We want to let you use Wail when you need it, but use some other spells as well. Extremely well geared UberCasters can "play through" the debuff.
Currently we're planning on having it on all of the instant death spells. In theory, single target spells like Finger of Death generally won't build your stack too high since the debuff will be more than half over by the time it's off cooldown, it's AOE effects that will give you a major modifier that will stick around for a while.
It's very hard to catch up to "press 3 to kill everything in the room".
(Which we actually gave melees in the Grandmaster of Flowers tree, with a much longer cooldown than Wail.)
Currently we're thinking of having it in both Heroic and Epic content for consistency.
Does it have to be a theater release or are the straight-to-video ones fair game too?
The intent is for the super-successful ones to be able to shine by:
1) Being successful the first cast.
2) Having a much better chance at being successful on a subsequent casts than the less well geared characters.
Yes, there'll be a bit of fiddling to do.
Correct.
-20 for 15 seconds, -18 for 15 seconds, -16 for 15 seconds, and so on.
I disagree - if you fail to kill something, then with a long cooldown you simply cannot try again. With a debuff, you can try again, and then you can choose whether or not you want to cast the spell on another target or wait for the debuff to drop. It's much more lenient than a lengthened cooldown.
There are other possibilities for the future as well. One of the recent ideas in the pit is that when we revamp the enhancements, have a few things that
improve with your Haunt level. An ability that grants a bonus to Negative Energy Spell Power based on it, or that
consumes souls for some effect? That's got to go into the Pale Master tree.