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  1. #11
    Community Member Ebonta's Avatar
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    Dec 2009
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    Quote Originally Posted by Habreno View Post
    That's the problem. Divines get pigenholed into being healers. DIVINES ARE NOT HEALERS, WE ARE CASTERS OF A DIFFERENT BREED.

    Wail is still relatively well-off. Yes, while it cannot affect undead or constructs and Implosion can, it does have more targets and gives negative levels on a save. All you get on a saved Implosion is, IIRC, 3d5+91 damage (best approximation but probably not accurate) which is relatively minor compared to the wanted effect (instakill for effectively several thousand damage) and that damage also does not get affected by any spell boosts.
    Divines are pigeonholed into healing because they have the best heals. Yes, they're casters, but one who just DPSes and doesn't heal the group at all is fairly worthless. Likewise, a healer that only heals and doesn't cast offensively or DPS when possible isn't that good.

    While Wail is still alright, it feels like a "meh" version of Implosion in my opinion.

    Think Implosion is 20d6 or 20d3+60. Not sure, haven't looked in a while.
    Last edited by Ebonta; 06-12-2012 at 09:12 AM.
    Quote Originally Posted by Eladrin View Post
    Too busy rampaging to repair right now.

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