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  1. #21
    Community Member Chai's Avatar
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    Quote Originally Posted by Thrudh View Post
    Every group on your server plays like that? Or just your static/guild/channel groups? Either way, how boring.

    Me, I PUG and I take the first 5 that come along. Sometimes we don't have a caster or a healer (gasp!). We usually play the dungeons straight up, killing most of the stuff along the way...

    50% dodge bonus will be HUGE for most players, and along with PRR from armor will make typical barbarian much more survivable. Throw in a ghostly item, and a displacement clickable, and a well-geared barbarian won't need hardly any healing at all.
    So this barbarian you keep bringing up as an example, in order, is:

    1. Canceling their rage, when they arent madstoned - which means not using madstone.
    2. Swapping over a gear item.
    3. Clicking a displace clicky.
    4. Swapping the gear item back to what they normally have slotted.
    5. Hitting their barbarian rage.
    6. Hitting their frenzies.
    7. Using the ramaining 20-25 seconds of displacement they have left to...
    8. Realize the mobs are already dead because people that didnt have to do the gear swap dance killed them all.

    Fantastic - this nerf not only makes us manage our inventories like we never had to before, but it also invalidates other gear (in this case, madstone boots) if we want to benefit from displace.

    Im not for the TS suggestion. I feel this shouldnt be nerfed in the first place.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  2. #22
    Community Member Rumbaar's Avatar
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    Quote Originally Posted by Thrudh View Post
    Right now, every melee who has a Shroud clickable or two has not experienced much of a nerf. Your idea is more of a nerf than making displacement self-cast.
    This, GS clicky. Just makes more clicking and taking the need to ask an arcane. Well it will hurt the new player and non-TR ... so that's good ... NOT!
    Leader - Ωmega Syndicate [L41] guild of Khyber|Orien - www.os.rumbaar.net
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  3. #23
    Community Member SoloPhalanx's Avatar
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    Quote Originally Posted by Chai View Post
    Ok, so it even MORE monte haul then, and somehow that completely justifies it?

    I dont agree.

    And in my groups, I dont always use my displace clicky on myself anyhow - I use it on the aggro magnet, then the rest of us beat on the mobs getting SA to-hit and damage bonus. Stuff dies faster and less people take damage.

    This is just one more step toward the "every person for themselves" mentality this game is moving dangerously close to.
    Oh, I feel this one is almost as bad as the Wail change, as at least that one had a reason behind it, to satisfy the gimpy melees, while this one is just an example of "What can we do today to make them rage and forget about all the other **** we're doing?". Was just pointing out that the clicky is relatively easy to obtain, although it is in no way reliable for longer quests, so not a real option imo.
    Quadrovault | Quadrotune | Hyperyon

  4. #24
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Chai View Post
    So this barbarian you keep bringing up as an example, in order, is:

    1. Canceling their rage, when they arent madstoned - which means not using madstone.
    2. Swapping over a gear item.
    3. Clicking a displace clicky.
    4. Swapping the gear item back to what they normally have slotted.
    5. Hitting their barbarian rage.
    6. Hitting their frenzies.
    7. Using the ramaining 20-25 seconds of displacement they have left to...
    8. Realize the mobs are already dead because people that didnt have to do the gear swap dance killed them all.

    Fantastic - this nerf not only makes us manage our inventories like we never had to before, but it also invalidates other gear (in this case, madstone boots) if we want to benefit from displace.

    Im not for the TS suggestion. I feel this shouldnt be nerfed in the first place.
    (1) I don't madstone when fighting trash anyway
    (2) Shroud displacement clickables last 1:30
    (3) I know when a big fight is coming up; Very easy to prep displacement for it.
    (4) These tactics keep my barbarian in pretty good shape NOW. Add in a 50% dodge clickable plus armor PRR, and he's going to be pretty solid.

    So solid, that the devs probably thought it was too much, and made displacement self-cast... Well, I don't have unlimited self-cast displacement, so I'll have to be careful to use it efficiently.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #25
    Community Member Ivan_Milic's Avatar
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    You all forgot a good thing about this nerf,divines wont whine on forums anymore about displace being cast on them when they dont want it(torc,conc).
    Also I play my barb epics all the time,I get displaced maybe like 1 out of 100 quests I do(doing only epics and raids).

  6. #26
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Thrudh View Post
    (3) I know when a big fight is coming up; Very easy to prep displacement for it.
    ...and there in lies one of the biggest flaws in the game. There is no randomness to the encounters. If the dungeons, had a small level of randomization and the MOB AI was smarter many of these balance issues would be inconsequential.

    If the ambush wasn't always at point A and the same groups of MOBs didn't spawn and behave the exact same way difficult would increase without the need for constant adjustments.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  7. #27
    Community Member DarkSable's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Have a chance that equipment-wearing mobs spawn with random immunity/abilities scaled based on mob CR and difficulty..
    Oohh, I like that...
    (But then, I'm the one always aiming for random-gen everything to keep the game going strong.)

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