
Originally Posted by
Blackmoors
Greetings all!
Did the fancy name brought ya here? If so, you have been tricked! Since no one likes to admit they were tricked, may as well continue to read!
Ive ready many a thing about the HAUNTING suggestion/idea. As with any change, people cringe and contest prior to actually experience it and what we have seen so far, generally speaking, is people against it. Not just against it, they are against the fact of any change to casters in general and to kill spells specifically!
Since we are in a forum frequented by gamers, we only deal in extremes were you find the PoV of people that think every caster has 45+ necro DC and that every caster solos every epic; and the PoV of people that think its ok for a level 20 wizard to kill five CR36 devils with one spell and then right after another 3 with another. OFC both this PoV should be "listened" to but only as what they are - points of view.
As someone who has been playing since the game exists and whos "main" character has been a wizard necromancer (yes, even when cap was 10), I think people are WAY WAY overreacting about the Haunting mechanic. Why should my caster kill 6 epic CR30 mobs with one spell that costed him 2% of his SP, move to another room and 3 seconds later kill another 4 with another spell and 2 more with single target spells...? Were have you, in any D&D Adventure seen this ever!? What people are failing to grasp is that the enemies we are facing are very powerful, its epic enemies not just some highway man that decided to steal a farm, its high level devils, or elite drows, all with a much higher level than we, the adventurers - we shouldn't be able to kill them that easily!
Thats why I think the Haunting seems to me a good compromise - the more you kill, the harder it will be to kill again. In the meantime you can use the other 95% of the spells in your spellbook. The first "death" spell we had ingame was PK and it was hard to hit! We had to work to kill that mob with the spell and save it for that one mob that could unbalance the fight. The fights were more tactical that way. I think Haunting will bring that back since you will have to choose carefully, intelligently and most of all tactically which mob you want to kill since it will lower the odds of you killing another.
Who looses with this? No one (or at least all will be evenly)! If the saves of the mobs were increased to thresholds that could pose difficulty for that 0,0001% of casters that have every single DC squeezed on their build, the rest of the casters wouldn't be able to do anything. If it was targeted for the "average" caster, it would still be too easy for many since you could Wail, Circle, Finger, repeat at will, eventually killing everything and making challenge encounters look trivial. Although Im not in the "casters are so uber they can solo anything" bandwagon, one only needs to play the game a little to see how unbalanced AoE death spells can be and how a change was warranted, hence the fact Im not surprised the big update, were many of things were changed and balanced, has a change to AoE death spells.
So, how will it work? Will i be useless as a PM? OFC not, I just have to play intelligently! As it will be now, every kill you do needs to be thinked through. No longer can you mindlessly wonder in a room and wail a bunch of mobs, run a little till the timer runs out and try again - you are now "forced" to think your attacks and spells and select intelligently who and when to use them. How can any player that likes to play casters dont want this challenge? Thats what being a caster is all about!
I love to play my caster. As said, Ive been a Necromancer wizard since the cap was 10 and love my caster as Pale Master at 20. That said, and no matter how much I like Wail or Circle or think my caster was badass destroying mobs that way, the game wasn't intended to be like this. We shouldn't be able to cast 20-30 wails between shrines with no penalty or difficulty. But we want to be able to cast them and we dont want for mobs to be immune to it... Voila, haunting lets you cast it and kill as many as you want/can... just be sure that is the intelligent move since there will be some consequences!
What distinguishes this game from others (IMO ofc) is not the D&D lore, its the fact you take full control of your character and can determine is every move. Its the fact no matter what equipment you have, the best players are the ones that better control their character, that know how and when to use each ability, item and spell. I for one welcome this change and the added challenge!
So far, Im giving the benefit of the doubt to the devs and I think they had a great idea on how to solve this problem! Keep up the good job!
As always, IMO!
Black