I ready somewhere (probably the release notes) that there will be some new weapon effects. So far, I only heard of 'Nightmare' as an effect.
Can anyone point me to a list of the new effects?
Thanks in advance.
I ready somewhere (probably the release notes) that there will be some new weapon effects. So far, I only heard of 'Nightmare' as an effect.
Can anyone point me to a list of the new effects?
Thanks in advance.
This is a list from the old beta forums: http://forums.ddo.com/showthread.php?t=372638 (Probably not complete but its a start)
Would you mind reposting them?DeathsApprentice, you’ve attempted to perform an action that your account does not have permissions for. This could be due to one of several reasons: ...
EDIT: I think I've got all the posts from that thread with credit to the original author now. Apologies for the formating its a cut/paste job so there may be some duplicate or I may have missed some (I took out posts that did not have new effects listed).
look's like I can't quote from there either so here's the posts starting with one from Matuse :
Here's a list of what I've found so far. Not all of these are new, strictly, but they are all from randomly generated items, where some of them (Aligned) only showed up on named stuff before.
+3 Natural Armor - Ring suffix
Orderly - Weapon prefix, Gives: True Law, Strength Sapping
Pandemonium - Weapon prefix, gives: Screaming, Thundering, Roaring
Poison - Weapon suffix, 1d6 poison damage per hit, applies "lesser dex poison" - 1d6 dex damage on a critical hit
Virulent Poison - Weapon Suffix, 1d6 poison damage per hit. +1d10 poison on a crit for x2 weapons (etc), Strength Poison, Virulent: 1d6 strength damage on crit
Absolute Chaos - Weapon prefix, 2d6 damage to all non-chaotics. UMD: 26 to use if not Chaotic
Aligned - Weapon prefix, gives Good/Evil/Law/Chaos DR bypass.
Telekinetic - Weapon prefix, On Crit, DC 17 or be knocked down
Icy Depths - Weapon suffix, Gives: Tidal (1d4 damage per hit, fire subtypes take double), and Icy Blast (as Greensteel)
Desert Sand - Weapon prefix, Gives: Flaming Blast, Slicing Winds
Sun's Fury - Weapon suffix, Gives: Flaming Burst, Brilliance
Acid Burst - Weapon Prefix...yes, lootgen acid burst.
Debilitation - Weapon suffix, Gives: Weakening, Enfeebling, Shatter +10
Rebel - Weapon suffix, Gives: Absolute Chaos, Good Blast
Destroyer - Weapon suffix, Gives: Absolute Chaos, Evil Blast (like Good Blast on Tier3 greensteel, but works on all non-evils).
Annihilating - Weapon prefix, Disintegration Proc, description matches a Dust II greensteel.
Buttressing - Armor Prefix, Gives: DR 2/-, False Life, Natural Armor +2
Glowing Prisms - Armor Suffix, Gives: Fire/Cold Resistance (the 10 point versions)
Potency - Armor Prefix (this one may be bugged): Universal Spell Power - Increases damage of 8th level and below spells by 30%, does not stack with other items or potions.
Light Guard - Armor Prefix, 1d6 light damage to attackers when hit
Energy Deflection - Armor Prefix - The version I saw gave 5% acid damage absorption, this may come in other flavors.
Energy Ablation - Armor prefix, 10% absorb, found Acid, Fire, Cold so far (not on the same item though). Same prefix name.
Thorn Guard - Armor Prefix - Like bramblecasters
Force Burst - Shield Prefix ...yea, force burst. The one I saw also had Pure Good as a suffix.
+15 Minute Seeing...Prefix, on GLOVES
Elemental - Armor (Docent) Prefix - Gives: +10 Inherent resist to Fire/Cold/Acid/Lightning. Stacks with everything except Inherent Resist +10.
Warding - Armor Suffix - Gives: Spell Resistance (22), and Resistance +4
Special Note:
+3 Glaciation Quarterstaff of Greater Healing Lore - Spellcasting Implement 9 (two handed weapons get x3 multiplier?), Glaciation 78, Greater Healing Lore, Spell Focus Mastery +1 (yes, just like the Napkin), 5/5 (Recharge Per day: 2) CL1 Knock.
There are several other quarterstaves like that. They all seem to have bonus spell effects above and beyond what the prefix/suffix would indicate. One has Greater Abjuration Focus and 3 (1/day recharge) of CL3 Gust of Wind. Another had Arcane Lore (!) and clicks of Magic Missile.
Rebel and Destroyer with Chaotic Good and Chaotic Evil mean there will be equivalent versions for the other extreme alignments, with Absolute Law+Good Blast "Of the Crusader", and Absolute Law+Evil Blast "Of the Dominator".
+6 Elemental Planeforged Docent of Warding, with the above mentioned effects, but here's the odd bit: Minimum Level: 25. Absolute Minimum Level: 22...erm?
I found a -lot- of caster modifiers on armor that never appeared there before. Major Lightning Lore Breastplate, or a Spell Pen VIII Tower Shield, for example.
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KweiLi
I pulled a Riptide Rapier (Tidal and slowburst) out of Kobolds New Ring Leader.
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Algulcz
Force Burst on bow
Arcane lore +6% on staff
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orakio
Cremation - Prefix - Gives: Greater Incineration
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sirgog
I saw Dynamo - Suffix - Adds Lightning Strike. This was on an ML 21 item which also had double base damage (which was NOT listed in item effects, just like the SOS/eSOS don't list the better crit range in item effects).
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Ralven
Tyrant - Weapon Sufix: Absolute Law and Evil Blast
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Pheona777
Someone received a +6 Khopesh of Blasphemy as an end reward.
