Big thanks to UltraMonk2 for doing this on Beta(closed).
so here is the list...without pictures or links.
List of New and Altered Named Items in Update 14
Disclaimer: Item Descriptions, Effects and Ingredient requirements may change before going Live.
Thanks to all those that have contributed so far!
Demonweb (Forgotten Realms)
Beyond the Rift:
* Planar Focus of Erudition - Trinket: Charisma +8, Planar Focus: Erudition Set Bonus [ML:22,BtCoE] (Chest Loot)
Reclaiming the Rift:
Trial by Fury:
* Hide of the Goristro - Leather Armor: +6, Constitution +8, Toughness, Rough Hide, Melee Alacrity 10%, Vertigo +10 [ML:22] (End Chest)
* Planar Focus of Subterfuge - Insightful Wisdom +3, Planar Focus: Subterfuge [ML:22,BtCoE]
* Spidersilk Robes - Robe: Insightful Charisma +3, Armor Bonus +9, Potency, Wizardry IX, Resistance +6, Concentration +15, Toughness [ML:22]
Yugoloth
Eveningstar (Forgotten Realms)
Commendation Turn Ins - Not all sets are available in Beta yet, please refrain from posting that your particular set is missing :-)
Clerics of Amaunator
* Star of Day - Shortsword:
* Breastplate of the Shining Sun - Breastplate: +6, Resistance +6, Efficient Metamagic - Empower Healing II, Toughness, Amaunator's Blessing Set Bonus [ML:20] [10 Clerics of Amaunator Commendations]
* Signet of the Shining Sun - Ring: Charisma +7, Exceptional Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
* Symbol of the Shining Sun - Necklace: Wisdom +7, Exceptional Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
* Potions of Shield of Faith +5 - Potion: Shield of Faith [CL:20] [ML:18] [1 Clerics of Amaunator Commendation]
Druids of the King's Forest
* Implement of the Deep Woods - Quarterstaff: 2[1d6]+6, Devotion +90, Magnetism +90, Combustion +90, Superior Fire Lore, Superior Lightning Lore, Inherent Elemental Resistance - 5, Spell: Restoration [CL:7,1/Charge] [ML:20,BtCoA] [15 Druids of King's Forest Commendations]
* Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Druids of King's Forest Commendations]
* Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
* Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
* Potion of Barkskin (+5)
* Docent Upgrade: Woodsman's Guile
Purple Dragon Knights
* Oathblade - Longsword: 2[1d10]+6, Superior Parrying, Absolute Law, Vorpal, Keen, Maiming, Bleed [ML:20] [15 Purple Dragon Knight Commendations]
* Purple Dragon Armor - Full Plate: +6, Heavy Fortification, Superior False Life, DR 5/-, Knight's Loyalty Set Bonus [ML:20] [10 Purple Dragon Knight Commendations]
* Purple Dragon Helm - Helm: Constitution +7, Exceptional Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
* Purple Dragon Gauntlets - Gloves: Strength +7, Exceptional Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
* Draught of Greater Heroism - Potion: Greater Heroism [CL:20] [ML:18] [1 Purple Dragon Knight Commendation]
Villager
* Stout Oak Walking Stick - Quarterstaff: 2[2d6]+6, Aligned, Impact, Fracturing, Felling the Oak, Immunity to Slippery Surfaces [ML:20] [15 Villager Commendations]
* Vestments of the Sun Soul - Outfit: Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Way of the Sun Soul Set Bonus [ML:20] [10 Villager Commendations]
* Bracers of the Sun Soul - Bracers: Wisdom +7, Exceptional Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
* Belt of the Sun Soul - Belt: Constitution +7, Exceptional Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
* Draught of Sparkling Apple Cider - Potion: Recovers Spell Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
* Draught of Hearty Apple Cider - Potion: Recovers Hit Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
War Wizards
* Alarphon's Staff - Quarterstaff: 2[1d6]+6, Elemental Manipulation (+90 Equipment Bonus to Acid, Cold, Electric, Fire Spell Power), Greater Arcane Lore, Spells: Lightning Bolt, Fireball, Cone of Cold, Hold Monster [CL:20,25/Charges,Recharge Over Time] [ML:20] [15 War Wizards Commendations]
* War Wizard's Robe - Robe: +6, Archmagi, Elemental Absorption 5%, Concentration +15, Battle Arcanist Set Bonus [ML:20] [10 War Wizards Commendations]
