Upon reading the new changes afoot regarding Hard to Kill, I'll admit I was perturbed, and was ready for a nasty letter to some editor.
Instead, I decided to attempt positive criticism with my own suggestions.
1. Dump the deathblock until 50% health.
2. Add 1 or some of the following effects:
- +5 (or slightly more) spell pen check
- A slippery mind effect, or the ability to make 2 (or more) additional saves vs spells
- Exponentially decreasing spell pen
- Exponentially decreases save
- 5 point spell absorbtion
- "leave of senses" effect, where melee hits applied reduce saves exponentially
- anything...ANYTHING...to make all the TR's I've put into my wizard matter
- separate instakill spells (FoD) from instakill effects (assassinate)
Reasoning:
- Mobs melee'd to be reduced to 50% hp can just as easily be melee'd to 0% hp
- A rogue who is now forced to leave sneak attack to help dps is much less likely to go into sneak attack to attempt an assassinate instead of just finishing said mob off
- Are we expected as wizards to web/mass hold and pike again?