Turbine must want me to make a monk because I pulled a ton of good monk gear this past weekend. I've had a build in mind for a while but not exactly sure the best way to make it work.
Requirements:
- halfling
- dark path + ninja spy
- good solo/small group capability
- must be able to flip out and go crazy like a ninja
- I have access to 32-pt builds and +2/+3 tomes
- leaning towards Wis/water monk, with splashes in maybe earth or wind
I'll mention that I'm not looking for the absolute perfect build for epic end-game stuff. I'll certainly level to 20 and play at the end-game but this is mostly a build for fun.
Here's my thoughts so far:
FeatsCode:Level 20 Lawful Neutral Halfling Male (20 Monk) Hit Points: 282 Spell Points: 0 BAB: 15/15/20/2525 Fortitude: 16 Reflex: 18 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 17 Dexterity 16 21 Constitution 13 16 Intelligence 11 14 Wisdom 15 26 Charisma 8 11 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 32 Bluff -1 3 Concentration 5 26 Diplomacy -1 4 Disable Device n/a n/a Haggle -1 0 Heal 2 8 Hide 3 26 Intimidate -1 0 Jump 6 30 Listen 2 10 Move Silently 3 24 Open Lock n/a n/a Perform n/a n/a Repair 0 2 Search 0 2 Spot 2 8 Swim 2 3 Tumble 7 30 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+4) Skill: Tumble (+4) Feat: (Selected) Power Attack Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Selected) Dodge Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Tumble (+1) Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Feat: (Selected) Improved Sunder Feat: (Monk Bonus) Toughness Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Tumble (+1) Level 8 (Monk) Skill: Balance (+1) 0 Skill: Concentration (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Tumble (+1) Level 12 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Feat: (Selected) ?? Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1) Level 20 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Tumble (+1)
I actually have one feat left (at 18) but not sure what to take. I've read that Wis monks can have trouble with hitting, especially with Power Attack on, so I could shuffle the feats around and take Weapon Finesse earlier.
I've also thought about fitting in Combat Expertise and Improved Trip but that would probably require dropping Improved Sunder. Is Eagle Claw Attack a reasonable substitute for Imp Sunder?
I like the idea of high Wisdom + Combat Expertise and Unbalancing Strike + Improved Trip but getting an auto -3 Fort from Imp Sunder is pretty sweet. Any thoughts here?
Enhancements
I have very little experience with monks so not entirely sure yet. From what I've read, I definitely want Ninja Spy and I'm leaning towards Water with some Wind or Earth.
Void Strike - worth going all the way to IV?
I originally considering Crane but Monkey sounds cool too. Water + Monkey means crazy-high saves against traps, which is very nice for soloing. Same goes for stacking resists.
I'd also take the halfling sneak attack enhancements to maximize Ninja Spy, especially with Unbalancing Strike.
Anyway, hope this post isn't all over the place too much. Just trying to throwing a bunch of ideas out and hope for some feedback. Thanks!