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  1. #21
    Community Member Airgeadlam's Avatar
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    Quote Originally Posted by Ganak View Post
    Change happens and there have been many era's in DDO, and the game goes on.

    Change and resistance to change are inevitable.


    Be like water.
    Well, OP has a point. Changes can occur, but Turbine seems to do them with no aim at all. Now ward, now don't, now ward.. Same goes for classes, roles, feats, everything.

    A nerf is sortable. Let's say, the new "hard to kill" ward (The name itself deserves a post). I have a Pale Master. Not a one trick pony, I hate those for every single class. In fact, I think one of my favourite spells is Web, and now that I think of it, I'm a palemaster who plays as a tactical wizard. I can do the same with a WF AM. I don't like sorcerers JUST because of the closed spell lists. But, while not a pure-instakill caster, being a PALEMASTER means you study the arts of necromancy, and focus in that area. Since the spell selection we have in DDO is limited when compared to PnP (in which is too wide, by the way), instakill is the logic option. And here's the point:

    - They took time to create and develope (thus, less time spent in other stuff) creating a prestige class (or enhancement) focused on Necromancy, which in this game mostly translates on instakills.

    - They develope the game further to epics, and now decide instakills is not really an option.

    See? Do NOT add instakills from the beginning, and you won't have people complaining about it when you suddenly decide to take them away. Same goes for everything, decide what game you want to offer, so people can decide wether they want to play or not.

    Are pale masters still nice? Sure, lich form is a boost to DCs, and it adds self healing if you have no access to WF race. I'm not only talking from the pure gaming perspective in which you only consider numbers and math. I'm talking about the MEANING of the class. A wizard who focuses so much on death spells as to "become" a lich... but can't kill stuff because now mobs have a blanket inmunity? What's the point?

    And this only considering the pale masters, but not everything pivotes around the melee vs caster's eternal war. Now you have more builds and classes affected. Divine casters, assassins, monks, etc (Assassins is another great example of not having sense to implement just to negate them one of their major features, if not the key one).

    And sure, you can bring the following argument: "You can still play casual or normal epics". Well, yes. I can. Even hard or elite, just casting different spells. But the point will still stand: Why create a death-focused PrE to negate them their key skill in end game? What's the point of taking time in developing a Tier 3 PrE to not be "fully capable" in all of the content? Why create a rogue tier3 PrE with an instakill option, just to take that instakill out of the equation? I mean... hello? we have like dozens of bugs and unfinished PrEs out there. People have been waiting for druid for how long? And meanwhile you creating PrEs that you plan to render semiuseless on endgame (which is your new toy, by the way)? This smells like a lack of planification. Go ahead, state what DDO is to you, what DDO is gonna be once and for all, and stop wasting everyone's time (yours developing, ours preparing useless builds/paying you).

    I still play PnP. With some DMs, I know they don't like this or that rule, so they change it/ignore it. You know that, so all is fine and dandy. Either you agree and play, or you don't, and don't play. Sure, some DMs have an easier time finding people willing to go by their rules than others. But which ones have no audience? The ones that change rules in the middle of a campaign when a player performs one particular action they did not foreseen. And that is what Turbine seems to do now.

  2. #22
    Community Member noinfo's Avatar
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    Quote Originally Posted by Dolphious View Post
    This.



    The Devs have also been really responsive to player feedback in the close form. I'm sure thy'll continue to be so.
    In the biggest threads they most certainly were not responsive at all, major concerns were brought up and no responses made.
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  3. #23
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    Quote Originally Posted by irivan View Post
    Wow, delirious much?

    Good luck finding a competent Wizard for your group, there are only so many of me to go around, the rest of them are out.
    I was going to give the +1 to the brownie comment, but you win !

  4. #24
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by Illiamfryn View Post
    As i see it before going to implement new things such as areas,quests and more, certain things which affect game mechanics must be clear and well established. Now, about 20 days before the expansion all things seem blur to me. The whole thing changes, build will change severely, AC changes (and should be), to-hit changes, things become more complex relatively to gameplay and we do not know very important things tied with classes and races and that is nothing else than enhancements.

    I know you have postponed them but it seems to me that you are eager to make changes without plan. How can people provide feedback and no doom when they know that the status quo changes on 25th of June and the other half of tha game will change on August! I mean you even "designed" a new class and its enhancements for 2 months!!
    Enhancement pass was postponed to U16 in November...
    "Pike or do not. There is no lag."

  5. #25
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    Quote Originally Posted by DeafeningWhisper View Post
    Enhancement pass was postponed to U16 in November...
    When did that happen? Last time i checked it was to be implemented in August with U15.

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