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  1. #101
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by nick_robinsonchia View Post
    I don't think any of the FVS in guild will be using this destiny.

    N
    What are the other options for casting oriented FVS? Magistrate does not have wisdom and you can twist the +3 school and same with draconic. Shiradi Champion with twists?
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  2. #102
    Community Member B0ltdrag0n's Avatar
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    Shiradi is pretty good yes, Unyielding for some builds as well.
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  3. #103
    Community Member destiny4405's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    What are the other options for casting oriented FVS? Magistrate does not have wisdom and you can twist the +3 school and same with draconic. Shiradi Champion with twists?
    GoF. kiting through BB and shooting ki
    Jesus saves. Everyone else rounds to nearest 5%.

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  4. #104
    Community Member Lighti's Avatar
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    Just because people like Shade and Sirgrog arn't posting in here we Divine players do not deserve the same treatment or even an acknowledgement that this destiny currently sucks?
    Lets try imitating the format of them and see if for once we can get a repsonse.

    Quote Originally Posted by nivarch View Post

    Astral vibrance (required 8): (Active Cooldown: 10secs) Toggle: While you are above 50% Health ennemies below 50% health take 1d4 light damage every 2 seconds increasing by 1d4 every 2 seconds they remain in your aura (up to 20d4 per 2 seconds), and nearby allies below 50% health receive 1d4 positive healing every 2 seconds increasing by 1d4 every 2 seconds they remain in your aura (up to 20d4 per 2 seconds). Cost 1 sp per 2 second increasing by 1 every 2 seconds when active
    As a healer you can not let people sit on under 50% health - so useless
    Massive mana sink if left on for too long

    Suggestions:
    Make it work on under 75% health
    Make it a one time cost - Cost 20 Sp, Cooldown 1 min, Duration 3 mins, 5d4 every 2 secs (no more increase with time)



    Quote Originally Posted by nivarch View Post

    Ascendance (required 20): (Active Cooldown: 5mins) Transformation: Assume angelic form (type: outsider good, angel) . Any time you cast light damage spell, chance to gain temporary spell points. Any time you cast single target cure spells on a target, chance to give the target temporary HP. Any time you smite an enemy, chance to gain temporary HP. Your Angelic Presence and Astral Vibrance abilities do not have health requirements while in Angelic form. Astral Vibrance has no spell point drain while you are in Angelic form. Duration 2 minutes. Costs 50SP
    Make it a Toggle like PMs that costs 100 SP
    Perhaps the % chance of temporary hp and sp may need to be balanced



    Quote Originally Posted by nivarch View Post

    Judgement (required 4 - No prereq) (1 rank - 2 AP): (Active Cooldown: 15secs, 10SP) Target undead or evil outsider will explode when killed dealing 10d100 light damage to other undead or evil ousiders near them
    Problem is not many Undead or Outsiders in new end game
    Make it work against all evil mobs (This applys for whole Judgment line)



    Quote Originally Posted by nivarch View Post

    Blood and radiance (required 12 - No prereq) (3 ranks - 1 AP): (Passive) Each time you cast a light based spell you gain endless ardor: +1 sacred bonus to positive energy for 10 seconds. Each time cast a positive energy spell, gain righteous fervor: +1 sacred bonus to light spellpower for 10 seconds. Can stack up to 10 times. Each stack add 10 seconds to remaining duration.
    This requires way too much management to reap the benefits and is just a headache.
    Swap it round so Light benefits Light spells and healing benefits healing Spells.



    Quote Originally Posted by nivarch View Post

    Be at peace (required 16 - No prereq) (1 rank - 2 AP): (Active Cooldown: 2 mins, 10SP) Target enemy is dazed for 1 minute, no save. Damage breaks this effect. Endless and righteous fervor reset to zero.
    Daze is utter useless
    At least make it a Paralyse so we can attack it, really it should grant the 50% vulnerable bonus for a tier 5 ability



    Divines also use Implosion, Destuction and some even Slay Living rather alot aswell as having Dismiss and Banish Spells. This tree lacks In DC and Spell Pen areas


    (I do not comment on melee abilities as i don't play a melee Divine)

  5. #105
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    Quote Originally Posted by maddmatt70 View Post
    What are the other options for casting oriented FVS?
    1) Reroll to arcane and get a decent caster epic destiny

    2) Reroll to melee and pike like all the other melee

    3) Find new game and/or entertainment

  6. #106
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    Quote Originally Posted by GermanicusMaximus View Post
    1) Reroll to arcane and get a decent caster epic destiny

    2) Reroll to melee and pike like all the other melee

    3) Find new game and/or entertainment
    4) Embrace your role as a healer and hide behind the nearest random phallic object

    Sorry, I couldn't resist...

