List of New and Altered Named Items in Update 14
Note 1: Disclaimer - Item Descriptions, Item Effects and Item Ingredient Requirements may change before going Live on June 25th.
Note 2: Set Item Bonus Descriptions can be found near the bottom of this post.
Note 3: Special Item Effect Descriptions can be found at the bottom of this post.
Note 4: Thanks to all those that have contributed to this list, both on Closed Beta and Open Beta.
Note 5: The DDO Wiki has permission to reproduce this list on their site.
Demonweb (Forgotten Realms)
- Beyond the Rift
- Planar Focus of Erudition - Trinket: Random Ability Score, Planar Focus: Erudition Set Bonus [ML:22,BtCoE] (Chest Loot)
- Reclaiming the Rift
- Trial by Fury
- Hide of the Goristro - Leather Armor: +6, Constitution +8, Toughness, Rough Hide, Melee Alacrity 10%, Vertigo +10 [ML:22] (End Chest)
- Planar Focus of Subterfuge - Trinket: Random Ability Score, Planar Focus: Subterfuge Set Bonus [ML:22,BtCoE]
- Spidersilk Robes - Robe: Insightful Charisma +3, Armor Bonus +9, Potency, Wizardry IX, Resistance +6, Concentration +15, Toughness [ML:22]
- Yugoloth
Eveningstar (Forgotten Realms)
Eveningstar Challenges (Forgotten Realms)
- Commendation Turn Ins - Not all sets are available in Beta yet, please refrain from posting that your particular set is missing :-)
- Clerics of Amaunator
- Star of Day - Shortsword: 2[1d10]+6, Brilliance, Fiery Detonation, Flaming Burst [ML:20] [15 Clerics of Amaunator Commendations]
- Breastplate of the Shining Sun - Breastplate: +6, Resistance +6, Efficient Metamagic - Empower Healing II, Toughness, Amaunator's Blessing Set Bonus [ML:20] [10 Clerics of Amaunator Commendations]
- Signet of the Shining Sun - Ring: Charisma +7, Exceptional Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
- Symbol of the Shining Sun - Necklace: Wisdom +7, Exceptional Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
- Potions of Shield of Faith +5 - Potion: Shield of Faith [CL:20] [ML:18] [1 Clerics of Amaunator Commendation]
- Druids of the King's Forest
- Implement of the Deep Woods - Quarterstaff: 2[1d6]+6, Devotion +90, Magnetism +90, Combustion +90, Superior Fire Lore, Superior Lightning Lore, Inherent Elemental Resistance - 5, Spell: Restoration [CL:7,1/Charge] [ML:20,BtCoA] [15 Druids of King's Forest Commendations]
- Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Druids of King's Forest Commendations]
- Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
- Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
- Potion of Barkskin (+5)
- Docent Upgrade: Woodsman's Guile
- Purple Dragon Knights
- Oathblade - Longsword: 2[1d10]+6, Superior Parrying, Absolute Law, Vorpal, Keen, Maiming, Bleed [ML:20] [15 Purple Dragon Knight Commendations]
- Purple Dragon Armor - Full Plate: +6, Heavy Fortification, Superior False Life, DR 5/-, Knight's Loyalty Set Bonus [ML:20] [10 Purple Dragon Knight Commendations]
- Purple Dragon Helm - Helm: Constitution +7, Exceptional Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
- Purple Dragon Gauntlets - Gloves: Strength +7, Exceptional Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
- Draught of Greater Heroism - Potion: Greater Heroism [CL:20] [ML:18] [1 Purple Dragon Knight Commendation]
- Villager
- Stout Oak Walking Stick - Quarterstaff: 2[2d6]+6, Aligned, Impact, Fracturing, Felling the Oak, Immunity to Slippery Surfaces [ML:20] [15 Villager Commendations]
- Vestments of the Sun Soul - Outfit: Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Way of the Sun Soul Set Bonus [ML:20] [10 Villager Commendations]
- Bracers of the Sun Soul - Bracers: Wisdom +7, Exceptional Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
- Belt of the Sun Soul - Belt: Constitution +7, Exceptional Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
- Draught of Sparkling Apple Cider - Potion: Recovers Spell Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
- Draught of Hearty Apple Cider - Potion: Recovers Hit Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
- War Wizards
- Alarphon's Staff - Quarterstaff: 2[1d6]+6, Elemental Manipulation (+90 Equipment Bonus to Acid, Cold, Electric, Fire Spell Power), Greater Arcane Lore, Spells: Lightning Bolt, Fireball, Cone of Cold, Hold Monster [CL:20,25/Charges,Recharge Over Time] [ML:20] [15 War Wizards Commendations]
