I don't agree with this idea. I think it will be bad news.
So there.
I don't agree with this idea. I think it will be bad news.
So there.
Dunno - actually the more I think about it the better this idea sounds. No I am not being sarcastic or trolling - bear with me now. Lets assume it works the way the original poster imagines.
Then we have all the spell-casters (whom the original poster claims are not OP, while simultaneously claiming that casters do not need melees although not vice-versa!) doing practically every single quest/raid without any melees. You will also have melees struggling to play above mid-level or so.....
I think the point that the original poster doesn't realise is that in this situation, Turbine will not go go 'This proves spell-casters are not OP' since they can do the entire game without the melees who can't, and so buff spell-casters, they will simply have (even more than they do now) overwhelming proof that casters are OP and nerf them into the ground....
/incoming rant
Before Update 9, when I played my wizard I would buff and sometimes overbuff my parties and make due with whatever I had left for sp. Rude players, egocentric players of other classes, obnoxious players were ignored. I competed with the 'uber' in kill counts. I used mana pots more than I wanted to...
After Update 9, when I played my wizard I would buff and sometimes overbuff my parties and make due with whatever I had left for sp. Rude players, egocentric players of other classes, obnoxious players were ignored. I competed with the 'uber' in kill counts. I rarely if ever have to use mana pots...
Epic Questing was a particular annoyance pre Update 9 because it required a stupid amount of sp enhancement to function in. Epic Questing after Update 9 became much more interesting to quest in.
There will always be players who feel your function in a group is best suited by acting as their servant. No amount of game changes will make that go away. It's a player attitude problem. My preferred way to deal with this over my time here has been to do my best to provide what is needed to get the quest/raid done. Players who act like a horse's patooty get ignored or dispelled. I'm mean like that when provoked. I also fluctuate between generous and overly generous when playing. If you are decent to me, you get what you asked for and more. It's also how I choose to live in rl.
I don't see anything that has been done in the time since Update 9 that has been disrespectful enough, horrible enough, or bad enough to warrant a boycott of any kind. What I see are a number of players who are used to being top dog in all categories throwing an extended primadonna hissy fit. That's different...
I agree that casters in general approached the problem in a much better way than melee players have generally speaking. This is not deserved of some kind of gamewide boycott however imo. Being able to say that one did their best in helping the group to succeed despite the shortcomings of some of the group is good. Putting oneself in a position to declare arbitrary rules and enforce them by 'letting them die' is bad practice. Maintain the highground until the flood of complainers drowns themselves.
/end rant
TL/DR: Choosing to withhold assistance is better done on a case by case basis. Treating an entire class/set of classes horribly due to the actions of some is no better than what the OP claims as injury.
Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
And an army of gimp experiments!
Orien Characters: Indolent, Rubyescence, MumboJumbo, Humdrum, Wynelle, Lexiann, and a handful of others.
One of these days my big mouth is going to get me into trouble :P.
Guessing OP is palemaster? If wail is being nerfed, same character is now unable to do anything because he has not learned to use any other spells (why bother, none of them are as powerful as wail to clear trash quickly.)
1st NO
2nd I play any character to help my group, the nerf bat hits us all at some point it seems. I enjoy my casters for how they are an asset to the group, I enjoy my melees for the assistance they provide a group. Never asked for the nerf bat but I'm not going to cry about it either.
So what youre saying is you will take a group slot because people will jump to invite you because youre playing a caster, then pike and watch people struggle knowing you could help but you wont? Got it.
I was in full support of casters having their power increased by removing the epic wards and such. What this did for some was to create a "you need me but I dont need you" attitude when they play their casters. Its fine if Im the group leader and you dont do what I ask, because it will only happen once. After that I will be running those raids I lead without you and any other casters who pike. Hope you like leading your own groups, and having them take a long time to fill, because eventually no one will group with you due to intentional underperformance.
Its going to be hilarious when all the caster players who put the 'you need me but I dont need you" attitude into practice all of a sudden realize that this is no longer the case, and they actually DO need to function as a team. They will have ruined their own rep back when they were OP, and when the nerf bat hits them hard enough to the point where they are not OP, they cant find groups.
