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  1. #21
    Community Member ainmosni's Avatar
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    Quote Originally Posted by Jsbeer View Post
    Back to CC focus wizards it is then.............
    cc focused sorc you mean.
    Soturi

  2. #22
    Community Member Forzah's Avatar
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    Quote Originally Posted by Chette View Post
    Because arcanes and melees ALREADY work together by having casters work on trash while melees work on bosses or other stronger targets.
    Pfff, that's not working together, that's two people doing two different tasks separately.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  3. #23
    Community Member ainmosni's Avatar
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    Quote Originally Posted by Forzah View Post
    Pfff, that's not working together, that's two people doing two different tasks separately.
    so is casting mass hold and melees beating them down

    your point is invalid

    blanket immunities are a lazy fix to a problem that has potential for some interesting fixes.
    Soturi

  4. #24
    Community Member Forzah's Avatar
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    Quote Originally Posted by ainmosni View Post
    so is casting mass hold and melees beating them down

    your point is invalid

    blanket immunities are a lazy fix to a problem that has potential for some interesting fixes.
    You work on the same mob cooperatively, while in the other case each focusses on its own set of mobs.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  5. #25
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    The logical buff that follows from this is that it's safe for the designers to design monsters with beatable saving throws, knowing that it won't make them immediate instakill fodder.

    I'm not entirely happy with the solution as it is presented (maybe instakill spells could have a lesser effect of some sort on healthy "hard to kill" mobs?) but the problem is real: if a failed save = death then anything that forces a saving throw for a lesser result gets sidelined and saving throws have to be extremely high.

    The people I feel really bad for are the assassins, as the whole idea of assassinate is to use it as an opening move from stealth. I think assassinate should be exempt...it's already got unique limitations of its own.

  6. #26
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    Quote Originally Posted by Forzah View Post
    You work on the same mob cooperatively, while in the other case each focusses on its own set of mobs.
    On live you can use improved sunder and a cursespewing weapon and work on the same mob...but it's not fun, isn't it?
    So why should I be happy with your idea of team-play?

  7. #27
    Community Member Forzah's Avatar
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    Quote Originally Posted by Voldomar View Post
    On live you can use improved sunder and a cursespewing weapon and work on the same mob...but it's not fun, isn't it?
    So why should I be happy with your idea of team-play?
    I think it's great, and I'd gladly change to a cursespewing weapon if required. Many people here have too big ego's to do that... that's why they're all so upset.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  8. #28
    Community Member Truga's Avatar
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    Quote Originally Posted by Forzah View Post
    I think it's great, and I'd gladly change to a cursespewing weapon if required. Many people here have too big ego's to do that... that's why they're all so upset.
    I hope you have an improved shattermantle weapon.

  9. #29
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    Unhappy Headshoted divines and kicked wizards

    That's kick in the a** for Wiz and headshot for Divines which are the most nerfed classes here. At least Wizzies got some epic viable CC spells and some nuking. Divines don't have AoE Dot spells, no enhancement for untyped/forced spells , no autocrit CC , lack of radiance/impulse gear in game, no additional feats , and their overall DC is always lower than Wizards. Implosion has already long 60 sec cooldown and it takes down 4 mob max how is that OP? BtwI feel sry for assasins too...

    Welcome back to the pinky winky nannybot world !!!

    R.I.P. Divine casters

    Tring toon 5 times to be a healbot? No thx i will pass....
    Looks like we are going tr into Sorc... or better - let's try Guild Wars 2 and leave that s***t.
    Last edited by Udalric; 06-07-2012 at 10:16 AM.

  10. #30
    Community Member Chette's Avatar
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    Quote Originally Posted by Forzah View Post
    Pfff, that's not working together, that's two people doing two different tasks separately.
    Pfft, it's twelve people working together to get the quest/raid completed as effectively as possible.

    So do you insist in your raids/epics that every single person be focused on the same mob at the same time?

    Tell me, what do you do in the end fight of chrono when the devils come out? Do you ignore them and all 12 people focus on the boss, or do you assign separate duties so that everybody is used to their most effectiveness and nobody is overwhelmed?

    Tell me, what do you do in VoD when the bats are coming? Do you have your casters cast mas damage spells and couldkill, or do you insist they keep dotting the boss?

    Tell me, what do you do in ToD when sulomades comes out? Do you simply ignore him and let him him tear up your healers, or do you assign a party to take him on while others focus on Horoth. Do you have your arcanes kite/kill orthons, or again, just let them tear up your healers?

    Tell me, in Lord of blades, what do you do at the start when the LoB pops. To you just all start attacking, or do you give your tank time to build up hate while the rest of your team kills the trash? When the dogs come, do you just let them attack you and dispell the grease, or do you have somebody else who doesn't contribute much boss DPS distract/kill them? At the end, with the pillars, do you just ignore all the trash, allowing your team to become cursed, stoned, negative leveled and killed, or do you try and allow your UMD characters to use prismatic ray on the pillar bottoms, while your archers attack the tops, and your casters kill and kite the trash?

    You seem to be an expert in teamwork. I'd really love to learn how your strategy of "everybody must focus on the exact same thing all the time" applies to these end game raids, surely you must be a master of planning and strategy.
    ~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
    Nooby McNoobsalot
    Ghallanda Rerolled

  11. #31
    *squish*splash*squish* The_Mighty_Cube's Avatar
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    OP will be moved into the central thread, stand by.
    Do not cross The Mighty Cube!

    Quote Originally Posted by MysticTheurge
    Everyone knows Gelatinous Cubes are Weapons of Mass Digestion.

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