This is a build based on bits and pieces I have taken from here and there on the forum, most notably Big F'n Stick.
What I was hoping to achieve was a soloable (at least to lvl 15/16) Quarterstaff focussed Rogue/Monk, with decent/reasonable DPS and survivability, who will still be viable for party play at end game. To that end, I specced for Ninja Spy I/Acrobat Thief II, with focus on bludgeoning.
I noticed most builds of this type focus on halfling or Horc, but I have a preference for playing Humans.
Any advice on potential improvements before I roll would be greatly appreciated
EDIT: Particularly with regard to Enhancements. Some I am happy with, but I am aware some may not be beneficial, or would be better if substituted. Many thanks.
Code:
Character Plan by DDO Character Planner Version 03.12.01
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Dahlia Deathdealer
Level 20 Lawful Good Human Female
(7 Monk \ 13 Rogue)
Hit Points: 278
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 12
Reflex: 17
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 14 19
Constitution 14 16
Intelligence 12 14
Wisdom 14 18
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+2 Tome of Constitution used at level 8
+2 Tome of Intelligence used at level 8
+2 Tome of Wisdom used at level 8
+2 Tome of Charisma used at level 8
+3 Tome of Strength used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 15 23
Bluff 3 14 14
Concentration 4 25 26
Diplomacy -1 0 0
Disable Device 5 25 26
Haggle 3 14 16
Heal 2 4 4
Hide 2 4 6
Intimidate -1 0 0
Jump 5 16 22
Listen 2 4 4
Move Silently 2 4 6
Open Lock 6 27 28
Perform n/a n/a n/a
Repair 1 2 2
Search 5 25 26
Spot 6 27 28
Swim 3 7 7
Tumble 4 9 15
Use Magic Device 3 23 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting
Level 2 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack
Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 4 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Dodge
Level 5 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 6 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quick Draw
Level 7 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 9 (Monk)
Skill: Concentration (+2)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Jump (+2)
Skill: Spot (+1)
Level 12 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Search (+3)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 14 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)
Level 15 (Rogue)
Skill: Balance (+2)
Skill: Bluff (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Rogue)
Ability Raise: STR
Skill: Bluff (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Level 18 (Rogue)
Skill: Bluff (+1)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Critical
Level 19 (Rogue)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Level 20 (Rogue)
Ability Raise: STR
Skill: Bluff (+1)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Rogue Item Defense I
Enhancement: Static Charge
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Concentration I
Enhancement: Improved Disable Device I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Improved Spot I
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II