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  1. #1
    Founder Bradik_Losdar's Avatar
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    Default Teleporting across "worlds and realities"?

    Thought this was a good time to bring up the subject, as we are now in open beta and it wasn't addressed with the 'update/patch' from closed beta to open (where there was a whole ton of work the dev team had to do and I was hoping they would cover it).

    This post regards our (current) ability to teleport across entire realms of "realities" with a mundane spell.

    I can easily travel right back to the Marketplace or any other place in Stormreach with the simple snap of my fingers from the Forgotten Realms. This should not be.

    I'd like to suggest adding a "Reality Disorientation" tag, exactly like the "Lloth's Domain" tag in the Demonweb when we are in Faerun, preventing us from teleporting. Then add an option to the gateway in the Eveningstar Cavern to return to the Spinner's Prison back in Eberron so we can return 'home' when we need to.

    Because currently the only place to really teleport 'to' in Faerun is Eveningstar so the "Disorientation" tag shouldn't be a problem at all and does address a huge immersion breaker. (If Faerun gets expanded on with more non-combat places to go, see the second line in my signature below - with teleport points only working in the appropriate realm).

    Oh, and thanks dev team, the expansion is looking and 'feeling' great - you did a terrific job capturing the flavor of the Underdark, etc. Wonderful stuff, I can't wait for it to go live.
    Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
    Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content

  2. #2
    The Hatchery danotmano1998's Avatar
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    /Not signed.

    I typically only have a small window of time to play, and needlessly running across multiple maps reduces that and adds to my "wasted time".

    If anything, I'd lobby for MORE teleport locations. Questing is fun to me. Running across multiple maps adds nothing to my immersion or enjoyment unless it's my first couple of times through.

    Agreed on the awesomeness of the new stuff. I love it, and can't wait to get live!
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  3. #3
    Founder Bradik_Losdar's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    /Not signed.

    I typically only have a small window of time to play, and needlessly running across multiple maps reduces that and adds to my "wasted time".

    If anything, I'd lobby for MORE teleport locations. Questing is fun to me. Running across multiple maps adds nothing to my immersion or enjoyment unless it's my first couple of times through.

    Agreed on the awesomeness of the new stuff. I love it, and can't wait to get live!
    How about giving Elminster (in the town square) the ability to send you back to the wall crack area in the Harbor then?

    To me it just doesn't make any sense to be able to get back to Eberron with a simple teleport spell. I mean we had to travel through the Demonweb and a small portion of the Underdark just to get to Eveningstar. And it still takes going to the Spinners Prison to return once we leave. It should work both ways (though cutting out the Cavern and Prison loading areas would be okay for the return trip to Eberron, hence Elminster). It should have some mechanic in place to make it feel like you are crossing between worlds instead of just teleporting to the corner market.
    Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
    Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content

  4. #4
    Halfling Hero phalaeo's Avatar
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    No thank you.
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  5. #5
    Community Member WruntJunior's Avatar
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    The only change I'd like to see to teleport is adding any new locations to it (including House C, Eveningstar, etc).

    (The only other way I'd want to see it changed is a complete re-write to let you choose your own locations...but I don't see that happening too soon.)
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  6. #6
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by WruntJunior View Post
    The only change I'd like to see to teleport is adding any new locations to it (including House C, Eveningstar, etc).

    (The only other way I'd want to see it changed is a complete re-write to let you choose your own locations...but I don't see that happening too soon.)
    How about scraping the current incarnation all together and have teleport options show up as treasure drops (and/or DDO store buys,) with multiple possible locations in each zone to choose from. Hell, limit it to 1 + caster level over 9 if you want.
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  7. #7
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    /hell no. This is just dumb. I don't care if it makes sense all it does is add inconvenience.
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  8. #8
    Hero QuantumFX's Avatar
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    We are *NOT* teleporting across realities. Both Eberron and Toril are on the Prime Material Plane. They just exist in different crystal spheres.