- War Wizard's Robe - Robe: +6, Archmagi, Elemental Absorption 5%, Concentration +15, Battle Arcanist Set Bonus [ML:20] [10 War Wizards Commendations]
- War Wizard's Bracers - Bracers: Armor Bonus +9, Spell Penetration VIII, Elemental Spell Power, Greater Elemental Energy, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
- War Wizard's Amulet - Necklace: Protection +6, Spell Focus Mastery +1, Greater Elemental Spell Power, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
- Potion of Lasting Haste - Potion: Haste [CL:20] [ML:18] [1 War Wizards Commendation]
- Don't Drink the Water
- Impossible Demands
- Sacrificial Dagger - Dagger: 2[1d4]+6, Poison Burst, Dexterity Poison (Virulent), Negative Energy Spike, Life Stealing, Lesser Vampirism [ML:20,BtCoA]
- Murder by Night
- The Battle for Eveningstar
- Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
- Drow Smoke Goggles - Goggles: Blindness Immunity, Manslayer, Seeker +6, Spot -5 [ML:20] (Chest Loot: End Chest)
Gianthold (Eberron)
- Grove of the Great Tree: Defenseless
- Eveningstar Challenge Ingredient: Fey Toadstool
- Grove of the Great Tree: The Great Tree
- Eveningstar Challenge Ingredient: Enchanted Moss
- The Ruined Keep: The Sunset Ritual
- Eveningstar Challenge Ingredient: Platinum Tricrowns
- Underdark Arena: Fight to the Finish
- Eveningstar Challenge Ingredient: Silver Falcons
- Underdark Arena: The Ring of Fire
- Eveningstar Challenge Ingredient: Golden Lion
King's Forest (Forgotten Realms)
- Dragonscale Armors
- Base Statistics
- Heavy Armor: Armor Bonus 22, MDB 2, ACP -3, ASF 35%
- Medium Armor - Armor Bonus 17, MDB 6, ACP -1, ASF 25%
- Light Armor - Armor Bonus 11, MDB 12, ACP 0, ASF 10%
- Robe - Armor Bonus 8
- Docent - Armor Bonus 6/12/17 (Composite/Mithril/Adamantine)
- White (Defensive Melee)
- +5, Protection +5, Heavy Fortification, Cold Resistance 30, Shield Bonus to AC: 4
- Blue (Arcane DPS/Healer)
- +5, Potency 52, Greater Arcane Lore, Spell Penetration VII, Electricity Resistance 30
- Black (Melee DPS)
- +5, Haste Guard, Armor Piercing 10%, Acid Resistance 30, Relentless Fury
Korthos
- Explorer Area - Rare Encounters
- Commendation: Clerics of Amaunator
- Commendation: Purple Dragon Knights
- Commendation: Villagers of Eveningstar
- Commendation: War Wizards
- The Lost Thread
- Ancient Gemstone - Docent: Adamatine Body +20, Mithral Body +14, Composite Plating +7, +6, Resistance +6, Constitution +7, Good Luck +2 [ML:20] (Chest Loot: End Chest)
- Archaic Device - Runearm: Force Shot, Max Charge Tier V, Rune Arm Imbue: Force IV, Potency +60, Protection +6, Elemental Absorption 5% [ML:20] (Chest Loot: End Chest)
- The Riddle
- The Unquiet Graves
- Grave Wrappings - Handwraps: +6, Entropic, Soul Eating, Improved Destruction, Stunning +10, Taint of Evil [ML:20,BtCoE] (Chest Loot: End Chest)
- Pale Rod - Club: 2[1d6], +6, +18 Universal Spell Power, Nullification, Superior Void Lore, Improved Light Resistance [ML:20,BtCoE] (Chest Loot: End Chest)
Pet Certificates
- The Collaborator
- Flintan's Bite - Scimitar: 1d6+0, Bodyfeeder, Swim +3, Jump +3 (End Reward)
Three Barrel Cove (Eberron)
- Fruit Bat
- Obsidian Elemental
- Rust Monster
Underdark (Forgotten Realms)
- Brine's Shaman Staff - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]
- Chieftain's Spear - Quarterstaff: +2, Bleed, Maiming, Puncturing [ML:4]
- Corsair's Bandana - Helm: Spot +5, Swim +5, Resistance +2, Corsair's Cunning Item Set [ML:5]
- Corsair's Cufflinks - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, Corsair's Cunning Item Set [ML:5]
- Corsair's Galoshes - Boots: Balance +5, Jump +5, Striding +15%, Corsair's Cunning Item Set [ML:5]
- Orcish Privateer's Plate - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: Captain Dustdyn)
- Scorching Wraps - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: Scorchtusk)
- Scoundrel's Cutlass - Scimitar: 1d8+2, Frost, Anarchic [ML:6]
- Scoundrel's Greatsword - Greatsword: 2d8+2, Flaming, Anarchic [ML:6]
- Scoundrel's Longsword - Longsword: 1d10+2, Shock, Anarchic [ML:6]
- Scoundrel's Repeating Heavy Crossbow - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]
- Strinati's Hand Cannon - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest Loot: Strinati)
- Tiefling Assassin's Blade - Short Sword: 1d6+2, Keen, Wounding, Poison [ML:4] (Chest Loot: Ithun Orenah)
