnal West 2), The Last Stand (Red Fens), Let Sleeping Dust Lie (Vale of Twilight, protect the Queen), Dream Conspiracy (Inspired Quarter), The Shipwrecked Spy (Inspired Quarter), and Wrath of the Flame (Amrath) all have "friendly" NPCs that you must protect.

    Faithful Departed (House Phiarlan), Slavers of the Shrieking Mines (Restless Isles), Let Sleeping Dust Lie (Vale of Twilight, don't kill the other spiders), and Prey on the Hunter (Reaver's Refuge) have "unfriendly" NPCs that must survive.

    The Cannith Crystal (Korthos), Protect Baudry's Interests (Harbor), Desert Caravan (House Phiarlan/Zawabi's Refuge), From Beyond the Grave (Delera's Graveyard), Finding the Path (Inspired Quarter) and the Mabar Summoning Chamber (Mabar event) all have objects that you must protect.

    I think that's everything, but I might have missed one or two.
    I often wonder how many people actually get out of korthos to the harbor.

    Korthos has 3 of the most annoying quests in DDO with Redemption (protect Heyton), Cannith Crystal (protect the crystal), and Misery's Peak (Gather the Party). The last one is a source of constant griefing in pugs. I'd say 50% of the pugs I've been in have had someone intentionally/unintentionally go afk and keep the quest from completing.

  4. #184
    Time Killer XbaileyX's Avatar
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    For all those who havent been in the raid, the having blocked messages while hiding isnt a issue. They made the rocks u hide behind so u can heal, or pop out and attack, and regroup without much of a issue. The people complaining about it might as well have a sign that says I havent walked in the raid.

    Epic Elite was bring your A game or go home. Will be intense and a marathon for sure.

    No Random loot please. If you would like to make them vary(which is awesome), please consider base items as they currently are with 2 empty slots that we can crunch spell power effects in. Items drops and orb of radiance, orb of impulse or orb of whatever drops. Let us farm for our individual spell powers and not the perfect combination to magically spawn.
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  5. 06-22-2012, 12:48 PM

    Reason
    already posted.

  6. #185

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    Quote Originally Posted by FlimsyFirewood View Post
    I had the misfortune of attending an art history class that taught me that EVERY SINGLE VERTICAL LINE is a phallic symbol.
    >.<

    And now I cannot look at a straight line the same way ever again.

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  7. #186
    Community Member goblean's Avatar
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    I do not want SP damage in a raid, I do not want here today, I do not want it in anyway.

    I would remove it if I could, they can redo it and they should, I do not like SP damage FlimseyFirewood.

  8. #187
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    Quote Originally Posted by XbaileyX View Post

    No Random loot please. If you would like to make them vary(which is awesome), please consider base items as they currently are with 2 empty slots that we can crunch spell power effects in. Items drops and orb of radiance, orb of impulse or orb of whatever drops. Let us farm for our individual spell powers and not the perfect combination to magically spawn.

    Hire this guy! Very good idea.
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  9. 06-22-2012, 01:29 PM


  10. 06-22-2012, 01:39 PM


  11. #188
    Community Member pearlharbor66's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    Your post indicates you have not played the raid. This is a feedback thread.

    For the last time, spell point damage in this raid is not meant to suck TP right out of your account. It's punitive mechanic (yes, we know) specifically made to punish mistakes. A healer, caster, divine caster, ranged dps, melee dps, etc etc = a skilled player will not get hit by this. We don't expect you to stand there next to the tank and just take it in the face over and over again. If you're doing this, and then chug store point potions, you're doing this wrong. This is a tool we use, in this particular instance, to let you know that you're standing in the wrong place and you should probably move. I will not stoop to explain the basics of playing an action MMO here. I presume that a player who has leveled a 20 character has minimal situational awareness to "not stand in the fire" during boss fights. And in this case, the fire is burning your spell points. When you stand in the spell point fire, you make a designer do a double facepalm and then stab a kitten with a spork. Please think of the sporks*.

