they could just simply boost their fort save.. but no.. they give them death block.... oh well.. atleast my pm still efficient before end game.. sigh..
p.s. guess i better pick up my great spell focus: enchantment XD
they could just simply boost their fort save.. but no.. they give them death block.... oh well.. atleast my pm still efficient before end game.. sigh..
p.s. guess i better pick up my great spell focus: enchantment XD
I hate how thing were mistranslated in this game.. but this is also the only one...
Increasing the fort saves seriously wrecks a lot of other class abilities that are not at all overpowered.
Disintegrate? Doesn't land unless your DC is in the 50s.
Heat Death? Don't even bother. (Not that you'd take Fire Savant anyway, but still...)
Stunning Blow? Seldom lands.
Why nerf the weaker classes when you can solve the real problem with a change like this?
Edit: Rogue Assassinate should bypass Hard to Kill though.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
It still blows my mind that everyone doesn't take this, and use it, on their melee. It's so **** useful. Pally maybe I can see not having it because they have **** for feats. Otherwise... even on a fail, you still get a stacking debuff. I spam it on all my melees as soon as it's off timer. I think everyone should.
I'm one of them.
I tried to DPS on a melee, I really did, but then I realised I'm much more useful if I put the damaging weapons away, and either pull out an Improved Cursespewer and Imp Sunder everything, or just use Terror.
Imp Sunder is worth using before a Wail but sure as hell isn't worth using before most other Fortitude save effects. So it's mostly an insta-kill buff.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
Nooby McNoobsalot
Ghallanda Rerolled