- Treasure Map Piece - Consumable: +1 to Loot for 15 Seconds
Unknown
- Breaking Dun'Robar
- Dead Reckoning
- In the Belly of the Beast
- Earthcarver - Great Sword: 4[2d6]+10, Brilliance, Radiant Blast, Disintegration, Greater Ooze Bane, Greater Aberration Bane, Greater Magical Beast Bane, Superior Acid Resistance, Acid Absorption - 20% [ML:20] (Drops on Leaving Adventure)
- Slaver House
- Seal of House Avithoul - Ring: Insightful Wisdom +2, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception [ML:21] (Hidden Chest)
- The House of Broken Chains
- Slaver's Hand Crossbow - Repeating Light Crossbow: 2[1d8]+6, Poison Burst, Bleed, Nightshade Venom, Exceptional Sneak Attack Bonus +3, Constitution Poison (Virulent) [ML:22,BtCoE] (End Reward)
- The House of Death Undone
- Staff of the Necromancer - Quarterstaff: 2[1d6]+6, +18 Spellcasting Implement, Potency +68, Nullification +102, Spell Penetration IX, Lesser Arcane Augmentation IX, Major Necromancy Focus [ML:21,BtCoE] (End Chest)
- The House of Rusted Blades
- Seal of House Dun'Robar - Ring: Strength +7, Dodge +4%, Stunning +10
- The Portal Opens
- The Temple of Lolth
- Wormfood
Set Item Bonus Descriptions
- Blade of the High Priestess - Dagger: 2[1d4]+6, +18 Universal Spell Power, Potency, Improved Paralyzing, Wisdom, Wounding, Slay Living [ML:21,BtCoE] (Chest Loot: The Portal Opens)
- Holy Symbol of Lolth - Trinket: Spellcasting Implement +15, Nullification +102, Radiance +102, Impulse +102, Exceptional Charisma +1, Exceptional Wisdom +1, Embrace of the Spider Queen [ML:21,BtCoE]
- Icerazor - Sickle: 2[1d6]+6, Spellcasting Implement +18, Glaciation +102, Major Ice Lore, Slicing, Icy Burst, Freezing Ice [ML:21,BtCoE]
- Planar Focus of Prowess - Trinket: Random Ability Score, Planar Focus: Prowess Set Bonus [ML:22,BtCoE] (Chest Loot: Deal and the Demon?)
- Spider-spun Caparison - Outfit: Random Ability Score, Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Concentration +15, Toughness, Upgradeable? [ML:22] (Chest Loot: The Deal and the Demon)
- Stone Heart - Docent: Adamantine Body +22, Mithral Body +10, Composite Plating +4, +6 Enhancement Bonus, Random Ability Score, Resistance +6, Protection +6, Toughness [ML:22,BtCoE]
Special Item Effects Descriptions
- Amaunator's Blessing 3 Items: -10% Spell Point Cost
- Battle Arcanist 3 Items: -10% Spell Point Cost
- Corsair's Cunning 2 Items: Underwater Action
- Corsair's Cunning 3 Items: Feather Falling
- Knight's Loyalty 3 Items: +3 To-Hit, +3 Damage, +3 Insight Natural Armor Bonus
- Planar Focus: Erudition 2 Items: Spell Penetration IX, +250 Spell Points, +15 Psionic Universal Spell Power
- Planar Focus: Prowess 2 Items: +4 To Hit, +4 Damage, +15 Physical Resistance
- Planar Focus: Subterfuge 2 Items: Exceptional Sneak Attack Bonus +5, True Seeing, Dodge +3%
- Way of the Sun Soul 3 Items: Centered +2 To-Hit, +2 Damage. Natural 20 Confirmed Critical Hit Temporary Elemental Stance Bonus
- Fire ~ Form of the Rising Sun - The Form of the Rising Sun practices renewal of body and spirit. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of the Cure Moderate Wounds and Restoration spells.
- Earth ~ Form of the Mid-Day Sun - The form of the Mid-day Sun practices resilience in times of hardship. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will be protected by a field of ki energy that will reduce all incoming damage by 25% for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
- Wind ~ Form of the Evening Sun - The Form of the Evening Sun practices adaption to changing circumstances. When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
- Ocean ~ Form of the Setting Sun - The Form of the Setting Sun prepares for battle, when all other options have been exhausted. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger moe than once every twenty seconds.
- Woodsman's Guile 3 Items: +4 To Hit on Sneak Attack, +6 To Damage on Sneak Attack
Big Thanks to sirgog and Jay023 for most of this information.
- Relentless Fury - When you strike a killing blow against a foe, you have a chance to gain a +5% enhancement bonus to melee, ranged and unarmed damage for 30 seconds. Reduced proc rate against weak foes.
- Random Ability Score: Random Chance of an Ability Score +8 or Insightful Ability Score +3