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  1. #1
    Community Member Cetus's Avatar
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    Default with the new feat changes, free up completionist already!

    As I'm sitting here contemplating these feats, specifically the massive 5 feats required to get whirlwind, I'm repeatedly bumping into that completionist feat. For crying out loud, can you guys just free up that thing? Its such a nuisance, now that I'm contemplating fitting in all these new feats, or just flat out switching classes. In either case, this feat is causing a constant problem.

    As powerful as all of our new abilities are, the completionist feat dwindles in comparison. If you devs are so keen on rewarding your dedicated players, this is the way to do it.

    Thanks in advance.

  2. #2
    Community Member azrael4h's Avatar
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    Given that it now takes a minimum of 13 lives to gain, and it has such a minor boost relative to the effort to get, I agree. Give those willing to go that far a bone, especially since many end on feat starved classes. Give Completionist for free.
    Anyone who disagrees is a Terrorist...

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  3. #3
    The Hatchery Galeria's Avatar
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    /signed
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    Get people to read your post.

  4. #4
    Community Member KillEveryone's Avatar
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    I think it should be an automatic feat.

    It would be easier to turn off when the players no longer qualify since we wouldn't have to see Fred.

    There are also quite a few classes to have to go through at least once, with probably more to come.
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  5. #5
    Community Member noinfo's Avatar
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    Quote Originally Posted by Durnak View Post
    As I'm sitting here contemplating these feats, specifically the massive 5 feats required to get whirlwind, I'm repeatedly bumping into that completionist feat. For crying out loud, can you guys just free up that thing? Its such a nuisance, now that I'm contemplating fitting in all these new feats, or just flat out switching classes. In either case, this feat is causing a constant problem.

    As powerful as all of our new abilities are, the completionist feat dwindles in comparison. If you devs are so keen on rewarding your dedicated players, this is the way to do it.

    Thanks in advance.
    Even though I find the grind through even a few back to back TR boring and repetative (as I am sure some of the TR crew find end game) They have slogged through it and deserve to get it for free and should have from the start.
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  6. #6
    Community Member Nick_RC's Avatar
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    /signed -couldn't agree more.
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  7. #7
    Community Member Jay203's Avatar
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    oh what the hell
    /signed
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  8. #8
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Jay203 View Post
    oh what the hell
    /signed
    I'd go even further tbh and make ONE Active Past Life Free at character creation each life {after the first of course}

    1st TR - Active Past life = FREE
    2nd TR - Choose between Active Past Lives
    3rd TR - Umpteenth TR - Choose Between Active Past Lives
    Completionist - Lose Active Past Life for Completionist OR Keep Choice of Active Past Life - It's up to you.

  9. #9
    Community Member Maxallu's Avatar
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    /signed and i hate sign threads

  10. #10
    Community Member Jay203's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    I'd go even further tbh and make ONE Active Past Life Free at character creation each life {after the first of course}

    1st TR - Active Past life = FREE
    2nd TR - Choose between Active Past Lives
    3rd TR - Umpteenth TR - Choose Between Active Past Lives
    Completionist - Lose Active Past Life for Completionist OR Keep Choice of Active Past Life - It's up to you.
    nah, no need for that
    just the freebie completionist is enough
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  11. #11
    Community Member Cetus's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    I'd go even further tbh and make ONE Active Past Life Free at character creation each life {after the first of course}

    1st TR - Active Past life = FREE
    2nd TR - Choose between Active Past Lives
    3rd TR - Umpteenth TR - Choose Between Active Past Lives
    Completionist - Lose Active Past Life for Completionist OR Keep Choice of Active Past Life - It's up to you.
    Thats an interesting suggestion.

    As I'm thinking about it, it would provide quite a bit of extra flavor to characters if we'd have a bonus feat slot solely for a single free active past life feat (which includes completionist). This would benefit EVERYONE, not just completionist folks.

    I actually really like this idea, nicely done! +1

  12. #12
    Community Member Dolphious's Avatar
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    A free active past life (and/or completionist) would be great. I've never been a fan of how completionist is a pretty meh feat for feat starved builds, at best slightly better than the next best option (say on a non-human pure paladin).
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  13. #13
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    I feel like this is a thread for people who already have Completionist. 14ish epic feats without any cost, to the current life of the character, sounds like some major power creep. The feat itself is balanced because of the massive grind it takes, and the fact that it still costs a feat. We don't need more power creep in this game.

    Sorry, /notsigned

    V

  14. #14
    Community Member Xezrak's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    I'd go even further tbh and make ONE Active Past Life Free at character creation each life {after the first of course}

    1st TR - Active Past life = FREE
    2nd TR - Choose between Active Past Lives
    3rd TR - Umpteenth TR - Choose Between Active Past Lives
    Completionist - Lose Active Past Life for Completionist OR Keep Choice of Active Past Life - It's up to you.
    This would be fantastic, /signed

  15. #15
    Community Member Jay203's Avatar
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    Quote Originally Posted by Masadique View Post
    I feel like this is a thread for people who already have Completionist. 14ish epic feats without any cost, to the current life of the character, sounds like some major power creep. The feat itself is balanced because of the massive grind it takes, and the fact that it still costs a feat. We don't need more power creep in this game.

