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  1. #1
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    Default U14 Named Item List

    List of New and Altered Named Items in Update 14

    Note 1: Disclaimer - Item Descriptions, Item Effects and Item Ingredient Requirements may change before going Live on June 25th.
    Note 2: Set Item Bonus Descriptions can be found near the bottom of this post.
    Note 3: Special Item Effect Descriptions can be found at the bottom of this post.
    Note 4: Thanks to all those that have contributed to this list, both on Closed Beta and Open Beta.
    Note 5: The DDO Wiki has permission to reproduce this list on their site.







    Demonweb (Forgotten Realms)
    • Beyond the Rift
      • Planar Focus of Erudition - Trinket: Random Ability Score, Planar Focus: Erudition Set Bonus [ML:22,BtCoE] (Chest Loot)
    • Reclaiming the Rift
    • Trial by Fury
      • Hide of the Goristro - Leather Armor: +6, Constitution +8, Toughness, Rough Hide, Melee Alacrity 10%, Vertigo +10 [ML:22] (End Chest)
      • Planar Focus of Subterfuge - Trinket: Random Ability Score, Planar Focus: Subterfuge Set Bonus [ML:22,BtCoE]
      • Spidersilk Robes - Robe: Insightful Charisma +3, Armor Bonus +9, Potency, Wizardry IX, Resistance +6, Concentration +15, Toughness [ML:22]
    • Yugoloth


    Eveningstar (Forgotten Realms)
    • Commendation Turn Ins - Not all sets are available in Beta yet, please refrain from posting that your particular set is missing :-)
      • Clerics of Amaunator
        • Star of Day - Shortsword: 2[1d10]+6, Brilliance, Fiery Detonation, Flaming Burst [ML:20] [15 Clerics of Amaunator Commendations]
        • Breastplate of the Shining Sun - Breastplate: +6, Resistance +6, Efficient Metamagic - Empower Healing II, Toughness, Amaunator's Blessing Set Bonus [ML:20] [10 Clerics of Amaunator Commendations]
        • Signet of the Shining Sun - Ring: Charisma +7, Exceptional Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
        • Symbol of the Shining Sun - Necklace: Wisdom +7, Exceptional Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
        • Potions of Shield of Faith +5 - Potion: Shield of Faith [CL:20] [ML:18] [1 Clerics of Amaunator Commendation]
      • Druids of the King's Forest
        • Implement of the Deep Woods - Quarterstaff: 2[1d6]+6, Devotion +90, Magnetism +90, Combustion +90, Superior Fire Lore, Superior Lightning Lore, Inherent Elemental Resistance - 5, Spell: Restoration [CL:7,1/Charge] [ML:20,BtCoA] [15 Druids of King's Forest Commendations]
        • Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Druids of King's Forest Commendations]
        • Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
        • Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
        • Potion of Barkskin (+5)
        • Docent Upgrade: Woodsman's Guile
      • Purple Dragon Knights
        • Oathblade - Longsword: 2[1d10]+6, Superior Parrying, Absolute Law, Vorpal, Keen, Maiming, Bleed [ML:20] [15 Purple Dragon Knight Commendations]
        • Purple Dragon Armor - Full Plate: +6, Heavy Fortification, Superior False Life, DR 5/-, Knight's Loyalty Set Bonus [ML:20] [10 Purple Dragon Knight Commendations]
        • Purple Dragon Helm - Helm: Constitution +7, Exceptional Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
        • Purple Dragon Gauntlets - Gloves: Strength +7, Exceptional Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
        • Draught of Greater Heroism - Potion: Greater Heroism [CL:20] [ML:18] [1 Purple Dragon Knight Commendation]
      • Villager
        • Stout Oak Walking Stick - Quarterstaff: 2[2d6]+6, Aligned, Impact, Fracturing, Felling the Oak, Immunity to Slippery Surfaces [ML:20] [15 Villager Commendations]
        • Vestments of the Sun Soul - Outfit: Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Way of the Sun Soul Set Bonus [ML:20] [10 Villager Commendations]
        • Bracers of the Sun Soul - Bracers: Wisdom +7, Exceptional Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
        • Belt of the Sun Soul - Belt: Constitution +7, Exceptional Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
        • Draught of Sparkling Apple Cider - Potion: Recovers Spell Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
        • Draught of Hearty Apple Cider - Potion: Recovers Hit Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
      • War Wizards
        • Alarphon's Staff - Quarterstaff: 2[1d6]+6, Elemental Manipulation (+90 Equipment Bonus to Acid, Cold, Electric, Fire Spell Power), Greater Arcane Lore, Spells: Lightning Bolt, Fireball, Cone of Cold, Hold Monster [CL:20,25/Charges,Recharge Over Time] [ML:20] [15 War Wizards Commendations]
        • War Wizard's Robe - Robe: +6, Archmagi, Elemental Absorption 5%, Concentration +15, Battle Arcanist Set Bonus [ML:20] [10 War Wizards Commendations]
        • War Wizard's Bracers - Bracers: Armor Bonus +9, Spell Penetration VIII, Elemental Spell Power, Greater Elemental Energy, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
        • War Wizard's Amulet - Necklace: Protection +6, Spell Focus Mastery +1, Greater Elemental Spell Power, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
        • Potion of Lasting Haste - Potion: Haste [CL:20] [ML:18] [1 War Wizards Commendation]
    • Don't Drink the Water
    • Impossible Demands
      • Sacrificial Dagger - Dagger: 2[1d4]+6, Poison Burst, Dexterity Poison (Virulent), Negative Energy Spike, Life Stealing, Lesser Vampirism [ML:20,BtCoA]
    • Murder by Night
    • The Battle for Eveningstar
      • Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
      • Drow Smoke Goggles - Goggles: Blindness Immunity, Manslayer, Seeker +6, Spot -5 [ML:20] (Chest Loot: End Chest)
    Eveningstar Challenges (Forgotten Realms)
    • Grove of the Great Tree: Defenseless
      • Eveningstar Challenge Ingredient: Fey Toadstool
    • Grove of the Great Tree: The Great Tree
      • Eveningstar Challenge Ingredient: Enchanted Moss
    • The Ruined Keep: The Sunset Ritual
      • Eveningstar Challenge Ingredient: Platinum Tricrowns
    • Underdark Arena: Fight to the Finish