    Now, if you’re looking for a more canon argument: Both Teleport and Greater Teleport are incapable of interplanetary transportation. But, it’s established that the Demon Web extends between Toril, Greyhawk and Eberron. (Lolth is the drow goddess on both Toril and Oerth. And Spinner of Shadows brought Eberron into the story.) You could just planar shift (5th level cleric, 7th level arcane spell) from one world to the Demon Web, planar shift from the Demon Web to your destination world and then Greater Teleport/Word of Recall to your final destination. Just making it a “snap of the fingers” saves us from all the silliness involved.
    Last edited by QuantumFX; 06-12-2012 at 01:16 PM.
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    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  9. #9
    Hero
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    In my opinion:

    Teleport should not be able to transport you from Eberron to Faerûn or Shavarath, as the spell in pnp specifically states that interplanar travel is not possible.

    Quote Originally Posted by SRD
    This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interplanar travel is not possible.
    again, in my opinion, it's bad enough that it allows you to teleport from amrath as is, those teleports should (in my opinion) either automatically fail to cast (e.g. be impossible to cast as to not waste resources), or teleport you to the player's 'home' location on that plane. (Yugoloth outpost in amrath, eveningstar in Faerûn)



    Quote Originally Posted by Bogenbroom View Post
    How about scraping the current incarnation all together and have teleport options show up as treasure drops (and/or DDO store buys,) with multiple possible locations in each zone to choose from. Hell, limit it to 1 + caster level over 9 if you want.
    Limiting the locations available like that would make the scrolled spell, and the royal guard mask, pretty useless as they'd only have 1 location available (being CL 9)

    Quote Originally Posted by QuantumFX View Post
    We are *NOT* teleporting across realities. Both Eberron and Toril are on the Prime Material Plane. They just exist in different crystal spheres.
    'Prime material plane', yes, both in their own dimensions/crystal spheres, pretty sure they're nowhere close to ~2500 miles of each other.

  10. #10
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Forgeborn View Post
    'Prime material plane', yes, both in their own dimensions/crystal spheres, pretty sure they're nowhere close to ~2500 miles of each other.
    You wrote this during my edit. But, go read up on Greater Teleport’s effective range. And “dimension” still isn’t the appropriate term. Crystal spheres are physical objects that cannot occupy the same space. Therefore, they exist in the same dimension.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  11. #11
    Community Member Zyerz's Avatar
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    I agree for scientifical purposes. But for gaming purposes.... That limitation would make a lot of lazy people angry.

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  12. #12
    Community Member KillEveryone's Avatar
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    /no thanks.

    I'd like to be able to teleport any where from my spells.

    Running around town to get somewhere isn't really much fun. I'd rather be playing in the quests.

    If teleport had something to be usable on the battlefield, I wouldn't mind having a limitation then. At least it would be useful beyond getting around town.
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  13. #13
    Community Member Therrias's Avatar
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    I'm ok with that.

    As long as plane shift gets implemented.

    http://www.d20srd.org/srd/spells/planeShift.htm

    My divines want to port too.

  14. #14
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    Quote Originally Posted by QuantumFX View Post
    You wrote this during my edit. But, go read up on Greater Teleport’s effective range. And “dimension” still isn’t the appropriate term. Crystal spheres are physical objects that cannot occupy the same space. Therefore, they exist in the same dimension.
    greater teleport has no limit on range, no chance to go off target, still not able to go across planes. And it does matter to an extend, since that would either be an extra slot(s) an arcane/divine would need to fill, limiting his choices of other spells there if he wants his 'easy-get around' button(s), or an extra assortment of scrolls to carry (which would serve as a decent plat sink for the lazy folks under us).

    And while 'just making it the snap of the fingers saves us from the sillyness involved', it also breaks immersion to a certain extend, they're different planes, instant easy teleport with a lowly level 5 spell should not possible, or at least not with the same spell you use for teleporting around the plane you're currently on.

