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  1. #1
    Community Member wlmartin's Avatar
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    Jun 2010
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    Exclamation Please rate / fix my TR FvS build

    I love my rogue - I really do but what is the point in hovering around at Cap with nothing but gear to hunt down

    We all need a challenge!!! - so with FvS unlocked and enough Epic Tokens to choke a Donkey, I am keen to consider the following FvS build. Besides, once the FvS grows, I could always TR back to Rogue and by then, a 3rd life and an increase in the cap will put me hard to work, perhaps.

    Please rate and fix where needed.


    NOTE : I am unsure of the best Spell selection for this type of build and most of the spells shown here are based on respecing them later on, obviously the choice will be different as I level with obsolete spells being changed up. That being said I am unsure if I have made a good choice all around and would appreciate feedback.

    : General Notes :

    Ending STR of 25, odd of course but will work with an exceptional +1 G/S item or ideally a +3 tome

    +6 items across the board in key areas

    HP bonuses in usual areas such as DV, Minos, G/S HP item, Greater False Life so should get to 487hp which isnt going to set the world alight for a Melee type but this build is designed to add to the DPS of the party not to Tank

    With the 3 enhancements, it puts me at DR/13 Adamantine and am on the fence thinking this is fine or too much and if the enchancements could be better spent on others (ie keep the DR/10 and pump something else in there)

    AC will be ok but not fantastic as no feat spent on Heavy Metal body.
    Unsure if this is worth investing in and then respecing out once I get my DR/10


    Code:
    Character Plan by DDO Character Planner Version 03.12.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Favored Soul) 
    Hit Points: 382
    Spell Points: 1911 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 12
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 25                   25
    Dexterity             8                 10                   10
    Constitution         16                 18                   20
    Intelligence         10                 12                   12
    Wisdom               10                 12                   12
    Charisma             12                 14                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                 11                   11
    Bluff                 1                  4                    4
    Concentration         7                 28                   28
    Diplomacy             1                  4                    4
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  4                    4
    Heal                  0                  2                    2
    Hide                 -1                  0                    0
    Intimidate            1                  4                    6
    Jump                  4                 20                   20
    Listen                0                  1                    1
    Move Silently        -1                  0                    0
    Open Lock            n/a                n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    3
    Search                0                  1                    1
    Spot                  0                  1                    1
    Swim                  4                  7                    7
    Tumble               n/a                n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Favored Soul)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Feat: (Deity) Favored by the Lord of Blades
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Immunities
    Spell (1): Command
    Spell (1): Cure Light Wounds
    
    
    Level 2 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nightshield
    
    
    Level 3 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Child of the Lord of Blades
    Spell (1): Divine Favor
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (2): Resist Energy
    
    
    Level 5 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Cure Moderate Wounds
    
    
    Level 6 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    Spell (3): Mass Aid
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (2): Hold Person
    Spell (3): Protection From Energy
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Recitation
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Spell (2): Remove Paralysis
    Spell (4): Freedom of Movement
    Spell (3): Magic Circle Against Evil
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (5): Raise Dead
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (3): Prayer
    Spell (4): Panacea
    Spell (5): Stalwart Pact
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Beloved of the Lord of Blades
    Spell (6): Heal
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Divine Power
    Spell (6): Blade Barrier
    Spell (5): Protection From Elements
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (7): Greater Restoration
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Greater Two Handed Fighting
    Spell (5): True Seeing
    Spell (6): Cometfall
    Spell (7): Mass Spell Resistance
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Holy Aura
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Mass Protection From Elements
    Spell (8): Summon Monster VIII
    
    
    Level 18 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Power Attack
    Spell (9): Mass Heal
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Mass Death Ward
    Spell (9): Implosion
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Feat: (Deity) Favored Soul Damage Reduction: Adamantine
    Spell (9): True Resurrection
    Enhancement: Favored Soul Ascendency: Lord of Blades
    Enhancement: Bladesworn Transformation (Favored Soul)
    Enhancement: Favored Soul Greatsword Specialization I
    Enhancement: Favored Soul Greatsword Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III
    Quote Originally Posted by Fav Quote of All Time
    A Friend is someone who will help you move... A Best Friend is someone who will help you move a BODY!

  2. #2
    Community Member Kinerd's Avatar
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    Mar 2010
    Posts
    5,087

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    You definitely do not want Bladesworn Transformation if you aren't getting your PrE (more on this later). It makes you immune to positive energy heals and prevents all spell casting, essentially making you a barb with exceptionally low DPS and an irremovible healing curse.

    Definitely drop Extend. Your best bet is probably Maximize, which soups up your direct damage spells and your cures (but not your heals) and also serves as a pre-req for your PrE.

    Divine Punishment will outclass your melee DPS, especially if you take Angel of Vengeance PrE and get the Condemnation to proc. You could arguably drop every one of your level 5 spells put together to pick it up.

    I would drop both Toughness 4s, all Great Weapon Aptitudes, and DR 3. That's 20 AP: 6 for AoV, 10 for Smiting 4, 3 for Energy of Scion 3 (pre-req), 1 for whatever you want, switch your positive energy crits for smiting crits. If you're really desperate for the greatsword to-hit, keep the Warforged religion, otherwise get the Sovereign Host one which is a little more useful. For giving up 20 HP, you are making out like a bandit.

    With no Spell Pen, Heighten, or Wisdom, forget about straight DC spells. Command, Hold Person, Cometfall, Implosion - out. You're not killing anything with a 21 Spell Pen and 25 DC. Suggestions for what to put in: Remove Fear, Remove Curse, Harm, Energy Drain.

    .

    Lastly, in general it may be a better idea to try out a character that's new to you on a first life build. You get to the good parts a lot faster, and you don't lose as much by 86ing it. In this particular case, you also get very little in the way of past life help from going rogue-FvS-rogue.

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