    In closing, the signal to noise ratio so far has been abysmal, I see very little actionable feedback. To summarize the thread:

    1. I/We/Everybody/Some Players hate escort quests
    2. Spell point damage really?
    3. I/We/Everybody/Some Players hate mazes
    4. There was one person who wondered about something being WAI, and it was.
    5. Too annoying/Not enough challenge

    We now return you to the regular scheduled broadcasting.

    * No actual kittens/sporks are being stabbed/harmed here at Turbine, do not try this at home.
    ^ This.

  12. #189
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    Quote Originally Posted by FlimsyFirewood View Post

    In closing, the signal to noise ratio so far has been abysmal, I see very little actionable feedback.
    Yes. :/ Sorry about that. Would have loved to. Character wipe, 13 quests to flag, timezone, only so many hours of the day to play, timezones, failing to find developers when known to be on, missing events in the forums as haven't bubbled up in New Posts and not looking in the right place, competing 30% xp bonus. However you have some totally quality people who have run this raid for you and reported back. Hopefully you got the cross section of input you were looking for.
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  13. #190
    The Hatchery BruceTheHoon's Avatar
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    Quote Originally Posted by Chette View Post
    Because a player "hiding behind a rock" is not contributing to the quest, particularly since they explicitly said that casters (who would presumably be wanting to contribute to the quest) would have a much harder time.
    That would be the case only, if all the blue bars are forced to hide behind the rock all of the time. I haven't actually run the raid, since I haven't had time to flag, so I hope that I'm not making to daring an assumption, that this is not the case. If it is, disregard the previous statements, but reading the feedback, I didn't get that impression.


    Quote Originally Posted by Chette View Post
    They could have taken two minutes to provide some sort of reasonable explanation for how they thought that the mechanism could work within a balanced party, but nope...hide behind a rock..oh and don't try casting.
    You seriously want developers to tell you, how to beat a part of the game, that isn't even on live servers yet? If you want spoilers that bad, perhaps you should wait a week, so that other players figure out some kind of strategy and share it.

  14. #191
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by pearlharbor66 View Post
    Quote Originally Posted by FlimsyFirewood View Post
    Your post indicates you have not played the raid. This is a feedback thread.

    For the last time, spell point damage in this raid is not meant to suck TP right out of your account. It's punitive mechanic (yes, we know) specifically made to punish mistakes. A healer, caster, divine caster, ranged dps, melee dps, etc etc = a skilled player will not get hit by this. We don't expect you to stand there next to the tank and just take it in the face over and over again. If you're doing this, and then chug store point potions, you're doing this wrong. This is a tool we use, in this particular instance, to let you know that you're standing in the wrong place and you should probably move. I will not stoop to explain the basics of playing an action MMO here. I presume that a player who has leveled a 20 character has minimal situational awareness to "not stand in the fire" during boss fights. And in this case, the fire is burning your spell points. When you stand in the spell point fire, you make a designer do a double facepalm and then stab a kitten with a spork. Please think of the sporks*.

    In closing, the signal to noise ratio so far has been abysmal, I see very little actionable feedback. To summarize the thread:

    1. I/We/Everybody/Some Players hate escort quests
    2. Spell point damage really?
    3. I/We/Everybody/Some Players hate mazes
    4. There was one person who wondered about something being WAI, and it was.
    5. Too annoying/Not enough challenge

    We now return you to the regular scheduled broadcasting.

    * No actual kittens/sporks are being stabbed/harmed here at Turbine, do not try this at home.
    ^ This.
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    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  15. #192
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    Quote Originally Posted by sephiroth1084 View Post
    Honestly, I find that one of the biggest problems with making the game more challenging is that too many players get so bent out of shape over the possibility of dying more often--they just never want to die, they want to coast through content, get fed their reward, and come back for seconds. It makes discussing anything that makes the game a little more difficult, or require a little more planning and skill all but impossible.