    Sorry, /notsigned

    V
    a free completionist feat does not help the power creep as much as the out-of-control stacking increases in stats or damages we have now
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  16. #16
    Community Member azrael4h's Avatar
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    Quote Originally Posted by Masadique View Post
    I feel like this is a thread for people who already have Completionist. 14ish epic feats without any cost, to the current life of the character, sounds like some major power creep. The feat itself is balanced because of the massive grind it takes, and the fact that it still costs a feat. We don't need more power creep in this game.

    Sorry, /notsigned

    V
    Actually, all my TRs are only on their second lives, though my Fighter was going to go to Rogue, until work scheduling changed those plans. One will go to Druid, and one to Wizard possibly, depending on expansion, but I will likely never get a completionist.

    It's balanced by being a massive grind, the feat tax is unnecessary. +1 to hit and damage, +1 DC, 20hp, +1 to all saves, while powerful, isn't as good across the board as more specialized feats, and amounts to very little in the grand scheme of things. The same character has vast amounts of power from their gear and passive past lives that more than outstrip that.

    In fact, you get pretty much the same benefits, more or less, simply by having 13 completed lives. More if you go 3 lives on everything but Druid, which has a past life so bad that you lose power every time you stack it.
    Anyone who disagrees is a Terrorist...

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  17. #17
    Community Member Vellrad's Avatar
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    I feel Completionist should be passive free feat, bestowed automatically for each TR, but granting +1 to stats/skills each 5 or 6 classes done. This way, its not only free, but when new class is added, people will not have to curse Turbine because they must grind out new class, whats more, with a smaller reward for in-between, there would be more people willing to try, and maybe even buying hearts from the store
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  18. #18
    Community Member Cetus's Avatar
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    Quote Originally Posted by Masadique View Post
    I feel like this is a thread for people who already have Completionist. 14ish epic feats without any cost, to the current life of the character, sounds like some major power creep. The feat itself is balanced because of the massive grind it takes, and the fact that it still costs a feat. We don't need more power creep in this game.

    Sorry, /notsigned

    V
    I'm curious about the part where you wrote "...14ish epic feats without any cost, to the current life of a character, sounds like some major power creep..."

    I suspect that maybe there's some confusion with regard to what I'm asking, and what folks are /signing on. I apologize if I understood you incorrectly, but:

    I'm not asking for 14 feats "without any cost," I'm merely asking for the most time intensive accomplishment currently in effect to become a non-conflicting attribute with respect to character planning.

    Giving a +1 bonus modifer to each stat and 3 across your skills is not going to be responsible for any real power creep. The to-hit benefit is completely insignificant with respect to the new combat changes, and the extra damage and 1 DC provided by +2 str isn't game breaking. The 1 extra DC they grant casters seems trivial compared to the +8 stats, and rather huge potential provided by destiny's, the extra build point at level 24, major necro focus item, and whatever other raid items that may contribute even further.

    The stats don't qualify for base stat requirements as far as feats are concerned either.

    In the end, the game mechanics are changing so radically, that the original class that you built around the completionist feat may no longer be your preferred class after these changes become implemented. But, how can you pursue your more desired class if the completionist feat causes a conflict in that new classes feat selection? Would you just discard 13 lives worth of work and decide to just not pick it up?

    I would think that the previous posters suggestion of allowing a bonus feat slot to exist on every TR'ed character that would accept a single Active past life feat (with completionist falling into that category) allows every player to benefit, not just the ones who gained the completionist feat. Feat starved classes earn an extra bit of elbow room with teh barbarian past life for instance, so they can qualify for toughness easier- although toughness would still grant 8 or so hitpoints more if it was purchased the traditional way. I think it would be pretty balanced and fun for everyone alike.

  19. #19
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    Quote Originally Posted by Jay203 View Post
    a free completionist feat does not help the power creep as much as the out-of-control stacking increases in stats or damages we have now
    It is a stacking stat/damage feat...

    I won't throw a fit if Completionists get this for free. They deserve it after all the lives they put in. I did try to think of a feat that is better than +1 attack/damage, +2 stats, and +1 saves. None really came to mind.

    As I said, I don't think this is necessary, but it also won't matter to me if it were to become free. I suppose I am just against freebies, I know this is not "free" in the sense that it is easy to acquire, and increasing power in general.

    V

  20. #20
    Community Member Jay203's Avatar
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    Quote Originally Posted by Masadique View Post
    It is a stacking stat/damage feat...

    I won't throw a fit if Completionists get this for free. They deserve it after all the lives they put in. I did try to think of a feat that is better than +1 attack/damage, +2 stats, and +1 saves. None really came to mind.

    As I said, I don't think this is necessary, but it also won't matter to me if it were to become free. I suppose I am just against freebies, I know this is not "free" in the sense that it is easy to acquire, and increasing power in general.

    V
    well, completionist is +2 all stats and skills
    which is essentially +1 damage, +1 attack, +1 all saves, and +3 all skills
    if it was granted as a freebie, that means it can count towards stat requirements for feats and enhancements <3
    that much i like
    as for the free active past life feats, i feel that's going overboard =\
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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