According to the Release Notes:
Combat Expertise is increasing Spell Cooldowns by x3
Defensive Fighting is doing the Same.
Hard to Kill is going to hammer Slay Living, Destruction and Implosion.
Supposedly Clerics aren't being given Armour bonuses equivalent to them being Hvy Armour users too.
Are we going to be Healbots from here on in?
Please Devs, Please allow Clerics {and FavSouls} to have AC and PR.
Change that Spell Cooldowns to Arcane Spell Cooldowns.
Allow Implosion to bypass Hard to Kill at least {possibly Destruction too - These are Powers granted by God and should be different to Arcane Spells} - Clerics don't actually have the greatest DCs after all. {increase their cost so FavSouls don't become the new Pale Masters}.
And for goodness sake - Take a look at Turn Undead {For HotD Paladins too} and let us spec for it to be usable in all content.