I know who the repeat offenders are from when the first time the caster OP pendilum swung (the FOD = OP era), and when it swung back the other way (when we got epic ward) alot of those people were alone in epics crit fishing firewalls because groups didnt want them due to that very attitude. We have already gone a full cycle on this and are now completing the second cycle of overpowering, then overnerfing, casters. We know how this one ends. And its not with casters being OP. You will not "no longer not need melee while they need you." Will people want you in their groups when this all goes down?
To be fair this isn't a caster nerf, this is a necro arcane nerf.
If they were hitting all casters equally they would nerf blade barrier too.
Arcane runs into group of mobs, Circle of death to neg level them then wail to kill them.
This results in arcanes not needing melees and also easy kills in epic level content which the devs don't want.
Fair enough.
But,
Cleric/ Fvs runs into pack of mobs, drops blade barrier, kites mobs and kills them.
Sure it takes longer but the end effect is the same. Easy death to epic mobs and no need for melees.
For some reason the devs have only identified necro spells, particularly wail, as the problem spell.
We see what the uproar is like when they nerf blade barrier.
Not sure if anyone else has sead it but i'll run my melee's with you!
Zerg ahead, pull all the agro back to you then diplo them lol
Hopefully the players who don't have their heads stuck in the wrong place and even the ones who do will realize a well balanced party is more equal to the skill and courtesy of the player at the keyboard and not the class......this includes some of us casters.
If I am ever leading in the kill count on my PM it was out of necessity not because I was trying to showoff.
I certainly hope I don't start getting 'tudes from non casters after the update because I will happily solo and then the community of melees will have lost a caster that was actually aiding them and not trying to diminish them.
I certainly won't deal well with a bunch of melees trying to bark orders at me because some of my casting skills have been toned down some.
I honestly think the reason they didn't touch BB is because Wiz/Sorcs have much more power at their disposal and most are self healing while a large portion of FvS/Clerics are relegated to a lot of healing duties...which diminishes their SP and attention to killing mobs...while a Sorc and Wiz can pretty much full on focus on it.
And Arti's......well most of the ones I have played with certainly aren't OP'ed IMO.
Overall as a class....Wizards have tremendous power......I don't think you can really dispute this...even after the update they will still be incredibly powerful.
Oh I agree. Arcanes are/were/will still be extreamly powerful.
I'm not in the "turbine suxz" camp. The first proposals were a bit strong but they are getting better and, as I have said before, I was well aware that a nerf was coming. I never imagined that the devs wanted to have us killing epic mobs so easy.
If they didn't like the enchant mode pre U9 then the necro mode post 9 was never gonna last long.
I'm not sure I agree on the whole spell points being used for healing though.
If the divine played as I said: Run, BB, kite move on then they wouldn't need to heal others.
I do agree that the traditional role of divines, especially in epics tends to fall back on healing, with other stuff mixed in. I don't think we can deny though, any epic an arcane could necro through a solo or dragging pikers a divine could do exactly the same by zerging ahead and BB trash/ DP bosses.
I'm not being biased here. My 3 main chars are an arcane im tring atm, a Fvs evoker and a bard![]()
Blade barrier is already nerf'd on a divine.
1) No extend
2) No enhancements to boost damage without a splash.
yea but thats what I mean. As an arcane, right now, if you want to play as a team you can with holds de buffs and damage etc.
If you want to play as a team player with a divine you can with heals, CC and buffs plus some damage too.
If you want to play as a "non-teamplayer" then you can with either class.
I did read it and I do not agree with the tone that Blade barrier would be nerf'd. They already nerfed it on a divine so no need to nerf it anymore. One more nerf on the blade barrier, it has a reflex save for half or no damage.
Unless of course they wish to ensure no one ever plays a divine again? I play this MMO strictly because my favorite class is not turned into a slave and needs the help of others to progress.
All I saw in your post is a reason they should nerf something that is already nerf'd.