    Again, just my opinion.
    Last edited by Forgeborn; 06-12-2012 at 01:38 PM.

  15. #15
    Founder Bradik_Losdar's Avatar
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    For all those (lazy) folks who say "no thanks", I guess they should have just done away with the whole "Spinner of Shadows" and "Demonweb" parts and just placed a 'Teleport to Eveningstar' location in the teleport spell window.

    Boy that was a lot of work just to cross realities when we easily could have just teleported there...
    Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
    Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content

  16. #16
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Bradik_Losdar View Post
    For all those (lazy) folks who say "no thanks", I guess they should have just done away with the whole "Spinner of Shadows" and "Demonweb" parts and just placed a 'Teleport to Eveningstar' location in the teleport spell window.

    Boy that was a lot of work just to cross realities when we easily could have just teleported there...
    I'm not "lazy."

    I liked the demon web set up.

    Your example is stupid. It was something to do besides running to a person and saying send me somewhere like we do when we want to get to Amarath.

    Also, once we've done the initial quest to get there, I don't care to have to run that quest again each time I want to swap between areas.

    Put it on a planescaler at least but I'd much rather be able to teleport where ever I want to go since it is only good for fast travel around town.

    I don't want to run around town. This isn't fun. This is just traveling from one point to another without any kind of interaction beyond conversations with doors.
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  17. #17
    Community Member dredre9987's Avatar
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    Quote Originally Posted by QuantumFX View Post
    We are *NOT* teleporting across realities. Both Eberron and Toril are on the Prime Material Plane. They just exist in different crystal spheres.

    Now, if you’re looking for a more canon argument: Both Teleport and Greater Teleport are incapable of interplanetary transportation. But, it’s established that the Demon Web extends between Toril, Greyhawk and Eberron. (Lolth is the drow goddess on both Toril and Oerth. And Spinner of Shadows brought Eberron into the story.) You could just planar shift (5th level cleric, 7th level arcane spell) from one world to the Demon Web, planar shift from the Demon Web to your destination world and then Greater Teleport/Word of Recall to your final destination. Just making it a “snap of the fingers” saves us from all the silliness involved.

    We are teleporting across realities...Eberron and Toril are not on the SAME prime material plane...Prime material plane is just the one your on......read up on your lore...Eberron was specifically put into place to be outside and unreachable for all other worlds.
    http://www.scribd.com/doc/7469132/Th...ory-of-Eberron

  18. #18
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    Maybe they should add a stacking debuff so that everytime you teleport you get a +10% to your teleport fail chance...

    ... on second thought, that's probably a bad idea.


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  19. #19
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    me personally, i agree that it is a little silly. but i do not approve of this being "fixed". travel sucks as is. what i would approve of tho is this:

    add a tab at the top of the teleport pop up. one for faerun and one for ebberron. this way we could have fast travel in both areas. prevent us from teleporting from faerun to eberron and vice versa.

    however, add planescallers that can be teleported to (or close enough to!). for the sake of "realism", i could be ok with that. but im not interested in spending 20 minutes to go to and from every time i need ship buffs. ACK!

  20. #20
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Bradik_Losdar View Post
    For all those (lazy) folks who say "no thanks", I guess they should have just done away with the whole "Spinner of Shadows" and "Demonweb" parts and just placed a 'Teleport to Eveningstar' location in the teleport spell window.

    Boy that was a lot of work just to cross realities when we easily could have just teleported there...
    I can tell you're writing this with sarcasm, so I won't take it too seriously. BUT, those are perfect examples of "run it through once, then you can teleport after." Exactly like some well made examples already in DDO.

    I may not be the best person to ask though, because I'd like a "Skip to the fight" button popup during the spinner of shadows (and ToD for that matter.) It's one thing to watch it through the first dozen times. After that, it becomes a moment to afk or be bored watching the same old dialogue again. So as you can see, patience isn't my strongest virtue. Especially when I'm watching the clock tick down needlessly as my playtime dwindles.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

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