So did a few more Epics and even looked at the Damage in Heroic Elite, and I feel I can say with some confidence that Scaling, at least in some quests, Is totally borked. Ran a Small Problem and had a guildie hop in near the end to add to scaling and while the Orange Nameds got an appreciable increase in their total HP numbers, about 50%, Damage output remained nearly exactly the same. As a side note and since I'm not entirely sure the Bug Report went through, The final Fight didn't spawn and we didn't get an Epic Chest.
Also looked at Bargain of Blood, as currently even on Normal or Hard at level you tend to take a massive amount of damage, scaling is hugely effective in there. This on is Epic Normal solo, They did between 5 and 14 points of damage a shot and the archers hit up to 17+elemental effects
and this is Epic Normal with a Second person, damage increase seems about right, around 50% to double Damage as solo, about 8-19 points of damage with archers doing about 20 points+ effects,
And just for some comparison, Heroic elite Solo, which should have almost no scaling, therefore doing about the same as Epic normal with 2 guys, was doing a wopping 3 points of damage maximum per hit, with an 80% of the hits doing 1 point of damage.
Now I'm sure someone with more experience testing scaling will tell me whether this is in fact the correct numbers I should be seeing in a Level 7 Elite quest, that has always done an incredible amount of Melee damage. As it stands I think maybe someone should take a look into how scaling in Epic quests is effecting their Heroic counterparts as it seems there is some kind of an issue. Either that or I'm just embarrassing myself, which happens, a lot.