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  1. #1
    Community Member Eladiun's Avatar
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    Default Nerf Vorpal, Nerf Instakill, put Nightmare on Randon Loot...Huh?

    This makes no sense. You nerf caster instakills, you nerf Vorpal, yet now you put the ridiculously overpowered Nightmare on Random Generate loot.

    Honestly, all these changes would be so much easier to swallow if there was any consistency at all.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  2. #2
    Community Member voodoogroves's Avatar
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    Nightmare is no where near as powerful as vorpal as vorpal used to work. It may fire on crits, but it requires two saves and things immune to death or fear were immune.


    ... but ...


    I've been saying for some time I want Vorpal un-nerfed.
    Ghallanda - now with fewer alts and more ghostbane

  3. #3
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    Nightmare could use some mild massaging with a nerf bat.

    The HTK mechanic should apply to vorpals, let mobs vorp at 1000 HP or 1/2 HP whichever is more.
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  4. #4
    Community Member Eladiun's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Nightmare is no where near as powerful as vorpal as vorpal used to work. It may fire on crits, but it requires two saves and things immune to death or fear were immune.


    ... but ...


    I've been saying for some time I want Vorpal un-nerfed.

    Have you run around with a Terror recently?
    “If at first you don't succeed, keep on sucking till you do succeed.”

  5. #5
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    Quote Originally Posted by Eladiun View Post
    Have you run around with a Terror recently?
    i looked at terror as a reason to allow melee to run epics. that sword is ridiculously powerful. and thats on a sword and board pally, tank built, with not even a single thf feat. it is an absolutely dominating weapon.

  6. #6
    Community Member voodoogroves's Avatar
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    Yes, I have. Also, have Tharaak wraps on all my capped monk toons. It still isn't as fast at killing stuff as my assassin or PM. I also find I'm swapping out the wraps anyway on the monks because things can get hairy and high-DC stuns are more important.


    In sub-epics, Terror isn't nearly as fast as dual wielding vorpals used to be. I'd love to see an epic-capable vorpal on a 20 (true vorpal or somesuch) back in the game. Named item, for sure. Maybe raid loot or epic upgrade.






    In all this caster/melee **** ... why are we not encouraging MORE fun options for melee?
    Ghallanda - now with fewer alts and more ghostbane

  7. #7
    Community Member Auran82's Avatar
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    You really need to keep up with the changes.

  8. #8
    Community Member jortann's Avatar
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    I got my fighter up to level 18 last night and I pulled my Terror out of the bank. It was a hoot. Running around in the Vale with it was almost as much fun as playing my caster. I did a ritual elite and had a blast.

    I see absolutly no reason not to have more weapons of this type.

    Bring vorpals back and put a save value on them... like paralyzing and improved paralying. We should have vorpal and improved vorpal and superior vorpal, with appropriate saves of course.


    And why you are at it give monks Touch of Death back.
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  9. #9
    Community Member Rumbaar's Avatar
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    Quote Originally Posted by Auran82 View Post
    You really need to keep up with the changes.
    They need to be more set in their changes.
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  10. #10
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    Enjoy it while it lasts, I'd suspect a heavy nerf to terror incoming because of what nightmare rapiers and scimitars will do.

  11. #11
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    I don't see the need, particularly because it "scales" appropriately. Meaning, it's a nice boost in non-Amrath heroic content, but not OP beyond it. And it's not all that good against mobs with high will saves. In short, it's very easy to design content that it's not as effective on.

    Vorpal, not so much. As much as I hated the nerf, I could see the point. On a non-DW mob, no matter how many hp it had, no matter what abilities it had, there was a 5% chance of dying on any swing. Against a hasted, dual-wielding, full proc rate tempest, you couldn't design a non-DW mob to resist it.

    No so with Terror. High save mobs fight it off fairly well (witness it's fairly low utility in Amrath).

    And it's ML 18 to boot. A great weapon for those last 2 TR levels (excluding Amrath), and against some mobs in epics.

    Personally, I think people are a bit quick to call for / expect nerfs. This applies across the board. While you want to guard against power creep, MMOs suffer from too frequent use of the nerf bat as well. You inevitably over-nerf, and take something from uber-powerful to near-useless in one stroke. Then you need other nerf to balance this nerf. And yet more nerfs or boosts to balance the original ones. The result is a complex balancing act of adjustments that inevitably have unintended consequences.

    In short, just because one weapon is more powerful than a given collection of other weapons, it doen't mean it's over-powered. IMO, something doesn't become over-powered until it trivializes all content to the point where designing harder encounters becomes problematic without making life impossible for those without that weapon. (WoP fell into this category, IMO).

  12. #12
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    I don't mean terror does even need to get nerfed by any means, it's just that dual wielding nightmares that proc on 15-20 compared to the 18-20 terror gets will blow anything out of the water for the stuff we now use terror on. It will get nerfed at some point, and terror will get caught in the wake.

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