      • Eveningstar Challenge Ingredient: Silver Falcons
    • Underdark Arena: The Ring of Fire
      • Eveningstar Challenge Ingredient: Golden Lion
    Gianthold (Eberron)


    • Dragonscale Armors
      • Base Statistics
        • Heavy Armor: Armor Bonus 22, MDB 2, ACP -3, ASF 35%
        • Medium Armor - Armor Bonus 17, MDB 6, ACP -1, ASF 25%
        • Light Armor - Armor Bonus 11, MDB 12, ACP 0, ASF 10%
        • Robe - Armor Bonus 8
        • Docent - Armor Bonus 6/12/17 (Composite/Mithril/Adamantine)
      • White (Defensive Melee)
        • +5, Protection +5, Heavy Fortification, Cold Resistance 30, Shield Bonus to AC: 4
      • Blue (Arcane DPS/Healer)
        • +5, Potency 52, Greater Arcane Lore, Spell Penetration VII, Electricity Resistance 30
      • Black (Melee DPS)
        • +5, Haste Guard, Armor Piercing 10%, Acid Resistance 30, Relentless Fury
    King's Forest (Forgotten Realms)
    • Explorer Area - Rare Encounters
      • Commendation: Clerics of Amaunator
      • Commendation: Purple Dragon Knights
      • Commendation: Villagers of Eveningstar
      • Commendation: War Wizards
    • The Lost Thread

