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  1. #1
    Community Member eris2323's Avatar
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    Default Proposal: Nerf warforged instead of Death Magic

    You all complain that Pale Masters are overpowered.

    I however, think that these silly robot mages with the ability to heal themselves 15 different ways is the main, root problem.

    A robot should not be the best class for an arcane. An arcane should never have healing ability, unless they sacrifice a lot and specialize for it (via multiclassing, or becoming an undead).

    Turbine broke the game way back then, I propose a fix.

    Remove all repair spells from arcane spell books.

    You can give them to clerics, how about that. the healers.

    And then forget about your silly 'Hard to Kill' mechanic. The problem will solve itself.

  2. #2
    Community Member arminius's Avatar
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    Default

    Posts like this, and you've disabled reputation?

    Surprising.
    __________________
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  3. #3
    Community Member Lilliana's Avatar
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    Quote Originally Posted by arminius View Post
    Posts like this, and you've disabled reputation?

    Surprising.
    The reputation is not disabled, you just can't see it. You can positive and negative rep a 'grey' poster still and they still receive rep.
    So I guess a 'grey' poster can still get so much negative reputation, so they come into administration.
    Last edited by Lilliana; 06-08-2012 at 01:27 PM.

  4. 06-08-2012, 11:44 AM


  5. 06-08-2012, 12:19 PM


  6. #6
    Community Member eris2323's Avatar
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    Quote Originally Posted by Gkar View Post
    Now THIS post is neg rep worthy.
    Why is that? Because I refuse to take part in a forum system where a few forum people with friends can silence an opinion they don't like, solely by giving out neg rep.

    I do not agree with this sytem, it leads to forum trolling.

    So I disabled rep ages ago.

    You're not qualified to judge me. Turbine employees however, are

    They can remove any posts THEY see fit. Not what the 'in-click' sees fit.

  7. #7
    Community Member Ebonta's Avatar
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    Quote Originally Posted by eris2323 View Post

    I do not agree with this sytem, it leads to forum trolling.
    The irony.
    Quote Originally Posted by Eladrin View Post
    Too busy rampaging to repair right now.

  8. #8

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    Quote Originally Posted by Ebonta View Post
    The irony.
    ... is completely lost on the OP.

  9. #9
    Founder Drakos's Avatar
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    Quote Originally Posted by eris2323 View Post
    Why is that? Because I refuse to take part in a forum system where a few forum people with friends can silence an opinion they don't like, solely by giving out neg rep.

    I do not agree with this sytem, it leads to forum trolling.

    So I disabled rep ages ago.

    You're not qualified to judge me. Turbine employees however, are

    They can remove any posts THEY see fit. Not what the 'in-click' sees fit.
    FYI... as of the release of the Races of Eberron, the Warforged are a viable race in ALL D&D 3.5e settings. That was the purpose of the game book. Obviously this is still controled by the particulay DM of the game.

    Disabling rep in the forums does only two things; 1) disbles the display of your current value, and 2) prevents you from giving rep to posts (pos or neg). Positive and Negative rep still continues to accrue, and if you accrue enough negative your account still goes into moderated status.

    For what it's worth, I also disagree with the rep system. I believe that it can be gamed and individules can be targeted by a group of people to be harrassed. But the poeson has the ability to request the moderators to review any negative reputation for removal. I have advocated in prior threads for the removal of the rep ssytem, but until that happens, it will continue to be used by a large percentage of forum posters.

  10. #10
    Community Member eris2323's Avatar
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    Quote Originally Posted by Drakos View Post
    FYI... as of the release of the Races of Eberron, the Warforged are a viable race in ALL D&D 3.5e settings. That was the purpose of the game book. Obviously this is still controled by the particulay DM of the game.

    Disabling rep in the forums does only two things; 1) disbles the display of your current value, and 2) prevents you from giving rep to posts (pos or neg). Positive and Negative rep still continues to accrue, and if you accrue enough negative your account still goes into moderated status.

    For what it's worth, I also disagree with the rep system. I believe that it can be gamed and individules can be targeted by a group of people to be harrassed. But the poeson has the ability to request the moderators to review any negative reputation for removal. I have advocated in prior threads for the removal of the rep ssytem, but until that happens, it will continue to be used by a large percentage of forum posters.
    Awwwww, well, then I guess, for posting such an unpopular topic (Gasp, nerf my toaster? NO WAY MAN), the community will soon be allowed to silence me.

    See you when it wears off, then.

    (Again, I disagree entirely with the forum rep system, I feel it encourages a system of threats and bullying from players, and nothing should be moderated unless a GM is moderating it)

    Just because you don't like my opinion, doesn't make me wrong. And it doesn't make me a bad person

  11. 06-08-2012, 11:51 AM


  12. 06-08-2012, 01:18 PM


  13. 06-08-2012, 01:35 PM


  14. #14
    Community Member Airgeadlam's Avatar
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    Quote Originally Posted by eris2323 View Post
    You all complain that Pale Masters are overpowered.

    I however, think that these silly robot mages with the ability to heal themselves 15 different ways is the main, root problem.

    A robot should not be the best class for an arcane. An arcane should never have healing ability, unless they sacrifice a lot and specialize for it (via multiclassing, or becoming an undead).

    Turbine broke the game way back then, I propose a fix.

    Remove all repair spells from arcane spell books.

    You can give them to clerics, how about that. the healers.

    And then forget about your silly 'Hard to Kill' mechanic. The problem will solve itself.
    "Hard to Kill" deals with instakill spells. No matter if WF or human, spells are the same.

