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  1. #1
    Community Member Crusard's Avatar
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    Default Clr17/Rog2/Pal1, an unusual divine

    Hey all!
    With all these stones of powerleveling everywhere, I've decided it's time to TR my drow clr20.
    Right now, he has 377 hp and 2150 sp (no ship buffs) but has great attack power (2x necro focus feats, spell pen feats and equipment) so I have plenty of fun healing and topping the killcount at the same time when the party doesn't need much more than aura heals.

    Now for the TR I wanted a cool build that could be creative, powerful and useful at the same time, so I came up with this 17clr / 2 rog / 1 pal build.

    ___________________________________________
    Relevant planner stats at lv20:

    Name: Ilmas Xunthrae
    Race: Drow Elf (race is out of the question )
    Classes: Clr17/Rog2/Pal1

    HP 445 (465 w/ship)
    SP 2010 (2030 w/ship)
    Saves:
    - Fortitude: 31 (40 w/ ship and self-buff)
    - Reflex: 27 (36)
    - Will: 38 (47)

    Ability points
    STR: 17 (19)
    DEX: 22 (24)
    CON: 23 (27)
    INT: 14 (24)
    WIS: 40 (42)
    CHA: 22 (24)

    Skills:
    Concentration: 42
    Balance: 24
    Disable device: (64+2)
    Search: (65+2)
    Open lock: (45)

    Feats:
    Toughness (1)
    Empower Healing (3)
    Mental toughness (6)
    Improved mental toughness (9)
    Quicken spell (12)
    Spell focus: Necromancy (15)
    Maximize spell (18)

    Relevant enhancements:
    Radiant Servant II
    DEX I+I
    CHA II
    WIS III
    Toughness II+I
    Elven saves III
    Improved empower healing III
    Cleric Smiting II
    Cleric life magic IV
    Improved Spell Pen I
    Energy of the Zealot III


    Items:
    Epic Ornamented Dagger (slotted +1 charisma)
    Concodrant Opposition GS Dagger
    ToD ring - slotted +2 wis
    Epic ring of the buckaneer (slotted Heavy Fort)
    Boots of the innocent (or maybe striding boots)
    Epic brawling gloves (slotted +1 ex wis)
    Belt of Defender of Siberys
    Vibrant purple Ioun Stone
    GS SP necklace with +6 int skills
    GS HP googles with +6 dex skills
    Epic helm of the Mroranon
    Necromancy/Abjuration +1 bracers
    Need a Cloak (cha +6 cloak maybe)
    Need an armor (DT shroud maybe, with +3 spell pen)
    _________________________________________________

    The goal I want to achieve is to make a competent healer (2k sp and 10 auras/bursts), who is very hard to kill (hp, evasion and high saves), can disarm any trap in the game (dd, search), and also be able to be able to attack to a certain extent (necro focus, spell pen). My biggest worry will be that he's going to be a bit weak on the last part, harmful spells.

    Thanks a lot for the long readthrough , and please comment and advice on how to improve this build! Especially on the items, which still don't look too solid.
    Last edited by Crusard; 06-06-2012 at 04:24 PM.

  2. #2
    Community Member
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    Default

    Some questions for you:

    What are you getting out of the paladin that you need?
    How much do you value evasion? If not, consider scrapping 2 rogue for 1 artificer you'll get more mana, and a 20% boost to blade barrier damage along with trap skill access.
    Also, consider 2 monk 1 artificer vs your 2 rogue 1 paladin splash. You'll get more mana, higher wisdom , wisdom to AC ,retain evasion, better saves, monk feat, short term random artificer weapon or armor buff and +20% to BB damage. Some of the Monk bonuses require you to be using monk weapons.

    Statwise, you don't list your starting spells but most likely you can lower your charisma for either more con or dex.
    If you're too tight on skill points, OL can be removed, or points put into it once your int tome kicks in.

    Storm

  3. #3
    The Hatchery Habreno's Avatar
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    Default

    Quote Originally Posted by Stormraiser View Post
    Some questions for you:

    What are you getting out of the paladin that you need?
    How much do you value evasion? If not, consider scrapping 2 rogue for 1 artificer you'll get more mana, and a 20% boost to blade barrier damage along with trap skill access.
    Also, consider 2 monk 1 artificer vs your 2 rogue 1 paladin splash. You'll get more mana, higher wisdom , wisdom to AC ,retain evasion, better saves, monk feat, short term random artificer weapon or armor buff and +20% to BB damage. Some of the Monk bonuses require you to be using monk weapons.

    Statwise, you don't list your starting spells but most likely you can lower your charisma for either more con or dex.
    If you're too tight on skill points, OL can be removed, or points put into it once your int tome kicks in.

    Storm
    Can't say any more myself. +1, sir.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  4. #4
    Community Member Crusard's Avatar
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    Evasion is something I'd really want to have because of the increased survivability. Monk instead of rog wouldn't help because I'm relying on my daggers which are pretty powerful pieces of equipment.

    Skillpoints are just enough. Balance could have been higher. Open Lock only has lv 4-ranks, the rest comes from items (there's plent of equipment in the game to make it relatively easy to get any traps at lv20 with rog/arty splashes).

    Pal level: Duh I only just figured I'd need to get pal2 for Divine Grace, a single level would grant me just +1 from Aura of Good. Clr16 would be too much so maybe I should go Clr18, and switch one of the SP feats to the +2 Reflex one?

  5. #5
    Community Member EpiKagEMO's Avatar
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    Well... you definitely need your second level of paladin to achieve better saves... Odd modifiers in ability points won't do much.

    Do you mean inflicting neg damage? might as well be a necro healer :/ most people use blade barrier and comet fall for more effect out of the sp. if you can somehow get your harms and inflicts to +500, how much sp do you think its going to be taking out for healing?
    "but has great attack power (2x necro focus feats, spell pen feats and equipment)
    and also be able to be able to attack to a certain extent (necro focus, spell pen)"
    A rogue is basically, "Look at me or die."

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