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  1. #301
    Community Member Shade's Avatar
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    Quote Originally Posted by Terebinthia View Post
    I don't know if this has already been covered, if so my apologies, but PLEASE make sure there's a mechanism to get raiders to the start of the raid relatively quickly, such as the TOD mechanic, particularly as it sounds from current feedback that this raid is likely to be loooooong, particularly for PUGs.

    I rarely if ever join a Lord of Blades or a MA because of the length of time clearing out the explorer areas and so on - can't spare the hour and a half it often takes in PUGs, not counting time to fill. I suspect from the lack of LFMs on Khyber that many other people feel the same way. I feel you will have a more popular proposition if you have a mechanic to get people there quickly.
    alrdy implemented. Portal in eveningstar cavern (10 second run from /deathaport) sends u driectly to raid.

    Also raid is only a ~45 second run from wilderness (if ur a fvs/air savant or other wings, other classes are no good cuz the explor area requires FLYING) , not like MA/LOB.

    RE: MA/LOB not getting ran: More so a factor of lack of +4s tomes then length. Many ppl can clear the explorer solo and fill the raid after that to save ppls time, but it dont get ran cuz no tomes and the vets all have there alchemicals alrdy.

  2. #302
    Community Member Terebinthia's Avatar
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    Quote Originally Posted by Shade View Post
    alrdy implemented. Portal in eveningstar cavern (10 second run from /deathaport) sends u driectly to raid.

    Also raid is only a ~45 second run from wilderness (if ur a fvs/air savant or other wings, other classes are no good cuz the explor area requires FLYING) , not like MA/LOB.

    RE: MA/LOB not getting ran: More so a factor of lack of +4s tomes then length. Many ppl can clear the explorer solo and fill the raid after that to save ppls time, but it dont get ran cuz no tomes and the vets all have there alchemicals alrdy.
    Heh. The only time I usually see LOB LFMs is about when I head to bed.

    Anyway, good that a quick access point has been implemented.
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
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  3. #303
    The Hatchery jejeba86's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    Since we're discussing raids and loot... Have you guys given any kind of thought to full 20th completion lists? I know this has been begged for in many a thread, but I've yet to see a yes, no, or forget about it!
    QFT

    Since we're discussing raids and loot... Have you guys given any kind of thought to full 20th completion lists? I know this has been begged for in many a thread, but I've yet to see a yes, no, or forget about it!
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  4. #304
    FlimsyFirewood
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    Speaking of raids and loot, there was a bug that made ALL the chests in the raid not have any raid loot in them. Woops. Fixing it.

  5. #305
    Community Member Eladiun's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    Speaking of raids and loot, there was a bug that made ALL the chests in the raid not have any raid loot in them. Woops. Fixing it.
    Bad Dev; no cookie.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  6. #306
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    Quote Originally Posted by FlimsyFirewood View Post
    Speaking of raids and loot, there was a bug that made ALL the chests in the raid not have any raid loot in them. Woops. Fixing it.
    What's the maximum number of chests possible containing raid loot in this raid?
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  7. #307
    FlimsyFirewood
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    Quote Originally Posted by Carpone View Post
    What's the maximum number of chests possible containing raid loot in this raid?
    More than you need, less than you want.

  8. #308
    Community Member MnaSidhe's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    More than you need, less than you want.
    So about 8?
    No longer reading the Forums.

  9. #309
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    Quote Originally Posted by Carpone View Post
    What's the maximum number of chests possible containing raid loot in this raid?
    I thought I saw a chest every time we activated an artifact. I didn't pay much attention because I assumed raid loot would be exclusively found in the end chests.
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  10. #310
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    Quote Originally Posted by FlimsyFirewood View Post
    Speaking of raids and loot, there was a bug that made ALL the chests in the raid not have any raid loot in them. Woops. Fixing it.
    At this point can you just tell us what the ubber loot is? it might spark up some more interest in running this thing.
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  11. #311
    Community Member PopeJual's Avatar
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    Quote Originally Posted by Schwarzie View Post
    Will this loot be done with more common sense then some of the old raidloot pieces? The old Raids often have some very good loot, some mediocre and some plain trash. Since its already a endless grind to get an Raid Item and a even more endless grind to get the right[tm] one its always a huge downer to get one of the Trahs items. ITs sometimes even preferable for my blood pressure to get no item instead of a piece of garbadge.
    I agree with your desire, but the problem with that request is that Turbine isn't likely to know ahead of time which items will be the really desirable ones and which will be considered mediocre or just plain trash.

    For example, I'd like to have the VoD holy sword on one of my characters just because I think it would be a nice trophy to have in the bank. I wouldn't ever bother swinging it in combat, though. I would be surprised if the developer who made that item thought that it would immediately go in the "meh" pile when it was introduced.

  12. #312
    Community Member Cyr's Avatar
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    Quote Originally Posted by PopeJual View Post
    I agree with your desire, but the problem with that request is that Turbine isn't likely to know ahead of time which items will be the really desirable ones and which will be considered mediocre or just plain trash.