    And death in this game is such a minor inconvenience most of the time!
    Not when soloing.

    On a single player game, I can save now and again and not lose too much progress if I die. Here, I either spend $ or I die and that's it - progress gone.

    So yeah, I don't want a walk in the park by any means, I like a challenge. If I was just running to the end on casual I would've left the game long ago.

    What I don't want in the game is random rolls that equal instant death for which I can't prepare or avoid/minimise through skill. Thankfully, it doesn't look like that's coming any time soon!

  16. #193
    Community Member Chette's Avatar
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    Quote Originally Posted by BruceTheHoon View Post
    That would be the case only, if all the blue bars are forced to hide behind the rock all of the time. I haven't actually run the raid, since I haven't had time to flag, so I hope that I'm not making to daring an assumption, that this is not the case. If it is, disregard the previous statements, but reading the feedback, I didn't get that impression.


    You seriously want developers to tell you, how to beat a part of the game, that isn't even on live servers yet? If you want spoilers that bad, perhaps you should wait a week, so that other players figure out some kind of strategy and share it.
    Errr...ya...there's a difference between giving somebody any sort of reassurance/feedback instead of just waving away any sort of negative feedback they give, and telling somebody how to beat part of a game...
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  17. #194
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    I presume that a player who has leveled a 20 character has minimal situational awareness to "not stand in the fire" during boss fights. And in this case, the fire is burning your spell points. When you stand in the spell point fire, you make a designer do a double facepalm and then stab a kitten with a spork. Please think of the sporks*.
    It's logical that a player who has leveled to 20 would know some certain basics, but tell that to the Wiz I was in a Shroud with once. The first time I saw him Firewall the Fire Ele I thought it was a fluke. He blew his entire blue bar on Firewalling that Fire Ele not only in Part 2, but Part 5 as well.

    Can't change the fact that some people have no common sense, either in how they play, or IRL.
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  18. #195
    Community Member ainmosni's Avatar
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    *skims thread*

    Too much noise.

    Not enough violence.
    Soturi

  19. #196
    Time Killer XbaileyX's Avatar
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    Uploaded with ImageShack.us

    New raid is up on Llama. 6 chest, one piece of raid loot.
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  20. #197
    Community Member Anthios888's Avatar
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    Quote Originally Posted by XbaileyX View Post


    Uploaded with ImageShack.us

    New raid is up on Llama. 6 chest, one piece of raid loot.
    This is frustrating with the old threads gone, but didn't a dev post that the staves would be upgraded to have spell power in two different schools on them? This looks the same as a staff screenshot I remember seeing before.
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    it might make more sense for the player to re-roll.

  21. #198
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    Quote Originally Posted by Anthios888 View Post
    This is frustrating with the old threads gone, but didn't a dev post that the staves would be upgraded to have spell power in two different schools on them? This looks the same as a staff screenshot I remember seeing before.
    Thats because it is The 1 piece of raid loot that dropped would be the bow. (my guess)
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  22. #199
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    Quote Originally Posted by xTethx View Post
    Thats because it is The 1 piece of raid loot that dropped would be the bow. (my guess)
    Yes I asked about that. Apparently the staff is something that a dev dropped some time back. I am not that excited about that bow but maybe I'm missing something? What do people who play bow things think?

    I think FoS posted about that staff though though...

    http://forums.ddo.com/showpost.php?p...0&postcount=87
    Quote Originally Posted by Feather_of_Sun View Post
    Hey everyone,

    Thanks for the feedback! We've been looking this over, and I have to say, I agree. It wouldn't be very fun to see a raid item in your name but with a Spell Power type you didn't want, when you know it could have had one you would have liked better.

    Taking this into consideration, we're changing the one raid item that has any randomized properties (the Spell Power type on the caster staff) and are changing it to Force Spell Power.

    So now you can maybe extrapolate what's going to be on it maybe?
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  23. #200
    Community Member davidolson22's Avatar
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    That bow is somewhere between junk and uber junk IMHO

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