double check it.. still mostly same as phase four.. since the old thread get deleted.. i will post em again.

druid issue:

1) form ability dc. for now their dc are 10+spell level + wis mod.. for the first form ability is takedown, it use 11+wis mod for trip effect. as we all know we need really decent dc to have this function at end game. wisdom currently is way more difficult to buff compare to strength, and the fact druid have no tactical enhancement that help. druid will have these form ability totally useless at end game. you will need over 48 wisdom end game to have around 35 trip dc(with all possible gear increase trip dc)

2) form ability that use skill, bear form use intim.. which is sorta fine, since it is a class skill. but the wolf version of the skill use bluff instead. as we all know wolf get sneak attack from both form and prestige, which make this really important to druid. but bluff is not a druid class skill! this need to be change, or the skill should give something like cl+wis mod for dc(since many stuff are immune to sneak attack or have really high fort)

3)sneak attack are not viable source of stable out put, druid wolf form couldn't survive as dps with sneak attack. first: the immunity, second the high fort monster, third druid don't have evasion. something must be change, either give us evasion and improve evasion so we could survive a tiny longer upfront, or give us some real damage source we can depend on. (not to mention that 5d6 sneak attack damage at 20 isn't anything close to being good)

4)season prestigethe spell power bonus from this prestige still bugged) they need to stop rotating, alot of things have immunity. like evil outsider are mostly immunity to fire, and lich immunity to ice and lightning.. etc with this season rotation it make druid only efficient half of the time. plus the bonus aren't impressive at all! i mean +1 caster level and +1 max caster level isn't anything close to being viable. not after monster have death block, and druid have way less sp compare to sorc. (wf sorc self heal just as good as druid)

5)form ability cost: they do tiny bit of damage. like 2w or 4w, and they cost mana. if druid are able to equiping any weapon and have them to take effect it might be nice. but no.. druid are stack with unarmed attack which is fixed with form. they should be free cast like cleave..etc with a longer cool down perhaps

6)elemental normal attack: all elemental form should use range touch as their normal attack. just like warlock in nwn2.. it should be something like 1d6 every 2 caster level. use wisdom as both ab and damage. (which does fire or water damage according to form)

7)summon spell: druid's summon skill must have it's cr matching summon monster spell of other divine and arcane. druid get these are free slot, and they should be useful. a cl 9 at end game is just for laugh..

8)druid pet trip enhancement isn't working, and toughness enhancement is bugged too. plus druid should have more choice of animal companion instead of just wolf. the entire enhancement could use a buff.. they kinda suck compare to artificer's pet enhancement.. (also what do they use for weapon and armor? saw collar mention somewhere, but whats the other one? and do we still need trap part to make them? druid can't disable trap you know..)

9)flame weapon spell: if you expect all druid to be wis base(all fomr ability use wis mod), then this spell need serious buff.. it must do sacred damage instead of fire damage.. you could put enhancement to change ir or whatever i don't care. there are things that heal by fire damage.. with a fire weapon 100% of the time just isn't viable at all. and this weapon suck, +5 flame burst at level 20? wonder any melee use this sort of junk for epic....

10) need more damage spell for both summer and winter. and some capable cc spell which should simulate effect of web and disco.