      • Ancient Gemstone - Docent: Adamatine Body +20, Mithral Body +14, Composite Plating +7, +6, Resistance +6, Constitution +7, Good Luck +2 [ML:20] (Chest Loot: End Chest)
      • Archaic Device - Runearm: Force Shot, Max Charge Tier V, Rune Arm Imbue: Force IV, Potency +60, Protection +6, Elemental Absorption 5% [ML:20] (Chest Loot: End Chest)
    • The Riddle
    • The Unquiet Graves
      • Grave Wrappings - Handwraps: +6, Entropic, Soul Eating, Improved Destruction, Stunning +10, Taint of Evil [ML:20,BtCoE] (Chest Loot: End Chest)
      • Pale Rod - Club: 2[1d6], +6, +18 Universal Spell Power, Nullification, Superior Void Lore, Improved Light Resistance [ML:20,BtCoE] (Chest Loot: End Chest)
    Korthos
    • The Collaborator
      • Flintan's Bite - Scimitar: 1d6+0, Bodyfeeder, Swim +3, Jump +3 (End Reward)
    Pet Certificates
    • Fruit Bat
    • Obsidian Elemental
    • Rust Monster
    Three Barrel Cove (Eberron)
    • Brine's Shaman Staff - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]
    • Chieftain's Spear - Quarterstaff: +2, Bleed, Maiming, Puncturing [ML:4]
    • Corsair's Bandana - Helm: Spot +5, Swim +5, Resistance +2, Corsair's Cunning Item Set [ML:5]
    • Corsair's Cufflinks - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, Corsair's Cunning Item Set [ML:5]
    • Corsair's Galoshes - Boots: Balance +5, Jump +5, Striding +15%, Corsair's Cunning Item Set [ML:5]
    • Orcish Privateer's Plate - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: Captain Dustdyn)
    • Scorching Wraps - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: Scorchtusk)
    • Scoundrel's Cutlass - Scimitar: 1d8+2, Frost, Anarchic [ML:6]
    • Scoundrel's Greatsword - Greatsword: 2d8+2, Flaming, Anarchic [ML:6]
    • Scoundrel's Longsword - Longsword: 1d10+2, Shock, Anarchic [ML:6]
    • Scoundrel's Repeating Heavy Crossbow - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]
    • Strinati's Hand Cannon - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest Loot: Strinati)
    • Tiefling Assassin's Blade - Short Sword: 1d6+2, Keen, Wounding, Poison [ML:4] (Chest Loot: Ithun Orenah)
    • Treasure Map Piece - Consumable: +1 to Loot for 15 Seconds
    Underdark (Forgotten Realms)
    • Breaking Dun'Robar
    • Dead Reckoning
    • In the Belly of the Beast
      • Earthcarver - Great Sword: 4[2d6]+10, Brilliance, Radiant Blast, Disintegration, Greater Ooze Bane, Greater Aberration Bane, Greater Magical Beast Bane, Superior Acid Resistance, Acid Absorption - 20% [ML:20] (Drops on Leaving Adventure)
    • Slaver House
      • Seal of House Avithoul - Ring: Insightful Wisdom +2, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception [ML:21] (Hidden Chest)
    • The House of Broken Chains
      • Slaver's Hand Crossbow - Repeating Light Crossbow: 2[1d8]+6, Poison Burst, Bleed, Nightshade Venom, Exceptional Sneak Attack Bonus +3, Constitution Poison (Virulent) [ML:22,BtCoE] (End Reward)
    • The House of Death Undone
      • Staff of the Necromancer - Quarterstaff: 2[1d6]+6, +18 Spellcasting Implement, Potency +68, Nullification +102, Spell Penetration IX, Lesser Arcane Augmentation IX, Major Necromancy Focus [ML:21,BtCoE] (End Chest)
    • The House of Rusted Blades
      • Seal of House Dun'Robar - Ring: Strength +7, Dodge +4%, Stunning +10
    • The Portal Opens
    • The Temple of Lolth
    • Wormfood
    Unknown

