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  1. #21
    Community Member Pilgrim1's Avatar
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    Default winter wolf form crit profile

    Tested and posted in the bug form but i thought I would re-post.

    Improved critical blunt works on animal forms.

    With improved crit profile is:
    17-20 /x3

    tooltip claims it should be:
    18-20 /x3 without IC
    15-20 /x3 with IC.


    Tested in game with a random quarter staff on korthos island.

    PS wolf form works at 17-20x2 with IC:blunt

  2. #22
    Community Member Captain_Pengie's Avatar
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    Quote Originally Posted by LupusVai View Post
    I'm not seeing that. I just tested using a club which in my drop down details on inventory is showing as Bludgeon and yet here's my combat log: (Combat): You hit Blood Tide Skulker for 13 points of slash damage.. When i remove the club, it shows my unarmed damage type as slash/pierce. So despite what the drop down display is saying when you have a weapon equipped its the from type that effects the damage with regards to what type slash/pierce/bludgeon for example.

    So I would say from testing that despite what the details tab says the form damage is working properly.
    Hmm, either it has changed since I tested at start of week (before open beta) or I read it wrong.

    Just ran through all of the combinations in all forms and found that it does not matter what you have equiped you always get SLASH damage showing in the combat output. The Inventory detail will show correct damage for the weapon with pierce, slash, bludgeon weapons and with handwraps or unarmed it shows the animal form damage (so slash/pierce for wolf forms or slash/bludgeon for bear forms). However regardless of this the combat output only ever shows slash damage regardless of weapon or form.

    I have a new theory which i just tested and it seems to hold true. The two damage types only refers to the DR types that you can bypass, not the actual damage type you do (which becomes largely irrelevant).

    e.g. While attacking a skeleton in wolf form the skeleton got its DR/bludgeon. I saw things like this in the combat output:

    (Combat): You hit Eternal Warrior for 8 points of slash damage after 8 were blocked by Bludgeon damage reduction

    so only part of the slash damage was getting through. However after shifting to bear form all of the damage passed through:

    (Combat): You hit Eternal Warrior for 14 points of slash damage

    So the form damage really only refers to bypassing DR as all animal form damage is shown as slash regardless of the equipped weapon type. To remove this confusion it would be simpler to have the combat output just say 'damage' rather than a type. e.g. (Combat): You hit Eternal Warrior for 8 pointsof damage after 8 were blocked by Bludgeon damage reduction.

    Any chance we can get a dev to respond to this please and explain what is actually meant by the two damage types when in animal form and if my above theory is correct.

    PS: I am also asuming that the discrepancy between the two wolf form tooltips (Pierce/Slash for Wolf and Pierce/Bludgeon for Winter Wolf) is just a typo as WW did not bypass the skeleton bludgeon DR and the inventory shows S/P on both.
    Last edited by Derkallah; 06-09-2012 at 04:36 PM.

  3. #23
    Community Member cryptblitzer's Avatar
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    Cany oyu summon 2 of the flame blades at once so you can duel weild them?
    Underdog- "Do not fear!! Underdog is here!!"
    Me- "Holy krap its a talking dog!!!"

  4. #24
    Community Member Brattyone's Avatar
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    Quote Originally Posted by cryptblitzer View Post
    Cany oyu summon 2 of the flame blades at once so you can duel weild them?
    Yes

  5. #25
    Community Member Calonderial's Avatar
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    Not sure if this has been picked up elsewhere but pet wolf is only level 18 at levels 20-25, assuming that epic levels
    wont effect the pet but it should still be level 20?

  6. #26
    Community Member Talias006's Avatar
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    Quote Originally Posted by Calonderial View Post
    Not sure if this has been picked up elsewhere but pet wolf is only level 18 at levels 20-25, assuming that epic levels
    wont effect the pet but it should still be level 20?
    Pretty sure that the pet only partially levels up as your druid does in the manner noted below.
    • Level 1 Druid: pet at Barbarian 1
    • Level 2 Druid: pet at Ranger 1
    • Level 3 Druid: pet at Ranger 1/Rogue 1
    • Level 4+ Druid: pet at (Druid level -2) Ranger


    So since your Epic levels aren't considered Druid levels, there's no way for the pet to get up to 20.
    That's my understanding, at least.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  7. #27
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    Default Crown of Summer

    Not sure if this has been mentioned yet, but Crown of Summer still removes all buffs except-luckily-season's herald attunements. This includes debuffs such as the Death Penalty from what I have seen.

    Attunements of Summer and Winter buffs (not clickable skills) also have reverse descriptions. The summer says that it enhances cold, negative energy, acid, etc... while actually enhancing the correct elements.
    Last edited by Mythelven; 06-12-2012 at 01:44 AM.

  8. #28
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    A bug I have been seeing is when the druids in my party cast one of their spell buffs (not sure which one - think its tenacious pack or something) it causes a healing bug with all the hirelings/summons. The PC's seem to work fine and are able to be healed but the summons (wolf/natures ally/etc) and hirelings (all races and classes) cant be healed.

    Anyone know what spell this is - so it can be avoided?
    Gary Gygax: This new stuff (2nd->3rd edition) is not D&D - it is miniature gaming, not real role playing.

  9. #29
    Community Member Captain_Pengie's Avatar
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    Quote Originally Posted by rachealgoss View Post
    A bug I have been seeing is when the druids in my party cast one of their spell buffs (not sure which one - think its tenacious pack or something) it causes a healing bug with all the hirelings/summons. The PC's seem to work fine and are able to be healed but the summons (wolf/natures ally/etc) and hirelings (all races and classes) cant be healed.

    Anyone know what spell this is - so it can be avoided?
    You are correct in guessing "Tenacious Pack" is the culprit. It is supposed to provide "positive healing amplification" (amongst other things) but instead makes all hirelings, pets and summoned creatures immune to healing. If the druid attempts to heal one of them you get an 'Immune' flytext message and a matching combat log entry but no healing occurs. If you try to use hireling healing the heal numbers show as flytext but again no actual healing takes place. So pretty much the complete opposite of the intended effect.

    Fortunately the druid themself and other party members can still heal/be healed normally - it is just the pets etc which are immune.

    PS: had to lol at your sig. Whenever I play D&D 4th ed I think that it must be what caused Gygax's heart attacks. Fortunately he gets his revenge with D&D Next which takes things right back to first edition principles.

  10. #30
    Community Member muffinlad's Avatar
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    Quote Originally Posted by Coldin View Post
    Any chance we could convince that speed boost to be the same as monk speed boosts? Wolves should run fast, faster than a character with 30% striders.
    If you took Ursain Bolt, gave him 30% striders, a wolf would outrun him...so, yeah, agree.

    muffinsprint
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

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