Probably to attempt to up the danger to casters ever so slightly. It will be interesting to see how this plays out. It is a bit annoying to target something and start trying to kill it when it suddenly Implodes. One very nice feature of Old Wail over Implosion is that as soon as it's cast, melees know exactly where to go.
This i can live with, a modified wail used strategically. My divine casters don't suffer, my arcane casters don't really suffer much, they'll just use a little more variety (and lets face it, i like my wizard because he has all the spells, and i like to use them all), and maybe everyone will be a little happier.
Mow i only have my misgivings on the to-hit and ac system being proposed and the need to examine all items and gearing to bring my characters in line with spell power and modified meta's xD
But, thankyou for listening and reacting with something i think we all agree is much more reasonable then the previous proposals.
Coit out~
Last edited by pSINNa; 06-11-2012 at 02:35 PM.
Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda
I tell you a story.
I'm currently finishing the sixth life of my planned palemaster.
I'm actually 3xWiz, 2xFvs, Fvs ongoing.
At lvl 17 i decided to try Into the Flesh elite solo.
Was a great fun. Even now that I'm a seasoned player with a maxed out toon (max necro dc possible for the lvl) my spells weren't landing always on all kinds of mobs.
I had to be smart, choose when to use bladebarrier, destruction / slay living, cometfall;
I had to fight my way through antimagic, and even with about 2200 sp, torc+concordant, twisted talisman, spell storing and archivist I had to manage carefully the sp.
For example, for the optional undead beholder, I managed to get him aggroed by shard of xoriat evocations while dotting him with brilliance clickies on taking cover for the antimagic.
I finally win the quest, and was a GREAT fun doing it.
But was efficient? not at all, took me 35 minutes (and the risk of wipe was high, at the final boss mostly for the beholders + boss psionic blast / dominate and constant charisma drain)
I think a little % of palyers can do that quest as I've done. Should I be nerfed for that? It's my toons stats that are overpowered or is Alexp80 a veteran player that can bring the best out of his toon?
So I have to basically wait to kill mobs (like implosion) AND it's cooldown is increased..... really... REALLY!
I'm glad haunting is dead (for now) but come on, Wail is supposed to be powerful.
The spell in the PHB doesn't have a cap, nor does it have a 60 second cooldown or anything....and it's instant.
Just leave it alone, buff melees, add in some way for AI to cast different spells, or something.... but leave a functionally useful spell alone....
Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)
I don't think it needs both a longer cooldown and the implosion-like ticking - the longer cooldown alone would suffice. I don't really enjoy using implosion because of the ticking and the lengthy timer.
Wail should be just that - mass instakill. What's next? Mass hold hits two mobs every two seconds? Enthrall?
Turbine should rename the spell to Warble of the Banshee if they're going to do this.
I like haunted as a positive side effect mechanic.
Some kind of random suggestions along this path...not meant to be an all or nothing type list by any means...
- Each time you kill a mob you gain a 'haunted' counter. These counters decay away one at a time every 30 seconds.
- Any negative energy spell you cast gains +10 spell power per haunted counter you possess.
- +2 Intimidate per haunted counter.
- +1 Diplomacy per haunted counter.
- +1 to any fear based DC per three haunted counters (effects include fear spell, cause fear spell, and Phantasmal Killer).
- Five counters or more gives whatever that power on the DQ belt grants...can't remember the name offhand.
- Ten counters or more grant fearsome.
- Fifty counters or more grant Despair: DC = Haunted Counters/2.
- PM's gain some modifiers to haunted counters
- Line to increase decay counter time.
- Line to increase death spell DCs based upon haunted counters.
- Line to increase hp based upon haunted counters.
- Line to increase saves based upon haunted counters.
- Line to increase ac based upon haunted counters.
- Line to increase dodge % based upon haunted counters.
- Shadow Dancers gain some modifiers to haunted counters.
- Haunted counters add to shadow charges somehow...
- Line to gain extra damage per attack based upon haunted counters.
- Line to increase dodge % based upon haunted counters.
- Mobs can and do spawn with their own haunted counters (never decay, but can build based upon player deaths). Undead and evil outsiders tend to have much more of these counters.
- New Destiny Line "Stealer of Souls"
- Destiny based upon haunted counters with tons of effects and lines manipulating these counters for bigger benefits.
- Reliable method to gain counters with a "Marked for Death" clicky which grants a haunted counter when the target dies (from anyone).
- Line which prevents counters from decaying below a certain number depending upon investment...or regenerating at a certain rate if below a certain counter number.
- Ways to use up haunted counters quickly for big bang type effects.
- Method to drain haunted counters from enemy mobs.
- Target-able buff which siphons kills from one ally to you for purposes of haunted counters.
- Lots of negative energy clickies.
- Change various destiny effects that basically use death counters to use haunted counters...proper balance would need to be considered of course, but the idea would be to get rid of some of these unique mechanics in favor of a more universal one.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Wasn't it capped at some point long ago? Even if not, CoD is capped, so I could reasonably see a cap on the number of affected per Wail. I agree that the instant "everything dies" feels a lot better.
Still, a nerf to Wail of the Banshee is far, far more preferable to a nerf to death effects in general.
"And you ate an apple, and I ate a pear,
From a dozen of each we had bought somewhere;
And the sky went wan, and the wind came cold,
And the sun rose dripping, a bucketful of gold. " - Millay
That's not lag, it's just DDO trying to become turn-based again.
Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu
Bug report form link
"And you ate an apple, and I ate a pear,
From a dozen of each we had bought somewhere;
And the sky went wan, and the wind came cold,
And the sun rose dripping, a bucketful of gold. " - Millay
Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan