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  1. #41
    Community Member FooWonk's Avatar
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    Apr 2010
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    Make it like favored soul wings...

    5 uses with 20 second duration
    30 second cooldown (just like most other combat boost)
    1 use refreshes every 5 minutes

    In fact, make all combat boosts like this!

  2. #42
    Community Member DeafeningWhisper's Avatar
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    Mar 2011
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    Quote Originally Posted by Durnak View Post
    Is it just me, or does improved uncanny dodge seem a bit overpowered?

    Don't take this the wrong way, I'm not screaming nerf here- but a free +50% dodge from just pressing an auto-given button seems a bit "easy-button"-ish. The extra reflex save, is just gravy that is more rogue than barb appropriate, in my opinion anyway.

    I'd suggest maybe attaching a destiny enhancement line that can improve the uncanny dodge effects to these values, but just giving them for free this way strikes me as kinda odd.

    i mean, monks aren't even getting it that easy, and the epic moment of legendary dreadnaught is the only other source of this much dodge- yet here its a heroically granted ability for free. In that perspective, it is a bit questionable.
    I wonder if they coded it so it stacked with Displacement and it's why the spell is self only now.
    "Pike or do not. There is no lag."

  3. #43
    Community Member
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    Sep 2009
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    Quote Originally Posted by Durnak View Post
    Is it just me, or does improved uncanny dodge seem a bit overpowered?

    Don't take this the wrong way, I'm not screaming nerf here- but a free +50% dodge from just pressing an auto-given button seems a bit "easy-button"-ish. The extra reflex save, is just gravy that is more rogue than barb appropriate, in my opinion anyway.

    I'd suggest maybe attaching a destiny enhancement line that can improve the uncanny dodge effects to these values, but just giving them for free this way strikes me as kinda odd.

    i mean, monks aren't even getting it that easy, and the epic moment of legendary dreadnaught is the only other source of this much dodge- yet here its a heroically granted ability for free. In that perspective, it is a bit questionable.
    Correct, 50% dodge for standard ability is too powerfull .
    Uriziem Completionist done, past life 28/30
    solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
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  4. #44
    Community Member FrostBeard's Avatar
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    Mar 2006
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    to be honest barbs shouldnt even have this skill, there barbarians not rogues.

    the only reason they do is because turbine is so strict with folowing dnd rules.

    but thats another matter entirely.

    just live with it, they arent changing anything now.

  5. #45
    Community Member ShadowFlash's Avatar
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    Jul 2010
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    I guess my concerms over the cooldown of Improved Uncanny Dodge were handled pretty definitively. Reached Barbarian level 5 last night on a multi-class build, and was not granted the feat. So, unless they moved the level where it's auto-granted, something is realy bugged. Reported with bug-tool and in-game.

    ShadowFlash & Co.

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