  15. #15
    Hero Gkar's Avatar
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    Quote Originally Posted by eris2323 View Post
    Remove all repair spells from arcane spell books.

    You can give them to clerics, how about that. the healers.
    Hi. I know you are probably new to D&D, but that's not how it works.

    First off they are not "robots" they are "constructs".

    Contructs are built and animated by arcanes. In the case of Eberron, the WF are created mainly by Artificers using acane skills/spells and ancient equipment.

    Arcanes ARE the constructors and deconstructors of constructs. It's not a divine matter. Divines heal the natural, Arcanes deal with the artificial.

    Turbine did nothing wrong, they were following the rules.

    Once again, welcome to D&D!

  16. #16
    Community Member eris2323's Avatar
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    Quote Originally Posted by Gkar View Post
    Hi. I know you are probably new to D&D, but that's not how it works.

    First off they are not "robots" they are "constructs".

    Contructs are built and animated by arcanes. In the case of Eberron, the WF are created mainly by Artificers using acane skills/spells and ancient equipment.

    Arcanes ARE the constructors and deconstructors of constructs. It's not a divine matter. Divines heal the natural, Arcanes deal with the artificial.

    Turbine did nothing wrong, they were following the rules.

    Once again, welcome to D&D!
    No, I'm not new to D&D.

    I do hate the Eberron setting. It breaks normal D&D.

    ANd it led to arcanes that can heal themselves.

    People keep saying wizards are overpowered? I think the root cause is robots.

    People see a robot using reconstruct, quicken, laying down the beats, and they cry 'no fair'

  17. #17
    Hero Gkar's Avatar
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    Quote Originally Posted by eris2323 View Post
    No, I'm not new to D&D.

    I do hate the Eberron setting. It breaks normal D&D.

    ANd it led to arcanes that can heal themselves.

    People keep saying wizards are overpowered? I think the root cause is robots.

    People see a robot using reconstruct, quicken, laying down the beats, and they cry 'no fair'
    I hate to tell you, but CONSTRUCTS, not robots, including WF, are now in all D&D campaign settings.

    And most of this game IS set in Eberron BTW.

    Hey I know, by your logic "non construct clerics are overpowered because they can self heal!"

    As for me not being fit to judge you, that's nonsense. The rep system is there because we CAN judge you. We only need to read your snarkiness to gather our opinion.

    As for Turbine, they only care if you break the rules enough to warrent more serious discipline.

  18. #18
    Community Member eris2323's Avatar
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    Quote Originally Posted by Gkar View Post
    I hate to tell you, but CONSTRUCTS, not robots, including WF, are now in all D&D campaign settings.

    And most of this game IS set in Eberron BTW.

    Hey I know, by your logic "non construct clerics are overpowered because they can self heal!"

    As for me not being fit to judge you, that's nonsense. The rep system is there because we CAN judge you. We only need to read your snarkiness to gather our opinion.

    As for Turbine, they only care if you break the rules enough to warrent more serious discipline.
    Well, I believe that warforged arcane are severely overpowered, and they should be totally nerfed.

    Remove all repair spells from them. And then hold off on hard-to-kill. I believe the problem will solve itself, as all the overpowered robot mages switch to other classes, people will not see so many 'godly' arcanes.

  19. #19
    Community Member Jay203's Avatar
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    Quote Originally Posted by eris2323 View Post
    Well, I believe that warforged arcane are severely overpowered, and they should be totally nerfed.

    Remove all repair spells from them. And then hold off on hard-to-kill. I believe the problem will solve itself, as all the overpowered robot mages switch to other classes, people will not see so many 'godly' arcanes.
    they're severely overpowered how?
    fleshie casters can already self-scroll heals with no problem whatsoever
    if anything, wf needs more love as everything in game right now is in favor of fleshies
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  20. #20
    Community Member Beethoven's Avatar
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    Quote Originally Posted by eris2323 View Post
    I do hate the Eberron setting. It breaks normal D&D.

    ANd it led to arcanes that can heal themselves.

    People keep saying wizards are overpowered? I think the root cause is robots.
    '
    So, you believe the root cause for (human/drow) palemaster being considered overpowered are warforged.
    You propose to fix (human/drow) palemaster being able to too easily kill epic mobs by removing the reconstruct spell.
    You also want us to by that indefinite self-healing from negative energy could be handicapped if they would not have access to repair spells.

    And you are at a loss why you don't get serious and constructive feedback?

    I'll give it a shot. Your fix does not have anything to do with the current (perceived) issue.
    Human/drow (arguably the most powerful) PMs won't be affected at all. Warforged PM are only affected as long as they are out of (undead) form, which they rarely are.
    Warforged AM would be hurting some, but they can easily reset enhancements to Palemaster and regain the ability to self heal while still maintaining the same Necro DCs.
    Warforged Sorcerer would be the ones hit worst since they have -1 DC and no self healing outside of UMD (and even there they'd be inferior since there is no healing amp for repair spells and they are at a penalty for cure/heal spells/scrolls), with little to show for on the up-side.
    Characters on Sarlona: Ungnad (Morninglord, Wizard 17 / Favored Soul 2 / Fighter 1) -- Baerktghar (Dwarf, Paladin 18 / Fighter 2) -- Simulacruhm (Bladeforged, Artificer 16 / Paladin 3 / Wizard 1)

    No matter what side of the argument you are on, you always find people on your side that you wish were on the other.
    -- Jascha Heifetz

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