
Originally Posted by
McFlay
If there were more mobs in more of the high level content that gave a good insta kill casters trouble I don't think this thread would exist.
Whats a max dps caster build anyhow, the gear set up EVERY caster uses? It must be nice when the ai is so stupid you can just endlessly kite **** if you can't outright insta kill it. Meanwhile if your a tard dps build on a melee you end up with crappy saves and a useless level of ac, you know, one of those builds that makes all the healers complain about being healers and having to keep idiots alive.
I love people like you that makes it an us vs them argument. Its not about melee players vs caster players, because the fact of the matter is nobody signed a contract to play all melees or all casters. People can TR a toon at any time, or simply make a new one. Most vets can level a first lifer in a fairly short amount of time, its not like having a capped pm is a special achievement.
I don't care if I'm playing on a melee and a pm wails a group of mobs and the one I had half beaten to death happens to drop. That's not a balance concern to me. What is a balance concern is when as a melee, you have to run up and pound on an epic mob for 20-30 seconds to kill it, meanwhile a caster can run by and insta kill 4 of them with one click. I mean, I'd be ok with that if the caster had some serious drawback filling some other role in the party, but they don't. On a single character you can insta kill groups, drop aoes and kite **** through them if you cant insta kill it, cc if need be, and self heal. Then to top it off turbine adds dots into the game so if you happen to be doing a quest with some big beefy boss mobs its not even like you stop and think man, I was probably the most useful guy in this group for every mob other then this boss mob shows up and now I'm a second tier character like all the melees were for the rest of the quest...nope, you just drop out your dots and dps.
Even then, I'd be ok with casters doing EVERYTHING if it was more limited. I don't know how many times I have been running in groups, and get into a situation where I'm beating on a mob, trip or stun it, have it 3/4 of the way dead, its the last mob in sight, and a caster insta kills it. If this game ran off the old x casts per level system you would NEVER see that happen, unless the caster wanted to get added to peoples list of idiots not to group with.
If turbine wants to let casters be such versatile, powerful characters in comparison to the roles that melees are capable of performing, then maybe its time turbine takes a serious look at sp costs of spells. It wouldn't be nearly as bad watching a caster instakill a group of guys...then instakill another group of guys, then heal himself up, then instakill another group of guys, if you actually hit a point where you said oh **** I'm out of sp, maybe I shouldn't have been instakilling all those half dead kobolds the melees had tripped and stunned. Maybe I've just been spoiled and got used to running with people who know the game well, have decent gear, and even in epics don't need sp pots, or even all the shrines in most quests for that matter, but it seems like these last few months that I've been playing, the only time I've seen sp be an issue(with the exception of clueless players who somehow manage to burn through an entire blue bar 3 minutes into a quest) is on raid bosses.
Maybe it would be a better solution to increase sp cost of insta kills in higher difficulty content. All dps spells essentially become more expensive as you have to cast more spells per kill, yet insta kills don't scale at all. That way insta kills would still be totally uber, but insta killing anything that moves in more difficult content would be as poor a playstyle as the melees who pick bad targets. Well that is unless you had an endless supply of sp pots, in which case it would require melee groupies passing some to you, tons of pp, or a credit card(which I'm sure turbine has no objection to).