  7. #107
    Community Member SealedInSong's Avatar
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    Quote Originally Posted by B0ltdrag0n View Post
    Shiradi is pretty good yes, Unyielding for some builds as well.
    I'm not sure about the playstyles of others but what does Shiradi have to offer melee divines?

    @Voldomar: priceless quote.
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  8. #108
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    Quote Originally Posted by Lighti View Post
    Just because people like Shade and Sirgrog arn't posting in here we Divine players do not deserve the same treatment or even an acknowledgement that this destiny currently sucks?
    Lets try imitating the format of them and see if for once we can get a repsonse.

    [lets cut this....]

    Daze is utter useless
    At least make it a Paralyse so we can attack it, really it should grant the 50% vulnerable bonus for a tier 5 ability

    (I do not comment on melee abilities as i don't play a melee Divine)
    well... Shade said he will try this destiny eventualy and post some comments. Guess he knew that its pointless.

    now here is the funny part. most abilities from this destiny are weaker than heroic enhancements.

    lvl 12 paladin gets something better than "Be at peace" - its called censore demon and yes its actualy a stun effect, gives 50% dmg vulnerability - works on chaotic evil outsiders in current challenges well. better than "be at peace" because its useful at least in SOME situations...

    regarding last part of your post... i do play a melee divine. his smites are far better than those offered by this destiny... again heroic ability is better than epic

    and Ascendance as a top tier ability - a maximum that you can achieve - should have no penalties and should offer something similar to pale master lich form or even more... right now its much worse than this heroic ability...


    Quote Originally Posted by Rizzia View Post
    My favourite thing is one that I want to hate because its a pigeon hole but its good at what it does. The problem I have with it, is that theres not enough outsider/undead heavy content in the xpac to justify using all the time. Judgement, lay to rest and judge the many line: Quests like wizking, devils assault, ADQ and chronoscope are really fun with these, but their all older content, and older/eclipsed loot/grind. Good at killing off your friendly PM too but thats another story

    One solution could be to move these to teir 4/5/6 and make it work on ALL enemies (probably overpowered tho). Or keep current lvls (..or maybe 3/4/5) and work on all evil creatures.
    moving those abilities to tier 4/5/6 and allowing it work on everything - maybe except good targets - wouldnt be overpowered at all. for melees its a nice boost that lowers gap between them and casters (and other melees if you are paladin)... for casters... well they already have powerful nukes even in form of SLA so i guess it wouldnt hurt to add 1 more.

    and seriously... you find this overpowered? how about "everything is nothing" from grandmaster of flowers??? or the master's blitz from legendary dreadnought - which btw was also made by Eladrin iirc
    EU player --> think about it when u want to trade with me

  9. #109
    Community Member deahamlet's Avatar
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    Stop posting hilarious posts and extremely amazing smart posts, I keep running out of +1s to give! I see a lot of people saying the same things... I think that makes for a strong message.


    Too bad still no real response.
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  10. #110
    Community Member Rizzia's Avatar
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    Quote Originally Posted by LiquidShadow View Post
    and seriously... you find this overpowered? how about "everything is nothing" from grandmaster of flowers??? or the master's blitz from legendary dreadnought - which btw was also made by Eladrin iirc
    I havent had any xp given to me / had a tr to finish on live. Only had enough time to test 2.5 destinies so no idea on other trees. So I was trying to be subjective: judgement on devil/undead content on EN "could" be seen as OP (but EN is easy anyhows). It mixes things up on EH (more fun than BB kiting with the new aura of menace SFX), and well...doesnt scratch the surface on EE.

  11. #111
    Founder Siro's Avatar
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    Avenging Light: This is just an scaling SLA version of nimbus of light basically. Either eliminate save or change to change DC to wisdom.
    Divine Wrath: Runs along similar lines to flame strike plus mass cure. DC should be wisdom based, not charisma.

