bards are arguably one of the least played classes in the game, you would think that the developers would seek to adjust this by making it an more attractive class for the general population.
So lets see what u14 brings for bards.
Party buffing
¤An fully buffed Inspire courage song (20 levels, 18 ap) now adds +7% to hit, due to rounding off it is likely to add 5% in most cases and in some cases no to-hit bonus at all.
Previously an fully buffed Inspire courage added 35% to-hit. A level 20 bard now adds as much to hit to the party as an level 1 bard on live servers.
¤Displacement is now a self buff only (continued in healing section).
Healing
¤The change to spell power means that bards no longer have an advantage of low level spell boosters for their spells, all spell power boosts spells the same regardless of spell level. Widening the gap further between l 9 casters and l 6 casters.
¤Gear setup, like many other classes bards will now have to wear an designated gear slot for devotion if they want to be able to contribute as a healer.
¤Changes to how meta magic works means that bards built and geared for healing will now have even weaker healing capability. Bards never had the luxury of over healing with spells such as heal and mass heal and are hit hard by this.
¤Displacement now being self only is a huge nerf to bard healers, I don't think many (developers) realize how bard healers function, it was an elaborate dance of CC, damage mitigation (displacement) and healing to make up for the weaker healing compared to divines of similar level. Really fun to play but now sadly likely to be a thing of the past.
Spellcasting
¤Greater shout arguably one of the worst damage spells in the game (but the best bards had) is now even weaker due to spell power and meta magic changes.
¤In u13 bards weren't included in the ship buffs change to Pharlian inspiration, making them fall another DC behind wizards and sorcerers for CC spells.
Melee/ranged
¤Bards only way to deal reliant damage currently in ddo is as a melee or ranged build. The changes to the to-hit system will make their damage output even more mediocre. While bards were a middle of the road BAB class they easily made up for it by always having their buffs at hand. In the new system bards are likely to hit the enemies less than before and have a lower damage output (like most melee/ranged classes).
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Itemization
¤When making the current commendation sets in the expansion it yet again seems that the developers forgot about bards. AA bards can make some use of the Druid set and an upgraded Spidersilk robe can make War wizards usable for caster built bards. But neither can be considered bard sets and most bards (non Warchanters) are shut out of the primary melee set (Purple Dragon Knights).
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Miscellaneous
¤Bardic Knowledge is finally getting implemented, Bards now get half ranks in Divine lore and Wilderness lore in addition to their full ranks in Arcane lore.
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Conclusion
All of this makes me wonder what if anything are the developers thinking bards should be good or viable at? The recent and upcoming changes is giving bards massive nerfs in all the departments they earlier could specialize and at least be viable in.
I know there's an enhancements pass coming in November (earliest). But all of these changes seems to be made with no consideration at all for what is arguably one of the weakest classes in the game.
Has it really come to a point that when developers make new game wide decisions they even forget that the bard class exists? Sadly it seems so