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  1. #1
    Community Member Fenricus's Avatar
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    Default Human 13/7 Rogue/Monk build - Please critique/advise :)

    This is a build based on bits and pieces I have taken from here and there on the forum, most notably Big F'n Stick.

    What I was hoping to achieve was a soloable (at least to lvl 15/16) Quarterstaff focussed Rogue/Monk, with decent/reasonable DPS and survivability, who will still be viable for party play at end game. To that end, I specced for Ninja Spy I/Acrobat Thief II, with focus on bludgeoning.

    I noticed most builds of this type focus on halfling or Horc, but I have a preference for playing Humans.

    Any advice on potential improvements before I roll would be greatly appreciated

    EDIT: Particularly with regard to Enhancements. Some I am happy with, but I am aware some may not be beneficial, or would be better if substituted. Many thanks.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Dahlia Deathdealer
    Level 20 Lawful Good Human Female
    (7 Monk \ 13 Rogue) 
    Hit Points: 278
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            14                    19
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               14                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +2 Tome of Constitution used at level 8
    +2 Tome of Intelligence used at level 8
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    +3 Tome of Strength used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 15                   23
    Bluff                 3                 14                   14
    Concentration         4                 25                   26
    Diplomacy            -1                  0                    0
    Disable Device        5                 25                   26
    Haggle                3                 14                   16
    Heal                  2                  4                    4
    Hide                  2                  4                    6
    Intimidate           -1                  0                    0
    Jump                  5                 16                   22
    Listen                2                  4                    4
    Move Silently         2                  4                    6
    Open Lock             6                 27                   28
    Perform              n/a                n/a                   n/a
    Repair                1                  2                    2
    Search                5                 25                   26
    Spot                  6                 27                   28
    Swim                  3                  7                    7
    Tumble                4                  9                   15
    Use Magic Device      3                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+2)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quick Draw
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Monk)
    Skill: Concentration (+2)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Jump (+2)
    Skill: Spot (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+3)
    Skill: Open Lock (+3)
    Skill: Search (+3)
    Skill: Spot (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+3)
    Skill: Open Lock (+3)
    Skill: Search (+3)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+4)
    
    
    Level 15 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+2)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 18 (Rogue)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Critical
    
    
    Level 19 (Rogue)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Rogue Item Defense I
    Enhancement: Static Charge
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Concentration I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Open Lock I
    Enhancement: Improved Search I
    Enhancement: Improved Spot I
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Last edited by Fenricus; 06-08-2012 at 08:05 PM.

  2. #2
    Community Member Fenricus's Avatar
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    Default

    Anybody? No thumbs-up/thumbs-down?

    I typically roll casters, so I am confident with building Sorcs and Wizzies. I've also played a pure monk, so I'm kind of okay with that, but this is whole new territory for me. Any input would be helpful, mostly in case I've missed something, or not taken anything into account.

  3. #3
    Community Member destiny4405's Avatar
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    enhancements are way off.

    dump damage boost, skill boost and pick up human versatility. dump items defense. dump monkey and take the hp one. dump HA wis and take con and racial toughness III. dump adept of flame. dump sneak accuracy and take sneak damage. dump imp concetration, DD, OL, search, spot and trap sense.

    check out this build http://forums.ddo.com/showthread.php?p=3957241#p3957241
    Last edited by destiny4405; 06-09-2012 at 01:01 PM.
    Jesus saves. Everyone else rounds to nearest 5%.

    Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
    Bullet Fist Tony My rogue's build

  4. #4
    Community Member Fenricus's Avatar
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    Quote Originally Posted by destiny4405 View Post
    enhancements are way off.

    dump damage boost, skill boost and pick up human versatility. dump items defense. dump monkey and take the hp one. dump HA wis and take con and racial toughness III. dump adept of flame. dump sneak accuracy and take sneak damage. dump imp concetration, DD, OL, search, spot and trap sense.

    check out this build http://forums.ddo.com/showthread.php?p=3957241#p3957241
    Thank you kindly! The enhancements were my biggest worry. I shall look at the build you linked.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Do you have half-elves? With that much WIS, you could do a HE w/cleric dilly for early self-sufficiency, then swap it out when your UMD is high enough. Otherwise I'd say your WIS is too high unless you're shooting for AC.

    Drop WF Blunt for Stunning Blow. Normally I'd say drop Power Crit, except it's due for a boost (finally!) in the expansion - knock on wood, it's won't suck at long last.

    I'm not sure why you'd bother putting so few pts into Bluff; wouldn't it make more sense to either max it out or drop it entirely.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member wax_on_wax_off's Avatar
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    Is it staves in particular that you like? I had many of the same goals but was concerned about end game DPS and ended up with an 18 rogue (assassin III)/2 monk unarmed build (vorpal fists!) build with 49 stunning fist DC and 45+ DC on stunning blow and improved sunder (add +1 when I get litany of the dead).

    I leveled as a acrobat with awesome AC (basically untouchable except for grazing hits which didn't bother me until amrath) but stayed unarmed as between the attack speed (which means I'm doing similar SA damage as a TWF'ing pure rogue) and stunning fist, quarterstaff just doesn't compare.

    The build is in my sig. Also, when U14 hits and I go for Grandmaster of Flowers (I haven't looked at all the possible alternatives but this seems better than Shadowdancer for this style of build) I'll end up with all of the acrobat perks anyway (knockdown immunity etc).

    Build is in my sig (Not your average rogue).
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  7. #7
    Community Member Fenricus's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Is it staves in particular that you like? I had many of the same goals but was concerned about end game DPS and ended up with an 18 rogue (assassin III)/2 monk unarmed build (vorpal fists!) build with 49 stunning fist DC and 45+ DC on stunning blow and improved sunder (add +1 when I get litany of the dead).

    I leveled as a acrobat with awesome AC (basically untouchable except for grazing hits which didn't bother me until amrath) but stayed unarmed as between the attack speed (which means I'm doing similar SA damage as a TWF'ing pure rogue) and stunning fist, quarterstaff just doesn't compare.

    The build is in my sig. Also, when U14 hits and I go for Grandmaster of Flowers (I haven't looked at all the possible alternatives but this seems better than Shadowdancer for this style of build) I'll end up with all of the acrobat perks anyway (knockdown immunity etc).

    Build is in my sig (Not your average rogue).
    I've looked at this build yesterday. It looks awesome!!!

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