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  1. #1
    Producer Tolero's Avatar
    Join Date
    Sep 2007
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    Default Quest Feedback: Don't Drink the Water

    We're looking for your feedback & experiences on this quest! Please remember to tell us:

    - Character level/class make-up
    - How big was your party? (did you use any hirelings?)
    - What difficulty did you try it on?
    - What did you think of the quest?
    - Anything else you want to mention about the quest? (Please make sure any bugs you discovered also get filed as actual bug reports!)

    Thanks for your participation in Open Beta!

  2. #2
    Community Member DToNE's Avatar
    Join Date
    Feb 2010
    Posts
    344

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    17 Cleric / 2 Monk / 1 Artificer / 5 Epic
    Solo and Party - Epic Normal

    A rather straightforward and standard quest. Nothing really straying out of the normal besides the Dragon. A little long, not a lot of treasure, and completely optional makes this quest very easy to ignore after first run through. Dragon gets harder with more party members to heal, but still a relatively easy fight.

    More treasure and commendations would be appreciated.

    The Anti-Conformist
    Quote Originally Posted by Zigana View Post
    ...It was a dwarven thrower--you know, it throws dwarves!

  3. #3
    Community Member DeadRabbat's Avatar
    Join Date
    Sep 2010
    Posts
    248

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    Hiya.
    I ran this solo with a hire parked...until the dragon. then re-parked her.
    Lvl 20 monk/ 5 GoF epic.
    Hard Epic.

    Great scenery. The art is wonderful in the rock formations. Mudmen are cool, but i believe that maybe some more water elementals are needed. Ran it on norm my first time in closed beta & now hard and only saw one water elemental both times. A pi**ed off poisoned water elemental might be cool.

    There is a pit where you can get stuck.. before the underwater passage where 2 mudmen are. There is no way to jump out even with monk turbo boost. had to recall.

    The Dryads are nice and yes i completed that optional, but once you heal the dryads... they come back and turn on you again. Is that WAI?

    Since i saw no other openings in there.. I am wondering how the dragon gets in and out. sorry realism moment, but i guess..secret hidden passage somewhere. I am assuming this also isn't the dragons layer, otherwise where be all the gold and such (Like Tor or the random in KF).

    The dragon fight is fun. with a 56 acid res (monk & 20ar potion) I took no damage from the acid but the dragon poison did effect me. I didn't get a chance to see for how much. Forgetful at times. Over all, an easy stepped quest with easy to understand progression. I would suggest adding more minions along the way in epic modes and for each tier of epic. Some will-o-wisps may be good and poisoned Water Elementals.

    DR.
    Quote Originally Posted by FlimsyFirewood View Post
    That ship has sailed, came back, sailed again, got raided by pirates, became a pirate ship, got cursed to chase after the Flying Dutchman for three centuries, got exorcised to fight in the American Civil War, then got modernized to fight in both World Wars, participated in the D-Day landing and is a decommissioned museum/restaurant now in Key West, Florida.
    Quote Originally Posted by KookieKobold View Post
    I knew i should have actually tested this.

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