    While certain divine special abilities are based on charisma, largely based on being linked to turn undead or smite evil, every class with even a hint of divine casting has the effectiveness of spells based on Wisdom. If these abilities are to remain based on charisma, please move them over to the Draconic Incarnation destiny where they may see some use and give divines something else instead.


    Embrace the Light: Is there a significant amount of light damage in new content? If you can take an additional point in tier one to make up for the fact that there's otherwise only 3 points to spend in AP on this tier, there's no reason to take this. Consider instead changing this to three ranks of a form of light guard or something a bit more useful.

    Be at Peace: This is worthwhile if, and only if, nothing with a mind is immune to it (including raid bosses). Using the daze effect effectively is a difficult proposition to begin with and for a single target tier 5 epic destiny ability, it had better be the singular "save the party" button in a raid/difficult quest. If it won't affect bosses, it should affect wide area centered on the caster (single target trash mob crowd control is just silly at this level, Otto's irresistable dance would be better).

    Ascendance: This should just be a toggle, no cooldown. As others have pointed out, a level 6 wizard has better options than this.

    Blessed Blades: Does nothing if true neutral, which is bad (very bad). Look at Align Fang for guidance. For example, Blessed Blades(Good) could require one of: Good alignment, true neutral alignment rather than just good alignment. Alternatively, look to word of balance for a potential alternative effect for true neutral characters (+2d6 bane damage versus targets one alignment step away from TN and +3d6 bane damage versus targets two alignment steps away from TN).

    Astral vibrance: sp cost should cap when damage/healing cap.

  12. #112
    Community Member Rizzia's Avatar
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    Quote Originally Posted by Siro View Post
    Astral vibrance: sp cost should cap when damage/healing cap.
    I was wrong in an earlier post (or they changed it) its capped at 15 per tick (still easy to loose alot when ascendance turns off)

  13. #113
    Community Member SealedInSong's Avatar
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    Default Agreement in bold

    Quote Originally Posted by Siro View Post
    Avenging Light: This is just an scaling SLA version of nimbus of light basically. Either eliminate save or change to change DC to wisdom.
    Divine Wrath: Runs along similar lines to flame strike plus mass cure. DC should be wisdom based, not charisma.

    While certain divine special abilities are based on charisma, largely based on being linked to turn undead or smite evil, every class with even a hint of divine casting has the effectiveness of spells based on Wisdom. If these abilities are to remain based on charisma, please move them over to the Draconic Incarnation destiny where they may see some use and give divines something else instead.

    Embrace the Light: Is there a significant amount of light damage in new content? If you can take an additional point in tier one to make up for the fact that there's otherwise only 3 points to spend in AP on this tier, there's no reason to take this. Consider instead changing this to three ranks of a form of light guard or something a bit more useful.

    Be at Peace: This is worthwhile if, and only if, nothing with a mind is immune to it (including raid bosses). Using the daze effect effectively is a difficult proposition to begin with and for a single target tier 5 epic destiny ability, it had better be the singular "save the party" button in a raid/difficult quest. If it won't affect bosses, it should affect wide area centered on the caster (single target trash mob crowd control is just silly at this level, Otto's irresistable dance would be better). Agree it needs a change but I'd prefer it just have a longer cooldown and not reset your fervor (for more micromanaging, too much of a tactical sacrifice for such a weak ability).

    Ascendance: This should just be a toggle, no cooldown. As others have pointed out, a level 6 wizard has better options than this.

    Blessed Blades: Does nothing if true neutral, which is bad (very bad). Look at Align Fang for guidance. For example, Blessed Blades(Good) could require one of: Good alignment, true neutral alignment rather than just good alignment. Alternatively, look to word of balance for a potential alternative effect for true neutral characters (+2d6 bane damage versus targets one alignment step away from TN and +3d6 bane damage versus targets two alignment steps away from TN).

    Astral vibrance: sp cost should cap when damage/healing cap.
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  14. #114
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by destiny4405 View Post
    GoF. kiting through BB and shooting ki
    well that is -5 spell penetration so that is a pretty big penalty , but you would get extra movement speed (I have no idea what this stacks with, but could be OP) and another potential mass insta-kill effect with everything thing is nothing each time you get enough perfect peace blossoms which sounds like it is relatively easy to get..
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  15. #115
    Community Member susiedupfer's Avatar
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    Default Favorite lament of most groups is...

    We need a healer! How is this supposed to encourage more people to play healers?
    Orien: Zizie, Zeelee, Zeeny, Zeety, Zeleste, Zeeby
    ?

