Page 3 of 3 FirstFirst 123
Results 41 to 47 of 47
  1. #41
    Community Member Inferno346's Avatar
    Join Date
    Jan 2010
    Posts
    659

    Default

    Quote Originally Posted by Truga View Post
    http://youtu.be/Ux_hOAa7Lng
    I do this kind of herding pretty much everywhere, thanks to the 30 second countdown. This is actually a huge nerf for this spell. If you think otherwise, you're delusional.

    Yes, this.
    Spam Ctrl-F1 when talking!!!! That was painful to watch.
    Thelanis: Takhysys, Tenauch, Vitriolus, Kalav, Leprous

  2. #42
    Community Member
    Join Date
    May 2012
    Posts
    11

    Default

    I don't see why they don't just impose a hard cap on the max number of mobs killed (8 for example) and increase the timer to 60sec.

  3. #43
    Community Member Chette's Avatar
    Join Date
    Mar 2010
    Posts
    1,074

    Default

    Quote Originally Posted by Shade View Post
    in 99% of quests killing more then 6 monsters at a time with wail never happens. Mobs tend to attack in packs of 3-5 tops, and tend to have 1-2 ranged/casters in siad packs taht immediately disperse the moment they see you. So getting the whole pack was pretty tricky in a group, and still hard solo with invis.
    Spoken exactly like somebody who doesn't play a wizard, but is still convinced he knows what's best for them.

    I like the proposed change because it targets the main culprit, wail, without penalizing the single-target instakills, and without punishing people for having a high DC.

    However, I only support this change if they fix the bug which causes implode, and presumable also this new wail, to get "stuck" on unkillable mobs.
    ~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
    Nooby McNoobsalot
    Ghallanda Rerolled

  4. #44
    Community Member Azre's Avatar
    Join Date
    Dec 2010
    Posts
    96

    Default

    Quote Originally Posted by tinyelvis View Post
    It is obvious you never played with or ran yourself a very good insta killer. You can currently wail as much stuff as you can reasonably collect, or pull this horde over to some outlying archers for a mega wail. It takes some skill, but the good casters do it. Have you not run Sins of Attrition man?
    That only works on easy quests, and easy epics. Why don't you go try that on some epic sands for instance, and let me know how it went?.

    It also only works if you have a geared and tr'ed pale master, I would love to see a first lifer undergeared land anything on elite Amrath.
    Azsure - Thelanis

  5. #45
    Founder paintedman's Avatar
    Join Date
    Feb 2006
    Posts
    225

    Thumbs down Leave as is

    Making spell changes with a large content update strikes me as premature. The complaints of the melees that someone is out shining them should not be a pivot for change, I submit the SDR WotB:

    ---
    Wail of the Banshee Necromancy [Death, Sonic]
    Level: Death 9, Repose 9, Sor/Wiz 9
    Components: V
    Casting time: 1 standard action
    Range: Close (25 ft. + 5 ft./2 levels)
    Area: One living creature/level within a 40-ft.-radius spread
    Duration: Instantaneous
    Saving Throw: Fortitude negates
    Spell Resistance: Yes


    You emit a terrible scream that kills creatures that hear it (except for yourself). Creatures closest to the point of origin are affected first.
    ----

    Since its inception it has gone through many changes and all to the detriment of the spell. I would need to know why this focus on this particular spell has garnered so much attention before I would agree to any "more" changes to it.

    If it is just to appease the hand to hand group then I say sorry, not good enough.

    Give us more information so we can understand why you have tried so many things, h2k, haunting, and now this.

    -paint

  6. #46
    Founder & Hero Vordax's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Chette View Post
    Spoken exactly like somebody who doesn't play a wizard, but is still convinced he knows what's best for them.

    I like the proposed change because it targets the main culprit, wail, without penalizing the single-target instakills, and without punishing people for having a high DC.

    However, I only support this change if they fix the bug which causes implode, and presumable also this new wail, to get "stuck" on unkillable mobs.
    And because wail affects a lot less mob types it will get stuck a whole lot more often.

    Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan

  7. #47
    The Hatchery MRMechMan's Avatar
    Join Date
    Sep 2010
    Posts
    1,729

    Default

    Quote Originally Posted by samdsherman View Post
    it's been several months since i've done this, but i remember in shroud part 1 if i would cast implosion at a portal to kill trash, it pretty much always targeted the portal with every tick (nice, right?)
    This. Still happens.

    Luring trogs away from the portal or learning *exactly* what distance to stand away so that it can target the trog and not the portal is REALLY annoying.


    Increase the cooldown, OK. Cap the number of mobs effected, OK.

    Do both of those, meh, but...OK.

    Increase mob fort saves/SR? YES PLEASE. Stop nerfing and give harder content.

    We already have implosion in the game. Reducing wails effectiveness is alright as it is overpowered but implosion clone? No thanks.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload