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  1. #1
    Community Member Shade's Avatar
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    Exclamation All the "New" Dragons. They need fixed.

    Who loves no-save abilities? I meant tahts what we all beeen asking for when we think "awesome new dragon tech" we saw fernando talkin bout in those exciting motu previs videos ya?

    Every "new" style dragon has very unfair annoying no save abilities:
    "SHOCK AND AWE" (yes its written in all caps like that in the game too) - No save knockback+ Snare. (Also knocks you down as if that wasnt enough, tho KD portion allows a balance check to negate).
    Noticed it did one more thing, -25% fortification. Again - no save. ~15 second duration and it's spammed often enough that you can expect to have that debuff on your melee 100% of the fight. (or 0% of you use ranged/spellcasting , as the dragons AI isn't good enough to reach you)
    Wing Buffet - No save knockback.

    Please no. Add saves. Thankyous. I'm not asking for this because I want an easy fight, I'm asking because they are annoying mechanics that unfairly penalize melee and not ranged at all. The Dragons ranged abilities are all very weak, all have saves, and none slow you or do anything else to help the dragon close to gap on you while you kite him.

    /Sign unless you love no save abilities that unfairly punish the least powerful classes, and you dont like puppies.

    Update from final patch before live:
    -A save was added the wing buffet knockback. Thankyou. (Strength or Dex, whatevers higher, DC is VERY high)
    -Shock and Awe remains unfairly punitive against melee, and the dragons remain trivial to fight on ranged characters.
    Last edited by Shade; 06-24-2012 at 08:34 PM.

  2. #2
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    /signed

  3. #3
    Community Member redspecter23's Avatar
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    Hard to argue here. No save abilities are not fun. Having not yet played the encounter I don't want to judge. Is it one initial surprise attack? Or is it like an air elemental with wings?
    Kaarloe - Degenerate Matter - Argonnessen

  4. #4
    Community Member aerendhil's Avatar
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    Is it :
    1) once per encounter ?
    2) constant spamming of said ability like an air elem ?

    If (1), I can deal with it
    Otherwise, totally /signed

  5. #5
    Community Member Shade's Avatar
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    Quote Originally Posted by aerendhil View Post
    Is it :
    1) once per encounter ?
    2) constant spamming of said ability like an air elem ?

    If (1), I can deal with it
    Otherwise, totally /signed
    Why don't you like puppies.

    It's about a million times a second. Think air elementals infused with plutonium, with super speed buff, only worse. You also get auto-pushed away if you even get near a dragon.

    once per encoutner lol. When has that every happened int he history of ddo. All monsters have unlimited use of all there abilities, period. It is the way of the ddo.

    also sometimes the dragons glitch are 100% unmelee-able. Spellcasters only yay!

  6. #6
    The Hatchery psteen1's Avatar
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    Maybe this is by design to make archers feel important.

    In any case /signed.

  7. #7
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    Quote Originally Posted by Shade View Post
    Think air elementals infused with plutonium, !
    OK I did. Now I want one!

  8. #8
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    Quote Originally Posted by aerendhil View Post
    Is it :
    1) once per encounter ?
    2) constant spamming of said ability like an air elem ?

    If (1), I can deal with it
    Otherwise, totally /signed
    It's not once per encounter or spammed. It didn't seem like an issue to me, but I only fought one dragon on beta.

  9. #9
    Community Member redspecter23's Avatar
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    Quote Originally Posted by psteen1 View Post
    Maybe this is by design to make *casters* feel *special while everyone else feels like a rock*.

    In any case /signed.
    Fixed that the best I could manage
    Kaarloe - Degenerate Matter - Argonnessen

  10. #10
    The Hatchery Scraap's Avatar
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    Not really opposed to knockback within reason, and I do so hate puppies with those eyes of theirs, but perhaps the frequency could get a look-over when they review the cats (they did say they'd be making them less trip-spammy). Say, once every 5-10 seconds as a low end recommendation?

  11. #11
    Community Member Zerkul's Avatar
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    I love no saves abilities, if i have them of course.
    /signed
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  12. #12
    Community Member rakhtal's Avatar
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    /mostly signed

    I agree that no save abilities are very annoying (looking at you air elementals).

