Originally Posted by
Feather_of_Sun
Thanks PopeJual,
I've looked into this, and it's all one bug.
(except for things like Dragontouched Smiting/Destruction, which was a design choice to not work with unarmed)
Basically: Any damage effect added to your attack that is identical to a current damage effect already on a handwrap won't stack. And yes, things like Holy and Holy Burst are adding the same damage effect on hit, it's just that Holy Burst also has an extra damage effect that occurs on critical.
I spoke with one of our engineers about how it is functioning currently, and why these effects stack on other weapons currently are unable to on handwraps.
We're looking into a fix for this stacking problem in Update 15.