those feats can be picked multiple times? Any devs confirmations?
those feats can be picked multiple times? Any devs confirmations?
Uriziem Completionist done, past life 28/30
solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
solo FoT EE http://forums.ddo.com/showthread.php?t=414946
Waiting better and harder end game(or neverwinter online)
yep, eladrin confirmed it.
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build
Unless something has changed Improved Martial Arts is of dubious worth at best.
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Uriziem Completionist done, past life 28/30
solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
solo FoT EE http://forums.ddo.com/showthread.php?t=414946
Waiting better and harder end game(or neverwinter online)
Last I checked Improved Martial Arts only improved your damage by 1[W] for Unarmed which means instead of say 7d6 you'd have 8d6 which on average is an increase of 3.5 damage. relatively small amount for an Epic Feat.
Now if it also increased the Centered Bonus by 1 degree that would be a little better... I mean Martial Arts isn't only about hitting things.
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
3.5 damage per hit is still quite a bit for monks considering how much they hit, although I do agree with you in that there are better options. Such as vorpal strikes, which would average out at 5 damage a swing, but that is probably off set a bit by the fact you have to put levels into wisdom.
42
mmm let s talk, monk level 18+2 fighter, level 12 improved martial arts, 14 fighter improved critical, 15 fighter improved martial arts + gtw, level 18 improved martial arts, 21 improved martial arts, 24 improved martial arts.
5d6 improved martial arts + 5d6 monk level 18+ active monk past life + byesk + vest. 10d6 base damage I think is good, but gran master of flowrs really suck, prefer 1000 time better fury of the wild
Uriziem Completionist done, past life 28/30
solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
solo FoT EE http://forums.ddo.com/showthread.php?t=414946
Waiting better and harder end game(or neverwinter online)
If improved martial arts is supposed to be available to pick multiple times then its bugged because I have a 20+3 Epic monk holding Epic+4 and while mock leveling up I don't have improved martial arts available on my list and I have already picked it once at level 21.
if the monk can t be picked imp martial arts multiple time with the next update will become useless.
Uriziem Completionist done, past life 28/30
solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
solo FoT EE http://forums.ddo.com/showthread.php?t=414946
Waiting better and harder end game(or neverwinter online)
oohhhhhh, ok monk with next update really suck XD
Uriziem Completionist done, past life 28/30
solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
solo FoT EE http://forums.ddo.com/showthread.php?t=414946
Waiting better and harder end game(or neverwinter online)
+3.5 damage from a feat is pretty significant. We pick Power Attack for +5 damage, and it comes with a to-hit penalty that may end up being significant. There's no penalty tied to this.
I agree that it could use some other bonus along with the damage, though.
Maybe +3% Dodge?
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Uh, guys, remember that +1[W] doesn't mean a SINGLE extra die of the appropriate size, it's an extra amount equal to the base damage done. So if you're a monk 18/fighter 2 with alky wraps or Garments of Equilibrium, plus Disciple of the Fist and IMA x5, you're doing 12d12 damage PER HIT! Add in TWF, ITWF, GTWF, and I-Crit [B], and it kinda gets obscene.
"Learn like you'll never die. Live like you'll never see tomorrow. Watch porn cause you've never had a girlfriend."
-me
"I hereby place my curse on you: for the rest of your life, anything that can go wrong, will go wrong!"
-Murphy the Magician
"Ya know, that boy Murphy has always been such an incurable optimist!"
-"Stumpy," the blind, quadriplegic leper who taught Murphy to curse, right before he got hit by a 100-ton meteor
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
I've closely read the official live U14 Release Notes and Known Issues at least 4 times to check this before I asked this question.
When did monk unarmed damage become d6 with multipliers? I assume it was beta, because I can't find an official line regarding it at all in the official live notes. Since it isn't in the live release notes, was there a non-beta official note about this anywhere?
Also, in regards to the way Turbine's been doing the notes about increased weapon damage, 1[W] has meant in the past that a whole 'nother base increment of damage is applied. For example, a weapon that does d8 would do d8+d8.
If DDO wiki's new monk unarmed values are to be believed, then a lvl 21 monk with improved martial arts would be doing (3.5 x d6) + (3.5 x d6) for a base damage range of (3.5 to 21) + (3.5 to 21) or 7 to 42.
Am I correctly interpreting this information?
Weird... I could not find it too...
But you are right.
They said it more than once, when they were talking about deadly weapons, about how they wanted to standardize weapon damage, so they could use new and different kinds of bonus.
All weapon damage now are treated as X*[W], where for monks the W is 1d6 and the X is the increase they get for leveling, items and etc. Some effects may give +0.5[W], or +1[W] or even +5[W] (momentum swing).
Does this potential break down look accurate? My monk is still a lowbie so I unfortunately can't test actual damage, and of course our damage display was removed from the inventory window for whatever reason..
6x (Unarmed Strike)
1x Past Life Disciple of the Fist
1x Epic Martial Arts
1x Byeshk Alchemical Handwraps
1x Reinforced Fists
1.5x A Dance of Flowers
.75x Dancing With Flame
.5 Improved Power Attack
12.75(1d6)?
If so, sign me up. :-)
I think your estimate is too high.
3.5x (Unarmed Strike)
0.5x Past Life Disciple of the Fist
1x Epic Martial Arts
0.5x Byeshk Alchemical Handwraps*
0.5x Reinforced Fists*
1.5x A Dance of Flowers
.75x Dancing With Flame
0.5 Improved Power Attack
for a total of ...
8.75[1d6]
Assuming the Byeshk boost to damage actually stacks with Reinforced fists
[REDACTED]