Originally Posted by
Aerendil
Agreed completely regarding REGULAR mobs. No saves suck. That's what the saving throw mechanism is there for - to allow you a chance to resist (or partially resist) an effect.
However, for bosses - I'm somewhat on the fence.
There's a slew of other MMOs out there that do not have a saving throw mechanic in their game, and the bosses simply have various attacks you need to deal with through co-ordination, teamwork, and reasonable player skills. If you don't pay attention, or just don't work well together as a team - you die. Simple as that.
I don't see this being a huge problem, and provides for some measure of accomplishment when your teamwork prevails.
Against certain boss mobs in DDO, I could see the same mechanic of "adapt and overcome" working well.