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  1. #81
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    Some gameplay opinions on the Draconic destiny compared to magister and about the Sorcerer spell damage output. Please have a look.

    Best Regards,
    Zerkul.
    Addressing that, and also adding to this thread, they could add 1~2% spell critical chance per rank of Dragon Heritage to a chosen element. We do good damage already, but the amount we get does not seem like it could hold up against the new epic elite content, which I have not tried so someone may correct me.
    Better yet, change Draconic Spell Augmentation to flat critical chance increase, instead of random damage.

  2. #82
    Community Member Zerkul's Avatar
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    Quote Originally Posted by soulaeon View Post
    Addressing that, and also adding to this thread, they could add 1~2% spell critical chance per rank of Dragon Heritage to a chosen element. We do good damage already, but the amount we get does not seem like it could hold up against the new epic elite content, which I have not tried so someone may correct me.
    Better yet, change Draconic Spell Augmentation to flat critical chance increase, instead of random damage.
    Well i can assure you that i'm not having fun in EE content with my sorc. I'm finding much more nice to play my melee DPS stalwat LD that got just buffed up to 31% doublestrike with shield. Axe and Board is now viable option for melee, sorc DPS is not viable yet in endgame content, it is still very limited.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

  3. #83
    Ultimate Completionist
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    Open Guild for All Founder - Hardcore

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    Only dissapointment with the Draconic epic destiny:

    Draconic Fury only lasts 20 seconds.
    It has a cooldown of 240ish seconds.
    Fearsume invulnerability requires you damage a creature with a evocation or conjuration spell for a charge.
    20 charges are required to activate that ability.
    Shrining clears your charges.

    Well, its bascially 20 seconds to get tag 20 charges.
    Sounds maybeish, but only got 20ish charges once.
    Usually getting 12 to 16ish.
    Going thru cooldown was not working, cause you either shrine or everything is dead.

    A 30 second Draconic Fury would be better.

    Other than that, great fun!

  4. #84
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    Jun 2010
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    Quote Originally Posted by Silverleafeon View Post
    Only dissapointment with the Draconic epic destiny:

    Draconic Fury only lasts 20 seconds.
    It has a cooldown of 240ish seconds.
    Fearsume invulnerability requires you damage a creature with a evocation or conjuration spell for a charge.
    20 charges are required to activate that ability.
    Shrining clears your charges.

    Well, its bascially 20 seconds to get tag 20 charges.
    Sounds maybeish, but only got 20ish charges once.
    Usually getting 12 to 16ish.
    Going thru cooldown was not working, cause you either shrine or everything is dead.

    A 30 second Draconic Fury would be better.

    Other than that, great fun!
    Fearsome Invulnerability is **** at the moment and it's 2 points wasted. DR 100/Epic is lame on EE since they hit for 150+, some mobs still hit for 100 after DR, doesn't grant any Spell Power and just seriously, why would I want a tank-ish Epic Moment on a sorc? The 2nd worst epic moment, only behind to the Shadowdancer's one.

    But still, Devs won't acknowledge that and don't want to re-work on them.

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