  16. #116
    Community Member Jaid314's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    well that is -5 spell penetration so that is a pretty big penalty , but you would get extra movement speed (I have no idea what this stacks with, but could be OP) and another potential mass insta-kill effect with everything thing is nothing each time you get enough perfect peace blossoms which sounds like it is relatively easy to get..
    GMoF speed bonus is just regular striding. no word on whether or not it's actually even true 30% striding, or if it's the same as items that grant striding (which would mean 24% striding)

  17. #117
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    Default Exalted Angel

    I cant stop asking please make ascendance a toggle ability and that i just hope all the bugs related to this tree be solved before launch, dosent seem like anything else will be change so close to the release, just dont make this an epic fail please imo this is clearly the worst tree so once u have the chance please take some time to look at it.

  18. #118
    Halfling Hero phalaeo's Avatar
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    I just love how some EDs are getting vastly more attention than others. I'm very pleased with the work that was done to Fatesinger, and I'm furious that the same hasn't been done here. I keep checking the thread to see if anyone at Turbine is looking at our suggestions, but... nothing.

    It's kind of like Turbine just included Clerics because people expect the class in pen and paper, and then promptly forgot about us. Nobody plays Clerics as their mains, right? You just level them to cap and pull them out when the guild tells you "it's your turn to heal".

    I know I shouldn't let it, but for some reason, the lack of attention to the FvS/Cleric ED really ****es me off.
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  19. #119
    Founder Rathic's Avatar
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    DCs should be based off WIS or CHA, whichever is higher do make it more flexible for different builds/classes

    Also why is judgement restricted to only undead/evil outsiders? it doesn't work very well for paladins... example: mindflayers and beholders are evil and from xoriat but don't count... Angels should be out to get all evil beings right?

    also the stack mechanism needs some melee flexibility for paladins/melee FvS

    Toggles toggles toggles!
    Formerly Rathic of harvestgain

  20. #120
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    Quote Originally Posted by Pewf View Post
    After reading and reading over this epic destiny for my main. I would like to suggest the following. It seems very lack luster.

    Ascendance: Change this to 100 sp for a perm toggle. Perhaps change the sp cost of Astral Vibrance back to 1 sp/2 seconds if this seems to ''op''.
    Leap of Faith: Love that all Divines can fly now, love that FvS get 3 second quicker wings.
    Avenging Light: Like this. Cheap SLA. Add Wis as a spell modifier instead Cha
    Astral Vibrance: Why does this have sp scaling? I guess having 50~ incoming healing every 2 seconds would seem op. If it wasn't for your allies having to be below 50% Hp... which usually no one likes to be. Unless Ascendance allows this to heal allies that are above 50%...
    Rebuke Foe: I like this, it's like a savant damage enhancement for Divines. Who doesn't like 25% (5 Stack) extra light/physical damage.
    Blood and Radiance: I like the concept and the game play changes, but it just feels weird. How do you manage to keep endless ardor up casting light spells without them being a mana drain?
    Be at Peace: It's a no-fail CC option I guess. Change the long cast time to something quicker, and maybe have it not break after hit. Something like PW: Stun, but with a somewhat longer stun time.

    Tier 2 and 5 options seem pretty empty, nothing really good.

    Reborn in Light: Seeing as this requires a stack of 100 and lasts for 2 minutes. I'd change it when using it alive to:

    Instant Heal, Immunity to Light Damage, +50% Incorpeality, +100 Light/Positive Spell Power, and -10% Spell Point Cost from all Positive/Light Spells.

    Are you encouraging players to die to get the added benefit of 1/5th spell cool downs, -50% spell costs, etc. It just seems very counter productive... I'd probably suicide a lot just for the added benefits tbh if it was just normal questing. I guess it is ''a nice emergency button''.

    What could you add?:
    Most important suggestions:
    More Untyped Enhancements: You have Healing/Light covered, but adding impulse spell power shouldn't be too hard.
    More SLAs that aren't pigeon holed: No one likes to only have some abilities that only effect a small number of creatures in the game.
    More DC options: We heal, we cast, and we like to insta kills things sometimes. Why can't we get some more caster options in here?
    I will post this again. Dear devs please read and rethink this because current version of Exalted Angel is totally unacceptable for any Wis based Clr/Fvs (majority of divine players).

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