    • Blade of the High Priestess - Dagger: 2[1d4]+6, +18 Universal Spell Power, Potency, Improved Paralyzing, Wisdom, Wounding, Slay Living [ML:21,BtCoE] (Chest Loot: The Portal Opens)
    • Holy Symbol of Lolth - Trinket: Spellcasting Implement +15, Nullification +102, Radiance +102, Impulse +102, Exceptional Charisma +1, Exceptional Wisdom +1, Embrace of the Spider Queen [ML:21,BtCoE]
    • Icerazor - Sickle: 2[1d6]+6, Spellcasting Implement +18, Glaciation +102, Major Ice Lore, Slicing, Icy Burst, Freezing Ice [ML:21,BtCoE]
    • Planar Focus of Prowess - Trinket: Random Ability Score, Planar Focus: Prowess Set Bonus [ML:22,BtCoE] (Chest Loot: Deal and the Demon?)
    • Spider-spun Caparison - Outfit: Random Ability Score, Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Concentration +15, Toughness, Upgradeable? [ML:22] (Chest Loot: The Deal and the Demon)
    • Stone Heart - Docent: Adamantine Body +22, Mithral Body +10, Composite Plating +4, +6 Enhancement Bonus, Random Ability Score, Resistance +6, Protection +6, Toughness [ML:22,BtCoE]
    Set Item Bonus Descriptions
    • Amaunator's Blessing 3 Items: -10% Spell Point Cost
    • Battle Arcanist 3 Items: -10% Spell Point Cost
    • Corsair's Cunning 2 Items: Underwater Action
    • Corsair's Cunning 3 Items: Feather Falling
    • Knight's Loyalty 3 Items: +3 To-Hit, +3 Damage, +3 Insight Natural Armor Bonus
    • Planar Focus: Erudition 2 Items: Spell Penetration IX, +250 Spell Points, +15 Psionic Universal Spell Power
    • Planar Focus: Prowess 2 Items: +4 To Hit, +4 Damage, +15 Physical Resistance
    • Planar Focus: Subterfuge 2 Items: Exceptional Sneak Attack Bonus +5, True Seeing, Dodge +3%
    • Way of the Sun Soul 3 Items: Centered +2 To-Hit, +2 Damage. Natural 20 Confirmed Critical Hit Temporary Elemental Stance Bonus
      • Fire ~ Form of the Rising Sun - The Form of the Rising Sun practices renewal of body and spirit. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of the Cure Moderate Wounds and Restoration spells.
      • Earth ~ Form of the Mid-Day Sun - The form of the Mid-day Sun practices resilience in times of hardship. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will be protected by a field of ki energy that will reduce all incoming damage by 25% for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
      • Wind ~ Form of the Evening Sun - The Form of the Evening Sun practices adaption to changing circumstances. When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
      • Ocean ~ Form of the Setting Sun - The Form of the Setting Sun prepares for battle, when all other options have been exhausted. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger moe than once every twenty seconds.
    • Woodsman's Guile 3 Items: +4 To Hit on Sneak Attack, +6 To Damage on Sneak Attack
    Special Item Effects Descriptions
    • Relentless Fury - When you strike a killing blow against a foe, you have a chance to gain a +5% enhancement bonus to melee, ranged and unarmed damage for 30 seconds. Reduced proc rate against weak foes.
    • Random Ability Score: Random Chance of an Ability Score +8 or Insightful Ability Score +3
    Big Thanks to sirgog and Jay023 for most of this information.
    Last edited by UltraMonk2; 06-19-2012 at 07:42 PM.
    Visit the DDO Wiki! Unique items: Quest Rewards - Raid Loot - Chest Loot - Item Sets
    DDO Store List, with references on how you can gain items ingame for free!

  2. #2
    Community Member Jay203's Avatar
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    there's the formatted version!
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #3
    Community Member Ivan_Milic's Avatar
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    I see some epic items will have replacement now.

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    If I remember correctly several of the named epic items have variations, For instance instead of +8 to a stat you could find a varient that gives +3 exceptional of that stat instead. I think the planar focuses are among those with variations.

  5. #5
    Community Member threefeetunder's Avatar
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    Also note that +8 stat items can be found on high level random loot.

  6. #6
    Community Member B0ltdrag0n's Avatar
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    Stoneheart I have seen with +8 Wis and +8 Cha as well in its mutations.
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    get this Kama as reward from Trial by Fury,not sure if it a rare 1 but its Namend so^^



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    Last edited by dummeskind; 06-07-2012 at 11:20 AM.
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  8. #8
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by dummeskind View Post
    but its Namend so^^
    you really dont know what named item means right?

  9. #9
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    Quote Originally Posted by dummeskind View Post
    get this Kama as reward from Trial by Fire,not sure if it a rare 1 but its Namend so^^



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    I don't think that's named. Crusader is just a new suffix (combining absolute law and good blast into one) there are a LOT of new prefixes and suffixes that combine several old effects into one.

  10. #10
    Community Member lugoman's Avatar
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    Is there going to be epic versions of any of these? They are pretty good for non epic items, but I dont see anything that will replace my current epic gear. The +2 exceptionals could give you more choices in gear layout I guess.

  11. #11
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by lugoman View Post
    Is there going to be epic versions of any of these? They are pretty good for non epic items, but I dont see anything that will replace my current epic gear. The +2 exceptionals could give you more choices in gear layout I guess.
    these are epic, they just don't stick that name in front of everything now.

  12. #12
    Community Member DeadRabbat's Avatar
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    Seal of House Dun'Robar - Ring: Strength +7, Dodge +4%, Stunning +10 < This comes from the house of Rusted Blades.
    Quote Originally Posted by FlimsyFirewood View Post
    That ship has sailed, came back, sailed again, got raided by pirates, became a pirate ship, got cursed to chase after the Flying Dutchman for three centuries, got exorcised to fight in the American Civil War, then got modernized to fight in both World Wars, participated in the D-Day landing and is a decommissioned museum/restaurant now in Key West, Florida.
    Quote Originally Posted by KookieKobold View Post
    I knew i should have actually tested this.

