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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    389

    Default consider changing natural fighting

    Currently, natural fighting provides doublestrike. I think it would be more effective and better received if it instead increased weapon damage.

    Consider, currently the feats that give 2[w] or better are cleave and whirlwind like abilities. Last I heard these don't work in form. Giving 1[w] damage per feat would provide a constant, moderate damage increase that would stack with spell effect increases. You might even go up to 2[w] since that equals cleave but only is working on one enemy at a time. This would only increase attacks by 2d10 damage each rank since you don't have to worry about things like high damage weapons (gs thw with cleave would do more damage by far then wolf with constant damage increase.)

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    480

    Default

    /signed , druid melee dps at level 20 is very weak
    Uriziem Completionist done, past life 28/30
    solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
    solo FoT EE http://forums.ddo.com/showthread.php?t=414946
    Waiting better and harder end game(or neverwinter online)

  3. #3
    Community Member HalfOrcBeautyQueen's Avatar
    Join Date
    Jun 2010
    Posts
    508

    Default

    I would like to see these buffed up as well.

    I was mulling this over and one idea I had was:

    Natural Fighting:
    While fighting in animal form you gain 6% Doublestrike. You also gain +1 to attack rolls and damage in animal form.

    Improved Natural Fighting:
    Your skill while fighting as an animal improves. While fighting in animal form you gain an additional 6% Doublestrike for a total of 12%. You gain an additional +1 Damage for a total of +2. Attacks made while in animal form produce glancing blows.

    Greater Natural Fighting:
    You have mastered the art of fighting as an animal. While fighting in animal form you gain an additional 6% Doublestrike for a total of 18%. Your glancing blows do 10% additional damage (for a total of 30%). You gain an additonal +1 to attack rolls for a total of +2. You are also able to perform a Ferocious Bite.

    Ferocious Bite: (automatically granted upon acquiring Greater Natural Fighting)
    Cooldown: 10 seconds
    Usage: Active
    Requires: Greater Natural Fighting
    Using this attack you bite an opponent with your fang-filled mouth, making them vulnerable to bleeding.

    A melee special attack is made. If it hits, it deals 2[W] to a single enemy and deals 1d4 additional (untyped) damage 2 seconds later as the target bleeds. The target suffers an additional round of bleeding for every 3 character levels, up to a max of 6 at level 15. No save.
    BEFORE YOU ENTER REMEMBER THAT THE TOMB IS GUARDED BY TERRIBLE MONSTERS AND MEN WITHOUT MERCY.

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