I love my rogue - I really do but what is the point in hovering around at Cap with nothing but gear to hunt down
We all need a challenge!!! - so with FvS unlocked and enough Epic Tokens to choke a Donkey, I am keen to consider the following FvS build. Besides, once the FvS grows, I could always TR back to Rogue and by then, a 3rd life and an increase in the cap will put me hard to work, perhaps.
Please rate and fix where needed.
NOTE : I am unsure of the best Spell selection for this type of build and most of the spells shown here are based on respecing them later on, obviously the choice will be different as I level with obsolete spells being changed up. That being said I am unsure if I have made a good choice all around and would appreciate feedback.
: General Notes :
Ending STR of 25, odd of course but will work with an exceptional +1 G/S item or ideally a +3 tome
+6 items across the board in key areas
HP bonuses in usual areas such as DV, Minos, G/S HP item, Greater False Life so should get to 487hp which isnt going to set the world alight for a Melee type but this build is designed to add to the DPS of the party not to Tank
With the 3 enhancements, it puts me at DR/13 Adamantine and am on the fence thinking this is fine or too much and if the enchancements could be better spent on others (ie keep the DR/10 and pump something else in there)
AC will be ok but not fantastic as no feat spent on Heavy Metal body.
Unsure if this is worth investing in and then respecing out once I get my DR/10
Code:
Character Plan by DDO Character Planner Version 03.12.02
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Level 20 Lawful Good Warforged Male
(20 Favored Soul)
Hit Points: 382
Spell Points: 1911
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 12
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 25
Dexterity 8 10 10
Constitution 16 18 20
Intelligence 10 12 12
Wisdom 10 12 12
Charisma 12 14 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 11 11
Bluff 1 4 4
Concentration 7 28 28
Diplomacy 1 4 4
Disable Device n/a n/a n/a
Haggle 1 4 4
Heal 0 2 2
Hide -1 0 0
Intimidate 1 4 6
Jump 4 20 20
Listen 0 1 1
Move Silently -1 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 1 3
Search 0 1 1
Spot 0 1 1
Swim 4 7 7
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Deity) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Command
Spell (1): Cure Light Wounds
Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Divine Favor
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Resist Energy
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Cure Moderate Wounds
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Spell (3): Mass Aid
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Hold Person
Spell (3): Protection From Energy
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Recitation
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Handed Fighting
Spell (2): Remove Paralysis
Spell (4): Freedom of Movement
Spell (3): Magic Circle Against Evil
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Raise Dead
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (3): Prayer
Spell (4): Panacea
Spell (5): Stalwart Pact
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Heal
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Divine Power
Spell (6): Blade Barrier
Spell (5): Protection From Elements
Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (7): Greater Restoration
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Greater Two Handed Fighting
Spell (5): True Seeing
Spell (6): Cometfall
Spell (7): Mass Spell Resistance
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Holy Aura
Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Automatic) Leap Of Faith
Spell (7): Mass Protection From Elements
Spell (8): Summon Monster VIII
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Power Attack
Spell (9): Mass Heal
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Mass Death Ward
Spell (9): Implosion
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Feat: (Deity) Favored Soul Damage Reduction: Adamantine
Spell (9): True Resurrection
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Bladesworn Transformation (Favored Soul)
Enhancement: Favored Soul Greatsword Specialization I
Enhancement: Favored Soul Greatsword Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
Enhancement: Warforged Damage Reduction III
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Great Weapon Aptitude I
Enhancement: Warforged Great Weapon Aptitude II
Enhancement: Warforged Great Weapon Aptitude III