I get your point, and that would make some sense if it was an AM or sorc. A palemaster transmutes form into undead, haunting makes little sense. I'm not completely against it for epic hard/elite with some tweaking but for epic normal/heroic the cure is exponentially worse.
Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?
Hey! Melee have this same debuff, and it's been ok forever. We kill something, fifteen seconds later, we kill something again.
I'd like to point out that in order to combat this change if it goes live, people are going to rush through quests, pick up a hefty group of monsters and then wail them all down at once. The reason for this is because wail will allow people to kill the most monsters with one spell before the debuff hits them. If the intention was to prevent behavior like this, then I don't think these changes are going to accomplish that.
Must! Finish! Last! Wiz Life! Before! This! Goes! Live!
I better go play now. I want no part of this after the update.
Yes and to further expand it, it should also shave Sorcerer, and Favored soul Damage equally, I mean if you kill 10 mobs with a Blade Barrier, or if you kill 10 mob in 3 seconds with a chain lightning its all the same right? So they should suffer a -5% stacking penalty to damage as well. Barbarians who cleave a whole set of mobs to death should take the same in a damage penalty too.
Master of the Tower
http://forums.ddo.com/showthread.php?t=203205
So, how will this affect (or not) other death/instakill effects
- Quivering Palm?
- Assassinate?
- Smiting / Disrupting / Banishing / etc. ... give them saves again and let them work regardless of HP?
- Trap the soul (not a death effect, so shouldn't be impacted right?)
- Vorpals? Chance to let vorpals work and lift the freaking HP cap (say, give it a save DC of 35 or 40)?
- Nightmares (terror, etc.)
- Nightmare Guard?
- Void 4? (shouldn't, right?)
- Prismatic (shouldn't, right?)
- Single target spells vs multi-target?
- Undeath to death affected? Instead of "haunting" are we "blessed"?
- Any ED abilities (like the flower-show thing)?
Ghallanda - now with fewer alts and more ghostbane
Just to get some facts right before we go over the roof .
Chain Lightning:
- Relatively short AOE range.
- 1+4 targets on a perfect arc. Terrain can really mess it up.
- With maxamp heighten quicken it costs = 25b+25m+15e+15h+10q = 90sp / cast
On a well geared Sorcerer you need about 2,5 spell crit hits on them to take out the average hp monsters. Monsters with evasion may completely negate it. To my experience it takes several casts to turn all the average epic mobs into ash.
Additionally it needs a lot more kiting, more risk taking, more damage mitigating from incoming hits.
Last edited by janave; 06-08-2012 at 06:25 PM.
How about just giving a random number of trash mobs the hard to kill buff? Say 10% on norm epic, 30% hard and 60% elite?
This way the quest will play somewhat differently each time you play it.
Last edited by lugoman; 06-08-2012 at 06:26 PM.
Almost your entire list has severe limits already. Smiting and such don't work over 1khp, the rest require either a build up of some resource, or special circumstances, or have long enough cooldowns that you aren't likely to instakill a mob more than once every 15 seconds anyway. The exception is terror, which is brokenly overpowered and a nerf to it is likely incoming.
Star Firefall
20 Rogue Assasin
Currently on life 42 of 42 (Final Life!)
Congrats casters, who said that cry like a baby dont work?
I will try it.
Sounds like a great compromise to me. Still lets people insta-kill and yet will let the whole party do something too.
And from what I see this only affects the DCs of the insta-kill so they should should be able to cast Mass Hold and let the melees beat them down.
... a soldier,
Full of strange oaths, and bearded like the pard,
Jealous in honor, sudden and quick in quarrel,
Seeking the bubble reputation,
Even in the dragon's mouth.
How about just some good monster design?
Throw a couple of immune skeletal casters in there now and then on epics. Maybe a few more minibosses.
Good encounter designs > Poor mechanic changes. every. single. time.
<-Curelite Bottling Company->
Originally Posted by Chilldude