Quote Originally Posted by Aerendil View Post
Agreed completely regarding REGULAR mobs. No saves suck. That's what the saving throw mechanism is there for - to allow you a chance to resist (or partially resist) an effect.

However, for bosses - I'm somewhat on the fence.
There's a slew of other MMOs out there that do not have a saving throw mechanic in their game, and the bosses simply have various attacks you need to deal with through co-ordination, teamwork, and reasonable player skills. If you don't pay attention, or just don't work well together as a team - you die. Simple as that.

I don't see this being a huge problem, and provides for some measure of accomplishment when your teamwork prevails.
Against certain boss mobs in DDO, I could see the same mechanic of "adapt and overcome" working well.
I haven't actually fought against any of the new dragons yet, but I do not mind no-save moves on named mobs as long as those moves have a decently long cooldown. It's completely unfair if they spam it constantly, but if they can only use once every 90 sec, etc...that I can live with.