Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Shiradi is pretty good yes, Unyielding for some builds as well.
Officer of Renowned
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build
Just because people like Shade and Sirgrog arn't posting in here we Divine players do not deserve the same treatment or even an acknowledgement that this destiny currently sucks?
Lets try imitating the format of them and see if for once we can get a repsonse.
As a healer you can not let people sit on under 50% health - so useless
Massive mana sink if left on for too long
Suggestions:
Make it work on under 75% health
Make it a one time cost - Cost 20 Sp, Cooldown 1 min, Duration 3 mins, 5d4 every 2 secs (no more increase with time)
Make it a Toggle like PMs that costs 100 SP
Perhaps the % chance of temporary hp and sp may need to be balanced
Problem is not many Undead or Outsiders in new end game
Make it work against all evil mobs (This applys for whole Judgment line)
This requires way too much management to reap the benefits and is just a headache.
Swap it round so Light benefits Light spells and healing benefits healing Spells.
Daze is utter useless
At least make it a Paralyse so we can attack it, really it should grant the 50% vulnerable bonus for a tier 5 ability
Divines also use Implosion, Destuction and some even Slay Living rather alot aswell as having Dismiss and Banish Spells. This tree lacks In DC and Spell Pen areas
(I do not comment on melee abilities as i don't play a melee Divine)
Lightazk's accomplishments
Melee Duo Tod: http://forums.ddo.com/showthread.php?t=362270
244 AC: http://forums.ddo.com/showthread.php?t=396457]
Solo Melee LoB & MA: https://www.ddo.com/forums/showthread.php/451577
4) Embrace your role as a healer and hide behind the nearest random phallic object
Sorry, I couldn't resist...
Character Compendium
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Sarlona*Eternal Wrath
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well... Shade said he will try this destiny eventualy and post some comments. Guess he knew that its pointless.
now here is the funny part. most abilities from this destiny are weaker than heroic enhancements.
lvl 12 paladin gets something better than "Be at peace" - its called censore demon and yes its actualy a stun effect, gives 50% dmg vulnerability - works on chaotic evil outsiders in current challenges well. better than "be at peace" because its useful at least in SOME situations...
regarding last part of your post... i do play a melee divine. his smites are far better than those offered by this destiny... again heroic ability is better than epic
and Ascendance as a top tier ability - a maximum that you can achieve - should have no penalties and should offer something similar to pale master lich form or even more... right now its much worse than this heroic ability...
moving those abilities to tier 4/5/6 and allowing it work on everything - maybe except good targets - wouldnt be overpowered at all. for melees its a nice boost that lowers gap between them and casters (and other melees if you are paladin)... for casters... well they already have powerful nukes even in form of SLA so i guess it wouldnt hurt to add 1 more.
and seriously... you find this overpowered? how about "everything is nothing" from grandmaster of flowers??? or the master's blitz from legendary dreadnought - which btw was also made by Eladrin iirc
EU player --> think about it when u want to trade with me
Stop posting hilarious posts and extremely amazing smart posts, I keep running out of +1s to give! I see a lot of people saying the same things... I think that makes for a strong message.
Too bad still no real response.
Toons on Orien:
Daemonav Atreides: WF artificer (TR 2/14)////Irullan Atreides: human FvS (TR 2/?!?)////Lorrellei Atreides: human ice/acid sorcerer////Aliademon Atreides: elf PM necro/enchant wizzie (TR 2/8)
I havent had any xp given to me / had a tr to finish on live. Only had enough time to test 2.5 destinies so no idea on other trees. So I was trying to be subjective: judgement on devil/undead content on EN "could" be seen as OP (but EN is easy anyhows). It mixes things up on EH (more fun than BB kiting with the new aura of menace SFX), and well...doesnt scratch the surface on EE.
Avenging Light: This is just an scaling SLA version of nimbus of light basically. Either eliminate save or change to change DC to wisdom.
Divine Wrath: Runs along similar lines to flame strike plus mass cure. DC should be wisdom based, not charisma.
While certain divine special abilities are based on charisma, largely based on being linked to turn undead or smite evil, every class with even a hint of divine casting has the effectiveness of spells based on Wisdom. If these abilities are to remain based on charisma, please move them over to the Draconic Incarnation destiny where they may see some use and give divines something else instead.
Embrace the Light: Is there a significant amount of light damage in new content? If you can take an additional point in tier one to make up for the fact that there's otherwise only 3 points to spend in AP on this tier, there's no reason to take this. Consider instead changing this to three ranks of a form of light guard or something a bit more useful.
Be at Peace: This is worthwhile if, and only if, nothing with a mind is immune to it (including raid bosses). Using the daze effect effectively is a difficult proposition to begin with and for a single target tier 5 epic destiny ability, it had better be the singular "save the party" button in a raid/difficult quest. If it won't affect bosses, it should affect wide area centered on the caster (single target trash mob crowd control is just silly at this level, Otto's irresistable dance would be better).
Ascendance: This should just be a toggle, no cooldown. As others have pointed out, a level 6 wizard has better options than this.
Blessed Blades: Does nothing if true neutral, which is bad (very bad). Look at Align Fang for guidance. For example, Blessed Blades(Good) could require one of: Good alignment, true neutral alignment rather than just good alignment. Alternatively, look to word of balance for a potential alternative effect for true neutral characters (+2d6 bane damage versus targets one alignment step away from TN and +3d6 bane damage versus targets two alignment steps away from TN).
Astral vibrance: sp cost should cap when damage/healing cap.
Character Compendium
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Sarlona*Eternal Wrath
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well that is -5 spell penetration so that is a pretty big penalty , but you would get extra movement speed (I have no idea what this stacks with, but could be OP) and another potential mass insta-kill effect with everything thing is nothing each time you get enough perfect peace blossoms which sounds like it is relatively easy to get..
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
We need a healer! How is this supposed to encourage more people to play healers?
Orien: Zizie, Zeelee, Zeeny, Zeety, Zeleste, Zeeby
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I cant stop asking please make ascendance a toggle ability and that i just hope all the bugs related to this tree be solved before launch, dosent seem like anything else will be change so close to the release, just dont make this an epic fail please imo this is clearly the worst tree so once u have the chance please take some time to look at it.
I just love how some EDs are getting vastly more attention than others. I'm very pleased with the work that was done to Fatesinger, and I'm furious that the same hasn't been done here. I keep checking the thread to see if anyone at Turbine is looking at our suggestions, but... nothing.
It's kind of like Turbine just included Clerics because people expect the class in pen and paper, and then promptly forgot about us. Nobody plays Clerics as their mains, right? You just level them to cap and pull them out when the guild tells you "it's your turn to heal".
I know I shouldn't let it, but for some reason, the lack of attention to the FvS/Cleric ED really ****es me off.
~ Pallai, Chennai, Saraphima~
~Shipbuff, Sophalia, Northenstar ~
~ Ascent~
DCs should be based off WIS or CHA, whichever is higher do make it more flexible for different builds/classes
Also why is judgement restricted to only undead/evil outsiders? it doesn't work very well for paladins... example: mindflayers and beholders are evil and from xoriat but don't count... Angels should be out to get all evil beings right?
also the stack mechanism needs some melee flexibility for paladins/melee FvS
Toggles toggles toggles!
Formerly Rathic of harvestgain