Prismatic Wall (8) / Prismatic Sphere (9) -
Wall lasts 8 seconds, is shaped like Firewall & does 4 tics of prismatic damage
Sphere lasts 30 seconds and is shaped like Blade Barrier & does prismatic damage to enemies that pass through it.
Crushing Hand (9) / Forceful Hand (6) / Interposing Hand (5) -
Crushing hand attempts to grapple target (STR check to save) and holds target in place until dispelled. Every 6 seconds target gets another chance to save. Every 2 seconds target suffers 2d6+12 crushing damage. On save hand reverts to Forceful hand.
Forceful Hand attempts to knock down an enemy (STR check to save). On save hand reverts to Interposing Hand.
Interposing hand is a -4 to-hit debuff against a single enemy.
Shades (9) allows casting level 6 through 8 evocation or conjuration damage spells via illusion. A spell cast via Shades uses caster's Illusion DC and have spell resistance checks, True Seeing / Will save for 4/5 damage and any saves from the spell being mimicked.
Shadow Evocation, Greater (8) / Lesser (5) - works as Shades
Greater allows casting of level 4 & 5 evocation spells.
Lesser allows casting of level 2 & 3 evocation spells.
Shadow Conjuration, Greater (7) / Lesser (4) - works as Shades
Greater allows casting of level 4 & 5 conjuration damage spells.
Lesser allows casting of level 2 & 3 conjuration damage spells.
Mirror Image (2) - creates (1d4 + 1 per 3 caster level, max 8) duplicates of caster. When attacked caster & duplicates have equal chance of being targeted. Each time a duplicate is targeted it vanishes.
All these shadow spells are versatile, but easily resisted by mobs with high SR, True Seeing or good will saves.