Blasphemy: Evil Burst, Unholy Burst
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Ralven
Searing - Weapon Prefix: Blinding Embers, Incineration
Greater Good - Weapon Sufix.
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threefeetunder
the sun (weapon suffix): Incandescence + flaming
Also found a +2 greatclub of absolute chaos with absolute chaos, force burst and telekinetic on it.
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Therrias
I found a staff in the waterworks.
+1 Combustion of Minor Healing Lore
Binds to Character on equip
ML 4
Spellcasting implement 3
Tiny Guild Augment
+1
Combustion (+42 to fire spellpower)
Minor Healing Lore
Enchantment Focus
Nightshield Clicky (CL 3, 5 charges, recharges 2/rest)
And I said, "wow, no point in developing my crafter any further."
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RavenStormclaw
Pulled +3 Bracing Robe out of WW end reward list:
+3 armor bonus
Dr 2
False Life
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Emili
I found a +5 Telekinetic heavy Repeater of Force burst.
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Ikuryo
New Effects found on the AH:
of the Tyrant-Absolute Law, Evil Blast (Suffix)(was on a bow)
Elemental (Armor Prefix) - Inherent Elemental Resistance - 10 (the 10 might change based on level of effect) +10 inherent resist to Acid, Cold, Fire, and Electrical
of Warding (Armor Suffix) - SR22, resistance +4
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nivarch
Ambushing +2 (goggle prefix) : Exceptional sneak attack bonus +2.
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sirgog
Soul-stealing (Prefix, seen on armor, +6 equivalent): Trap the Soul Guard (as Greensteel so presumably 1%, Will DC 30 negates, no HD cap)
Cremating (Prefix, weapons, +7 equivalent): Greater Incineration (/drooooool)
Magma (Prefix, weapons, +6 equivalent): Magma Surge (meh)
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DeafeningWhisper
Mauling (sufix): Slicing, Bleed and Maiming.
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Fefnir_2011
Lesser Regeneration: shield suffix
Glowing Prisms: Acid and Light Resistance 10, shield suffix
Superior Acid Lore: Qstaff suffix
Reconstruction: Qstaff prefix (noted because it was 96 Equipment bonus)
Nightshield CL3, Efficient Metamagic Extend I: same Qstaff as above
Resonance: Qstaff prefix (96 Equipment bonus)
Superior Kinetic Lore: Qstaff suffix
Resist Energy Cold CL3, Spell Focus Mastery +1: same Qstaff as above
Radiance: Scepter prefix (102 Equipment bonus to Light and Alignment)
Superior Healing Lore: Scept suffix
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Ikuryo
Of Prisms (armor suffix) Lesser acid and cold resist
+1 Lacerating handwraps of shatter +10
Lacerating = Slicing, Tendon slice 2% (slicing 1d4 bleed dmg)
Wariness: Dodge Bonus 1%, Heightened Awarness2, Resistance +3
Slaying: (Armor Prefix) Slay Living Guard
Of the Tyrant: Absolute Law, Evil Blast
+3 Frozen Outfit of Radiant Prisms
+3 Armor bonus
Freezing Ice Guard
Improved sonic, lightning, and acid resist (radiant prisms effect)
Night's Grasp: (Wespon Prefix) (+3 effect) Negative Energy Spike, Maladroit
Found on +3 Night's Grasp Longsword of Greater Aberration Bane. (was on a random vendor)
Orderly (Weapon Prefix) True Law, Strength Sapping
Telekinetic: (Weapon Prefix) Telekinetic, Force Burst (found on bow)
Armor bonus robes and outfits are now fairly common. Came across a +7 robe of invulnerability. Almost all the new effects I saw were on weapons and armor. I don't remember any effects on jewelry/clothing standing out.
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Khellendros13
Frozen Mountain = Freezing Ice Guard
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esheep
Ran a quest today got some cool random loot reward options....
Superior Sonic Resistance (first 40pts of sonic damage absorbed -- suffix)
Soul-Stealing (Trap the Soul Guard -- likely armor only, found on armor -- prefix)
Superior Kinetic Lore (12%... 0.5 mult... on a scepter -- suffix)
So, looks like we can expect Superior Resist & Superior Lore in random gen loot now? Nice job FoS!
(yeah yeah, might be a repeat, but not in OP..)
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WoD-IroN
just picked up a "Seeker Bastard Sword of the Crusader" giving Good blast and absolute law
also picked up a RR Halfing Docent with 10% fire absorb and superior 40 sonic resist :O
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orakio
New effects that are not in OP's list
Erosive: Prefix: Greater Stone prison + Disintegration
Debilitation: Suffix: Weakening, Enfeebling, Stunning +10. Found on handwraps
Suffix: Weakening, enfeebling, Vertigo +10 found on GSword
Drow Shortsword of Combat Mastery +5: Drow appears to give maiming and possibly 1W extra dice (3[1d6] on a mlevel 21shortsword), combat mastery just like on Spare hand
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Miztof
(shield suffix) combat mastery +3: exceptional combat mastery +3
(armor suffix) alertness: dodge +3%, heightened awarness +4
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nivarch
Small information. I've gotten a flaming burst sword of sun's fury which had flaming burst twice (1 from the flaming burst prefix, one from sun's fury), so I checked if the 2 procs stacked and they indeed stack.
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black_pearl2001
Pre-fix on Great Axe - Erosive - Greater Stone Prison and Disintergration
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threefeetunder
Saw a +6 duregar dwarven axe of maiming, gave maiming (duh), tendon slice +10, +1(w) (it was 3(1d10)) and +1 crit threat range (was a 19-20 range instead of the usual 20), min lvl 21 (icon was purple)
cool skin on it too, game seems to thing it's a 2hander though, swings like one x)
Last edited by Krelar; 06-13-2012 at 03:46 PM.