    On the other hand it's not easy to set dc at a point where it is not almost autofail for some builds or autosuccess for others, especially with trip like effects where it's str/dex check.
    Quote Originally Posted by FlyingTurtle View Post
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    Make destruction rune on dragontouched work with unarmed

  13. #13
    Community Member Shade's Avatar
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    Quote Originally Posted by rakhtal View Post
    /mostly signed

    I agree that no save abilities are very annoying (looking at you air elementals).

    On the other hand it's not easy to set dc at a point where it is not almost autofail for some builds or autosuccess for others, especially with trip like effects where it's str/dex check.
    yes it is. There are 4 difficulty settings. Stats do not vary that much between classes. If you autofail elite, run something lower or go gear up.

    Cas:
    DC15
    N:
    DC20
    H:
    DC25
    E:
    DC40 (or 100, I don't care, just give us a chance to roll a 20)

    done.

  14. #14
    Community Member J1NG's Avatar
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    Or just build a toon that's immune to Knockdown.

    I get the frustration though, prior to becoming immune, it was an absolute pain. After become immune, it was just business as usual.

    Another reason why I said players will want immunity and resistances (and why immunity trumps resistance) over mere dps increases previously.

    Still signed though, but Turbine have already given workarounds for some of the no saves.

    J1NG
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    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  15. #15
    Community Member Postumus's Avatar
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    Quote Originally Posted by Shade View Post
    Who loves no-save abilities? I meant tahts what we all beeen asking for when we think "awesome new dragon tech" we saw fernando talkin bout in those exciting motu previs videos ya?

    Every "new" style dragon has very unfair annoying no save abilities:
    "SHOCK AND AWE" (yes its written in all caps like that in the game too) - No save knockback+ Snare. (Also knocks you down as if that wasnt enough, tho KD portion allows a balance check to negate).
    Wing Buffet - No save knockback.

    Please no. Add saves. Thankyous.

    /Sign unless you love no save abilities that unfairly punish the least powerful classes, and you dont like puppies.
    Aren't you the one who said elite epic was too easy? Now that you've found something hard to deal with you want it nerfed?

    I guess you could follow the same advice you gave casters in the Hard to Kill thread: "there is always casual and normal..."

  16. #16
    Community Member nivarch's Avatar
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    Quote Originally Posted by Postumus View Post
    Aren't you the one who said elite epic was too easy? Now that you've found something hard to deal with you want it nerfed?

    I guess you could follow the same advice you gave casters in the Hard to Kill thread: "there is always casual and normal..."
    I don't often agree with Shade, but I completly agree that no save mechanism are broken.
    It doesn't need to be an easy to reach DC, but all monster abilities should give a save no matter what ; especially CC which can really kill the fun.

    People that invest in saves should be rewarded. It a good way to punish max DPS retards build, and to develop build with a good mix of survivability and DPS.

    Edit: Why is this in the epic level subforum?

  17. #17
    Community Member Charononus's Avatar
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    Didn't notice any problems with them but I was on an arti no where near melee range running the dragon in a circle while I plinked away. /signed that it needs a save though I hate knockback on my barb.

  18. #18
    Community Member Cyr's Avatar
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    No save mechanics have no place in DDO. They always were a hallmark of lazy and bad design.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  19. #19
    Community Member Aerendil's Avatar
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    Agreed completely regarding REGULAR mobs. No saves suck. That's what the saving throw mechanism is there for - to allow you a chance to resist (or partially resist) an effect.

    However, for bosses - I'm somewhat on the fence.
    There's a slew of other MMOs out there that do not have a saving throw mechanic in their game, and the bosses simply have various attacks you need to deal with through co-ordination, teamwork, and reasonable player skills. If you don't pay attention, or just don't work well together as a team - you die. Simple as that.

    I don't see this being a huge problem, and provides for some measure of accomplishment when your teamwork prevails.
    Against certain boss mobs in DDO, I could see the same mechanic of "adapt and overcome" working well.

  20. #20
    Community Member rakhtal's Avatar
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    Quote Originally Posted by Postumus View Post
    Aren't you the one who said elite epic was too easy? Now that you've found something hard to deal with you want it nerfed?

    I guess you could follow the same advice you gave casters in the Hard to Kill thread: "there is always casual and normal..."
    And it wouldn't matter because casual and normal don't have save either.
    Quote Originally Posted by FlyingTurtle View Post
    It puts the crystals on its back, or else it gets the hose again!
    My never-ending appeal to developers to stop monk discrimination
    Make destruction rune on dragontouched work with unarmed

  21. 06-14-2012, 10:04 AM


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