* War Wizard's Bracers - Bracers: Armor Bonus +9, Spell Penetration VIII, Elemental Spell Power, Greater Elemental Energy, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
* War Wizard's Amulet - Necklace: Protection +6, Spell Focus Mastery +1, Greater Elemental Spell Power, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
* Potion of Lasting Haste - Potion: Haste [CL:20] [ML:18] [1 War Wizards Commendation]
Don't Drink the Water:
Impossible Demands:
Murder by Night:
The Battle for Eveningstar:
* Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
* Drow Smoke Goggles - Goggles: Blindness Immunity, Manslayer, Seeker +6, Spot -5 [ML:20] (Chest Loot: End Chest)
Eveningstar Challenges (Forgotten Realms)
Grove of the Great Tree: Defenseless
* Eveningstar Challenge Ingredient: Fey Toadstool
Grove of the Great Tree: The Great Tree
* Eveningstar Challenge Ingredient: Enchanted Moss
The Ruined Keep: The Sunset Ritual
* Eveningstar Challenge Ingredient: Platinum Tricrowns
The Ruined Keep:
Underdark Arena: Fight to the Finish
* Eveningstar Challenge Ingredient: Silver Falcons
Underdark Arena: The Ring of Fire
* Eveningstar Challenge Ingredient: Golden Lion
Gianthold (Eberron)
Dragonscale Armors
** Base Statistics
Heavy Armor: Armor Bonus 22, MDB 2, ACP -3, ASF 35%
Medium Armor - Armor Bonus 17, MDB 6, ACP -1, ASF 25%
Light Armor - Armor Bonus 11, MDB 12, ACP 0, ASF 10%
Robe - Armor Bonus 8
Docent - Armor Bonus 6/12/17 (Composite/Mithril/Adamantine)
** White (Defensive Melee)
+5, Protection +5, Heavy Fortification, Cold Resistance 30, Shield Bonus to AC: 4
** Blue (Arcane DPS/Healer)
+5, Potency 52, Greater Arcane Lore, Spell Penetration VII, Electricity Resistance 30
** Black (Melee DPS)
+5, Haste Guard, Armor Piercing 10%, Acid Resistance 30, Relentless Fury
King's Forest (Forgotten Realms)
Explorer Area - Rare Encounters
Commendation: Clerics of Amaunator
Commendation: Purple Dragon Knights
Commendation: Villagers of Eveningstar
Commendation: War Wizards
The Lost Thread:
* Ancient Gemstone - Docent: Adamatine Body +20, Mithral Body +14, Composite Plating +7, +6, Resistance +6, Constitution +7, Good Luck +2 [ML:20] (Chest Loot: End Chest)
* Archaic Device - Runearm: Force Shot, Max Charge Tier V, Rune Arm Imbue: Force IV, Potency +60, Protection +6, Elemental Absorption 5% [ML:20] (Chest Loot: End Chest)
The Riddle:
The Unquiet Graves:
* Grave Wrappings - Handwraps: +6, Entropic, Soul Eating, Improved Destruction, Stunning +10, Taint of Evil [ML:20,BtCoE] (Chest Loot: End Chest)
* Pale Rod - Club: 2[1d6], +6, +18 Universal Spell Power, Nullification, Superior Void Lore, Improved Light Resistance [ML:20,BtCoE] (Chest Loot: End Chest)
Korthos
The Collaborator
* Flintan's Bite - Scimitar: 1d6+0, Bodyfeeder, Swim +3, Jump +3 (End Reward)
Pet Certificates
Fruit Bat
Obsidian Elemental
Rust Monster
** Secret Cow Level (It's A Secret) **
* Mr ****inson's Cowbell - Trinket: Spell: Summon Cow [CL:20,1/Day]
Three Barrel Cove (Eberron)
* Brine's Shaman Staff - Quarterstaff: +2, Cha/Int Attack, Str Damage, Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind [3/Charges,Eternal] [ML:6]
* Chieftain's Spear - Quarterstaff: +2, Bleed, Maiming, Puncturing [ML:4]
* Corsair's Bandana - Helm: Spot +5, Swim +5, Resistance +2, Corsair's Cunning Item Set [ML:5]
* Corsair's Cufflinks - Bracers: Armor Bonus +5, Haggle +5, Attack Bonus +1, Corsair's Cunning Item Set [ML:5]
* Corsair's Galoshes - Boots: Balance +5, Jump +5, Striding +15%, Corsair's Cunning Item Set [ML:5]
* Orcish Privateer's Plate - Full Plate: +3, Mithral, Feat: Mobility, Intimidate +5 [ML:4] (Chest Loot: Captain Dustdyn)
* Scorching Wraps - Handwraps: +2, Flaming Burst, Spiked, Bleed [ML:4] (Chest Loot: Scorchtusk)
* Scoundrel's Cutlass - Scimitar: 1d8+2, Frost, Anarchic [ML:6]
* Scoundrel's Greatsword - Greatsword: 2d8+2, Flaming, Anarchic [ML:6]
* Scoundrel's Longsword - Longsword: 1d10+2, Shock, Anarchic [ML:6]
* Scoundrel's Repeating Heavy Crossbow - Repeating Heavy Crossbow: 1d12+2, Acid, Anarchic [ML:6]
* Strinati's Hand Cannon - Runearm: Exploding Cannon Shot, Max Charge Tier 3, Wizardry II, Rune Arm Imbue: Fire II, Craftable +3 [ML:5] (Chest Loot: Strinati)
