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  1. #1
    Community Member decease's Avatar
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    they could just simply boost their fort save.. but no.. they give them death block.... oh well.. atleast my pm still efficient before end game.. sigh..

    p.s. guess i better pick up my great spell focus: enchantment XD
    I hate how thing were mistranslated in this game.. but this is also the only one...

  2. #2
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by decease View Post
    they could just simply boost their fort save.. but no.. they give them death block.... oh well.. atleast my pm still efficient before end game.. sigh..
    Increasing the fort saves seriously wrecks a lot of other class abilities that are not at all overpowered.

    Disintegrate? Doesn't land unless your DC is in the 50s.
    Heat Death? Don't even bother. (Not that you'd take Fire Savant anyway, but still...)
    Stunning Blow? Seldom lands.


    Why nerf the weaker classes when you can solve the real problem with a change like this?


    Edit: Rogue Assassinate should bypass Hard to Kill though.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. #3
    Community Member Malshier's Avatar
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    Quote Originally Posted by sirgog View Post
    Disintegrate? Doesn't land unless your DC is in the 50s.
    Heat Death? Don't even bother. (Not that you'd take Fire Savant anyway, but still...)
    Stunning Blow? Seldom lands.
    I guess you don't run with people who use improved sunder.

  4. #4
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by Malshier View Post
    I guess you don't run with people who use improved sunder.
    He does. Not everyone does though. You can't plan for max efficiency all the time.
    Smrti on Khyber

  5. #5
    Community Member Malshier's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    He does. Not everyone does though. You can't plan for max efficiency all the time.
    It still blows my mind that everyone doesn't take this, and use it, on their melee. It's so **** useful. Pally maybe I can see not having it because they have **** for feats. Otherwise... even on a fail, you still get a stacking debuff. I spam it on all my melees as soon as it's off timer. I think everyone should.

  6. #6
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Malshier View Post
    I guess you don't run with people who use improved sunder.
    I'm one of them.

    I tried to DPS on a melee, I really did, but then I realised I'm much more useful if I put the damaging weapons away, and either pull out an Improved Cursespewer and Imp Sunder everything, or just use Terror.

    Imp Sunder is worth using before a Wail but sure as hell isn't worth using before most other Fortitude save effects. So it's mostly an insta-kill buff.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  7. #7
    Community Member Chette's Avatar
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    Quote Originally Posted by sirgog View Post
    Increasing the fort saves seriously wrecks a lot of other class abilities that are not at all overpowered.

    Disintegrate? Doesn't land unless your DC is in the 50s.
    Heat Death? Don't even bother. (Not that you'd take Fire Savant anyway, but still...)
    Stunning Blow? Seldom lands.


    Why nerf the weaker classes when you can solve the real problem with a change like this?


    Edit: Rogue Assassinate should bypass Hard to Kill though.
    So make it specific to insta-death, or make it spell pen instead. There are lots of options that don't rely on blanket immunities and will reward people who have put real investment into their casters.
    ~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
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    Ghallanda Rerolled

  8. #8
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    Quote Originally Posted by sirgog View Post

    Edit: Rogue Assassinate should bypass Hard to Kill though.
    Yeah. Exception based design... It's doing wonders for this game.
    Can we have a bit of consistency, please? ( and yes, Hard to kill is lame )

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