I want to make a paladin, but should I go pure or should I splash two monk for two feats and evasion?
That depends: what do you plan to do with your pally?
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Quite frankly, I do not have much experience playing melee characters at higher levels, so I figured that I should start off with a melee character that is capable of healing itself; it would have been too much of a shock to transition from playing characters such as warchanters and melee favored souls to a character without any innate healing abilities.
However, I also do not want to sacrifice too much damage to attain self-sufficiency.
Evasion may get over rated on the forums but IMO the monk splash makes a lot of sense even if you weren't getting evasion out of the deal. Many paladin go 18/2 pally/fighter which grants the extra feats (and has the added bonus of granting tower shield prof for those DoS pally), but I like evasion enough to recommend the monk splash.
Cannith - Noehealz, Protectorjon, Noebuffs, Mortion
Yeah, I considered taking two levels of fighter but it simply did not seem worth it to me due to the fact that I had no intentions of ever being a tank. The two levels of monk made more sense for my goal of a dual-wielding paladin.
What two extra feats should I take though?
If self-sufficiency/-healing is your goal, then have a look at Aryenne.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Yeah, I looked at it and was very intrigued by it... in fact, it was the inspiration for my asking whether I should splash two monk or not.
However, it would be a 32 or 34 point build instead of a 36 point build, and it would most likely be a half elf instead of a human and would use scimitars... I have some greensteel scimitars on an alt and I have always loved dual wielding scimitars anyway.
Aryenne should be adaptable to any race; 34-pt HE w/scimitars should work out fine:
If you want DoS, take Shield Mastery instead of Imp Sunder. I presumed a +2 Supreme tome before TRing, but all that's required is +2 DEX for ITWF/GTWF and +2 CHA for DM III.Code:Character Plan by DDO Character Planner Version 03.12.02 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Female (18 Paladin \ 2 Monk) Hit Points: 353 Spell Points: 270 BAB: 19\19\24\29\29 Fortitude: 22 Reflex: 18 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 15 18 Constitution 14 16 Intelligence 8 10 Wisdom 8 10 Charisma 16 18 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Past Life) Past Life: Fighter Feat: (Selected) Power Attack Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Improved Sunder Level 4 (Monk) Ability Raise: STR Feat: (Monk Bonus) Toughness Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Maximize Spell Level 7 (Paladin) Level 8 (Paladin) Ability Raise: STR Level 9 (Paladin) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Ability Raise: STR Feat: (Selected) Greater Two Weapon Fighting Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Paladin) Ability Raise: STR Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Quicken Spell Level 19 (Paladin) Level 20 (Paladin) Ability Raise: STR Enhancement: Undying Call Enhancement: Follower of the Undying Court Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Way of the Patient Tortoise I Enhancement: Paladin Courage of Good I Enhancement: Paladin Courage of Good II Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Divine Sacrifice II Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Knight of the Chalice I Enhancement: Paladin Knight of the Chalice II Enhancement: Paladin Knight of the Chalice III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Devotion I Enhancement: Paladin Devotion II Enhancement: Paladin Devotion III Enhancement: Paladin Devotion IV Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Energy of the Templar II Enhancement: Half-Elf Rogue Dexterity I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Toughness III Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II Enhancement: Paladin Divine Might III
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
I very strongly encourage you to go HotD instead of KotC. KotC is an incremental DPS increase, HotD is a quantum survivability increase, especially if you solo a lot. (I would also go Monk dilettante instead of Rogue dilettante if you solo. More heal amp always works, more sneak attack only works if you don't have aggro, which is very rarely if you're soloing.)
Armor-wise, DT and maybe the Frozen Tunic. Do you have anything specific in mind of the heavy armors that you would want to wear?
This is not intended to be an AC build; and in fact Aryenne relies on getting hit to recharge her SPs. I can't think of any reason I'd give up Evasion for med or hvy armor on this build, esp. if not going DoS.
I'm leaning towards outfits, partly for the AC from the monk splash, but mostly because they swap quickly and sometimes handwraps will be your best DPS.
For leveling, I agree HotD > KotC - except when fighting EOs, duh - but which you should go with endgame depends on what you spend most of your time fighting. I might even advocate DoS. Fortunately, there's room for some experimentation to figure what works best for the OP's playstyle.
Stat pts are pretty tight on this build; what would you drop to get WIS to 13?(I would also go Monk dilettante instead of Rogue dilettante if you solo. More heal amp always works, more sneak attack only works if you don't have aggro, which is very rarely if you're soloing.)
If not going for UMD, I'd consider taking FvS dilly instead, to use CCW wands and Heal scrolls.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
I would drop Charisma to 14 because I just don't like Divine Might, and drop Str to 15 to scare up the other points. I might even drop Charisma to 12, although that would really just be out of spite.
Yeah, I have just recently started considering going with Hunter of the Dead and I believe that I will definitely be doing so now. However, I will not be going with monk dilettante, due to the facts that I do not solo and there are no stats that I would like to drop in order to fit 13 wisdom in.
Favored soul dilettante is not something I have considered, in all honesty... I think that I will go with this until my UMD is good enough to use those on its own.
Anyway, thanks everyone for your help, I am TRing my favored soul into a paladin as we speak!