    For example, I'd like to have the VoD holy sword on one of my characters just because I think it would be a nice trophy to have in the bank. I wouldn't ever bother swinging it in combat, though. I would be surprised if the developer who made that item thought that it would immediately go in the "meh" pile when it was introduced.
    That is just running the numbers and using logic.

    If the Turbine employee responsible for making loot can not do these things then someone else should be doing them.

    The mismatch often comes from developers who do not actually understand the game they are designing for and later claim it is 'fun' to have useless loot to explain their poor design or 'it's good for people who don't have any gear'.
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  13. #313
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Cyr View Post
    The mismatch often comes from developers who do not actually understand the game they are designing for and later claim it is 'fun' to have useless loot to explain their poor design or 'it's good for people who don't have any gear'.
    Every time that they say that I want to club a baby seal.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  14. #314
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    Quote Originally Posted by FlimsyFirewood View Post
    More than you need, less than you want.
    Not a helpful answer. Being coy isn't cute, it's annoying.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  15. #315
    Community Member Malky's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    More than you need, less than you want.
    Less than infinity can still be a very large number
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
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  16. #316
    Community Member BananaHat's Avatar
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    Quote Originally Posted by Cyr View Post
    That is just running the numbers and using logic.

    If the Turbine employee responsible for making loot can not do these things then someone else should be doing them.

    The mismatch often comes from developers who do not actually understand the game they are designing for and later claim it is 'fun' to have useless loot to explain their poor design or 'it's good for people who don't have any gear'.
    Feather of Sun is mainly in charge of loot I think.

    I'm hoping that the new epic raid has at least 4-5 items for decently common builds. Multiple weapon types and armors, hopefully customizable like green steel. This stuff should really trump everything else we have, it should be the new peak content. I also hope it has fun, new, and unique abilities, not just +1 AC, that is boring. This is a paid for expansion replacing their normal update cycle which has been free in the past, so I feel somewhat justified in being more demanding.

    Beyond the honeymoon phase of a raid and wanting to see something new, the loot combined with a fun raid make me keep playing it. So far, the reports of poor AI with an escort raid and monotonous optionals are making me nervous on the long term fun effect, so the loot better be entertaining and desirable for me to want to run this raid in the long term.
    Quote Originally Posted by Eladrin
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  17. #317
    Community Member redspecter23's Avatar
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    Quote Originally Posted by BananaHat View Post
    Feather of Sun is mainly in charge of loot I think.

    I'm hoping that the new epic raid has at least 4-5 items for decently common builds. Multiple weapon types and armors, hopefully customizable like green steel.
    That right there got me thinking. It's really hard to please everyone when there are so many different weapon and armor types and only so much space in the raid loot tables. Has any consideration been given to dropping unique crafting shards in raid loot tables in place of named weapons/armors? You could take a set of unique abilities and put it on a shard instead of a standardized weapon so we can then take that raid shard and apply the unique effect to a weapon type of our choosing. It could be done in a similar way for armor to help ease the armor/docent debate a bit while not watering down the loot tables with multiple items that do the same thing but for different classes. It wouldn't have to be for all the items but for one or two specific ones that are far too niche if placed on a specific weapon/armor type.

    Sorry for the off topic, but I thought that was some good potential design space.
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  18. #318
    FlimsyFirewood
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    We're evaluating your feedback, current plan is to alter this raid for the patch.

    1. Introduce more variety into the encounters.
    2. Make the majority of chests at the end be dependent on the number of destroyed orbs (i.e. reward time spent), with some still based on Ana's health (reward teamwork).

    We're still finalizing the details, this is all subject to change, etc.

    Another thing that is happening is that should Ana fall off an island, she will no longer be teleported to a random location, but directly to her bodyguard, as long he or she is still alive and in the instance.

    There are other fixes coming in as well.

  19. #319
    Community Member Charononus's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    We're evaluating your feedback, current plan is to alter this raid for the patch.

    1. Introduce more variety into the encounters.
    2. Make the majority of chests at the end be dependent on the number of destroyed orbs (i.e. reward time spent), with some still based on Ana's health (reward teamwork).

    We're still finalizing the details, this is all subject to change, etc.

    Another thing that is happening is that should Ana fall off an island, she will no longer be teleported to a random location, but directly to her bodyguard, as long he or she is still alive and in the instance.

    There are other fixes coming in as well.
    Good to hear, still not crazy about it but that's a lot better. One question though do you mean 14.1 or whatever it will be or a beta patch?

  20. #320
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    Quote Originally Posted by FlimsyFirewood View Post
    We're evaluating your feedback, current plan is to alter this raid for the patch.

    1. Introduce more variety into the encounters.
    2. Make the majority of chests at the end be dependent on the number of destroyed orbs (i.e. reward time spent), with some still based on Ana's health (reward teamwork).

    We're still finalizing the details, this is all subject to change, etc.

    Another thing that is happening is that should Ana fall off an island, she will no longer be teleported to a random location, but directly to her bodyguard, as long he or she is still alive and in the instance.

    There are other fixes coming in as well.
    That sounds a lot better, is this going on tonight or next update?


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    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

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