  13. #13
    Community Member Devonian's Avatar
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    and my monk gets *another* beating, no way to get Sun Soul set bonuses as WF if it takes robes. =/
    Currently levelling: Lainnu, WF Arteficter 18, Khyber, Leader of House Tarkanan
    Jhankgix, WF lvl 21 monk, Grand Master of Flowers,Khyber, House Tarkanan
    Recovering Altaholic.

  14. #14
    Community Member DeadRabbat's Avatar
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    most of the sets can be converted to Docents.
    Quote Originally Posted by FlimsyFirewood View Post
    That ship has sailed, came back, sailed again, got raided by pirates, became a pirate ship, got cursed to chase after the Flying Dutchman for three centuries, got exorcised to fight in the American Civil War, then got modernized to fight in both World Wars, participated in the D-Day landing and is a decommissioned museum/restaurant now in Key West, Florida.
    Quote Originally Posted by KookieKobold View Post
    I knew i should have actually tested this.

  15. #15
    The Hatchery Vissarion's Avatar
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    Quote Originally Posted by Devonian View Post
    and my monk gets *another* beating, no way to get Sun Soul set bonuses as WF if it takes robes. =/
    You can convert Stone Heart or Ancient Gemstone to work with any of the sets.

    The most important ramification of this is that you can get the Purple Dragon set instead of the Sun Soul on a WF Monk.
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  16. #16
    Community Member DemonMage's Avatar
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    One of the possible variations of the Level 20 challenge quarterstaff. Stupid me for not noticing the War Wizard Staff option, so back to grinding out some more ingredients

    Costs: 200 Fey Toadstool, 100 Platinum Tricrowns, 200 Golden Lions
    Last edited by DemonMage; 06-07-2012 at 05:54 PM.
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  17. #17
    Community Member Jay203's Avatar
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    Quote Originally Posted by DemonMage View Post


    One of the possible variations of the Level 20 challenge quarterstaff. Stupid me for not noticing the War Wizard Staff option, so back to grinding out some more ingredients

    Costs: 200 Fey Toadstool, 100 Platinum Tricrowns, 200 Golden Lions
    hmm... Heirloom prefix... very interesting ^^
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  18. #18
    Community Member DemonMage's Avatar
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    Got around to farming a War Wizard Staff, level 24.
    Costs: 200 Platinum Tri Crowns, 400 Fey Toadstool, 400 Golden Lions.

    Totally not worth the time. Sure maybe I could possibly get a good set of mods on there, but it's at best slightly better than the randomly generated level 24 quarterstaff I have. The potency values are exactly the same as randomgen 24 staves. So it's down to having more mods than randomgen stuff, so the chances of getting what you actually want are abysmal.

    Maybe if it were unbound or bind on equip I could at least hope to trade versions around or buy the version I want off the AH. As is... not remotely worth doing the challenges more than a couple times for stars/fun (and the new challenges are fun).

    For reference, my random staff:
    Last edited by DemonMage; 06-07-2012 at 10:33 PM.
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  19. #19
    Community Member noinfo's Avatar
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    Quote Originally Posted by DemonMage View Post


    Got around to farming a War Wizard Staff, level 24.
    Costs: 200 Platinum Tri Crowns, 400 Fey Toadstool, 400 Golden Lions.

    Totally not worth the time. Sure maybe I could possibly get a good set of mods on there, but it's at best slightly better than the randomly generated level 24 quarterstaff I have. The potency values are exactly the same as randomgen 24 staves. So it's down to having more mods than randomgen stuff, so the chances of getting what you actually want are abysmal.

    Maybe if it were unbound or bind on equip I could at least hope to trade versions around or buy the version I want off the AH. As is... not remotely worth doing the challenges more than a couple times for stars/fun (and the new challenges are fun).

    For reference, my random staff:
    Not sure why they would have a repair bonus on a staff from FR though. (Though I suppose WF are getting shafted on docents atm I still can't see the reasoning for that effect on the staff) or is what you are saying some effects change?
    Milacias of Kyber

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    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  20. #20
    Community Member DemonMage's Avatar
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    Why not? Warforged are a part of Forgotten Realms in the timeline we're in (which is from 4E).
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