* Tiefling Assassin's Blade - Short Sword: 1d6+2, Keen, Wounding, Poison [ML:4] (Chest Loot: Ithun Orenah)
* Treasure Map Piece - Consumable: +1 to Loot for 15 Seconds
Underdark (Forgotten Realms)
Breaking Dun'Robar:
Dead Reckoning:
In the Belly of the Beast:
* Earthcarver - Great Sword: 4[2d6]+10, Brilliance, Radiant Blast, Disintegration, Greater Ooze Bane, Greater Aberration Bane, Greater Magical Beast Bane, Superior Acid Resistance, Acid Absorption - 20% [ML:20] (Drops on Leaving Adventure)
Slaver House:
* Seal of House Avithoul - Ring: Insightful Wisdom +2, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception [ML:21] (Hidden Chest)
The House of Broken Chains:
* Slaver's Hand Crossbow - Repeating Light Crossbow: 2[1d8]+6, Poison Burst, Bleed, Nightshade Venom, Exceptional Sneak Attack Bonus +3, Constitution Poison (Virulent) [ML:22,BtCoE] (End Reward)
The House of Death Undone:
* Staff of the Necromancer - Quarterstaff: 2[1d6]+6, +18 Spellcasting Implement, Potency +68, Nullification +102, Spell Penetration IX, Lesser Arcane Augmentation IX, Major Necromancy Focus [ML:21,BtCoE] (End Chest)
The House of Rusted Blades:
The Portal Opens:
The Temple of Lolth:
Wormfood
Unknown
* Blade of the High Priestess - Dagger: 2[1d4]+6, +18 Universal Spell Power, Potency, Improved Paralyzing, Wisdom, Wounding, Slay Living [ML:21,BtCoE] (Chest Loot: The Portal Opens)
* Holy Symbol of Lolth - Trinket: Spellcasting Implement +15, Nullification +102, Radiance +102, Impulse +102, Exceptional Charisma +1, Exceptional Wisdom +1, Embrace of the Spider Queen [ML:21,BtCoE]
* Icerazor - Sickle: 2[1d6]+6, Spellcasting Implement +18, Glaciation +102, Major Ice Lore, Slicing, Icy Burst, Freezing Ice [ML:21,BtCoE]
* Planar Focus of Prowess - Trinket: Dexterity +8, Planar Focus: Prowess Set Bonus [ML:22,BtCoE] (Chest Loot: Deal and the Demon?)
* Sacrificial Dagger - Dagger: 2[1d4]+6, Poison Burst, Dexterity Poison (Virulent), Negative Energy Spike, Life Stealing, Lesser Vampirism [ML:20,BtCoA]
* Seal of House Dun'Robar - Ring: Strength +7, Dodge +4%, Stunning +10
* Stone Heart - Docent: Adamantine Body +22, Mithral Body +10, Composite Plating +4, +6 Enhancement Bonus, Constituion +8, Resistance +6, Protection +6, Toughness [ML:22,BtCoE]
Item Set Information
* Amaunator's Blessing 3 Items: -10% Spell Point Cost
* Battle Arcanist 3 Items: -10% Spell Point Cost
* Corsair's Cunning 2 Items: Underwater Action
- Corsair's Cunning 3 Items: Feather Falling
* Knight's Loyalty 3 Items: +3 To-Hit, +3 Damage, +3 Insight Natural Armor
* Planar Focus: Erudition: Spell Penetration IX, +250 Spell Points, +15 Psionic Universal Spell Power
* Planar Focus: Prowess: +4 To Hit, +4 Damage, +15 Physical Resistance
*** Way of the Sun Soul 3 Items: Centered +2 To-Hit, +2 Damage. Natural 20 Confirmed Critical Hit Temporary Elemental Stance Bonus
* Fire ~ Form of the Rising Sun - The Form of the Rising Sun practices renewal of body and spirit. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of the Cure Moderate Wounds and Restoration spells.
* Earth ~ Form of the Mid-Day Sun - The form of the Mid-day Sun practices resilience in times of hardship. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will be protected by a field of ki energy that will reduce all incoming damage by 25% for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
* Wind ~ Form of the Evening Sun - The Form of the Evening Sun practices adaption to changing circumstances. When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of M.ovement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
* Ocean ~ Form of the Setting Sun - The Form of the Setting Sun prepares for battle, when all other options have been exhausted. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger moe than once every twenty seconds.
* Woodsman's Guile 3 Items: +4 To Hit on Sneak Attack, +6 To Damage on Sneak Attack
Item Effects Information
Relentless Fury - When you strike a killing blow against a foe, you have a chance to gain a +5% enhancement bonus to melee, ranged and unarmed damage for 30 seconds. Reduced proc rate against weak foes.
Big Thanks to sirgog and Jay023 for most of this information.