I'm loving the doom threads coming from folks who don't think a wizard can do anything but FoD and Wail.
I'm loving the doom threads coming from folks who don't think a wizard can do anything but FoD and Wail.
Smrti on Khyber
Just wanting to understand. This pentalty applies 15sec/mob? Perhaps lower it a bit due to thats pretty excessive. And its only to CoD and wail right?
2nd question, it applys at all levels correct? It wouldnt be as devastating in the early levels, which is a good thing. But I am not 100% sure if its a good thing for it to apply to regular content level quests.
But overall, WAYYYYYYYYYY better than "Hard to Kill", which was killed!
Actually, this is a good question.
But the idea seems solid enough. You only get haunted by those you kill, right?
I think the middling DC casters statement just clouds things. Low or high DC, doesn't matter. If you kill it with one of the death spells, it adds haunting. If you don't, it doesn't.
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Originally Posted by Chilldude
Community Member
The previous idea "Hard to Kill" was good enough. With that said, bless you for giving it more thought.
You guys really have to decide at some point though, you cant satisfy all, it wont be over. As you can see from the responses peeps already have compromise for the compromise.
For the criers: would it be so bad if other options than necro became suddenly viable? Read: Spell points and time efficient, if thats what you are into. Any good wizards will be fine without the one-click-flush-army.
Instead of debuffing casters, why aren't melees just made better?
When asked, "What are we going to do tonight?" the only acceptable answer is, "The same thing we do every night...Try to take over the world!"
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Bingo. Even a necro focused PM has plenty they can do when instakill stuff is on a soft timer. If anything the timer should be a bit harsher/longer to really push people to mix up their strategies.
Maybe -1/-2/-3 for 10/20/30 seconds on norm/hard/elite (and nothing on casual for those that really want that god-mode feeling).
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This. Just because LeLoric's PM can solo all the content in the game, it shouldn't mean my arcane that needs a party backing him up should become a one-trick pony relegated casting dancing balls and haging the party (ok, a TWO-trick pony).
Devs should understand that after reducing full-meta'ed damage on arcanes, they are already much less effective at soloing than before. This will make it so that any party with more than one arcane is an auto-fail.
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I'm not clear - is haunting going to trigger off of single-target spells / abilities? I would prefer not.
The problem isn't casters fingering everyone to death - its wail / circle ... right?
Last edited by voodoogroves; 06-08-2012 at 04:14 PM.
Ghallanda - now with fewer alts and more ghostbane
Much better - thank you!
I 2nd that Implosion, PWK, TtS, and PK are not "death effects" so should not count.
Well I guess PWK is but since no save and HUGE cooldown - leave it out.
Last edited by stockwizard5; 06-08-2012 at 04:18 PM.
Frankly, these broad sweeping solutions don't work because the approach is fundamentally flawed. DnD has a solution for this, and DDO would too if the devs stopped breaking it.
Melee classes have good Fort, Casters not so much. Archers have good Reflex. Monks, Paladins, and dexer Clerics are very annoying. Leaders are higher level, with stronger saves. Good, balanced campaigns play to that layout.
So...
Undergeared casters can kill many archers, most arcane, and maybe a cleric that's slow on Deathward.
Good casters will take out most archers and arcane, probably a couple melees.
Great casters will take out most stuff, except leaders, Paladins, Monks, and Clerics.
Likewise...
Undergeared casters can hold some melee and archers, Web casters.
Good casters will hold most/all melee and archers.
Great casters will hold all but leaders and casters.
See, not complicated! Very DnD. Middling casters get something, great casters get more, and they still need the party to beat down more troublesome enemies.
Two minutes is an eternity in a fight. Call me crazy, but I prefer that my party members be able to contribute to the best of their abilities. If that means they kill more than me, fine, but I'll take that over getting beat down while the wizard waits for a two minute cooldown while trying to spam suboptimal aoe spells. Sometimes in a quest, things go wrong, and anyone that can save us from a wipe is welcome. Death spells are excellent for those "oh ****" moments. I'm not so convinced that it's best for everyone to not be able to use them effectively.
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I spent like 15 minutes typing out a reply to this thread commenting about MotU, this caster gimp change, constructive advice on how to handle it, and this expansion. I go to hit Submit Reply and I was booted from the forums and lost my entire post.
Ahhh, now I remember why I only have ~67 replies since February 2006.
Carry on with the nails in the coffin.
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