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  1. #61
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    Quote Originally Posted by LiquidShadow View Post
    besides u should have no problem with hitting when it does "Gain twice your charisma bonus to your attack roll"
    There's no more guarantee you'll hit on 2 anymore. On a high AC mob like Lord of Blades, even with twice your CHA bonus to attack you can and will miss.
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  2. #62
    Community Member Henky's Avatar
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    Anyone tested Divine Wrath on new build? It seems that is not working. Casted 3 times (need to be quickened pls) and nothing happens. Will try again tomorrow, bed time for me.

  3. #63
    Community Member destiny4405's Avatar
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    did the double sp bonus from items got removed from autogrants?

    also, would be nice to see some wisdom based DC spells. some derivatives of blade barrier or command would be cool.
    Last edited by destiny4405; 06-17-2012 at 11:39 PM.
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  4. #64
    Community Member LafoMamone's Avatar
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    Quote Originally Posted by destiny4405 View Post
    did the double sp bonus from items got removed from autogrants?

    also, would be nice to see some wisdom based DC spells. some derivatives of blade barrier or command would be cool.
    Absolutely.

    There are far too many CHA-dependent abilities in this ED that is supposedly geared towards Clerics and FvS'. They will all end up being useless, because really...is anyone (outside of Sorcerers) going to have their CHA so high to land this reliably? In epics no less?

    This tree is arguably the worst, and needs some major tweaking. This whole fixation with light/healing spells, outsiders and charisma is a dead end.

  5. #65
    Community Member Sonofmoradin's Avatar
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    Quote Originally Posted by Henky View Post
    Anyone tested Divine Wrath on new build? It seems that is not working. Casted 3 times (need to be quickened pls) and nothing happens. Will try again tomorrow, bed time for me.
    Yep, It does not work. So does reborn in light, I died and i didnt get resurected while cooldown started ticking. (i had gained 100 ardor ofcourse)

    Also, rebuke foe doesnt state if it stacks with itself, nor does it have any description about duration. Renewal doesnt show to be ticking above head with numbers, at least some times.
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  6. #66
    Community Member Sonofmoradin's Avatar
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    And yet another bug: when you use a portal within a quest or a door (mini instance) all the charges for the classes ultimatums like endless ardor for reborn in light reset! Probably evrything of that kind reset.
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  7. #67
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    Quote Originally Posted by LafoMamone View Post
    Absolutely.

    There are far too many CHA-dependent abilities in this ED that is supposedly geared towards Clerics and FvS'. They will all end up being useless, because really...is anyone (outside of Sorcerers) going to have their CHA so high to land this reliably? In epics no less?

    This tree is arguably the worst, and needs some major tweaking. This whole fixation with light/healing spells, outsiders and charisma is a dead end.
    Note that the base dc you get is incredibly high, so even without any meaningful investment in cha you'll probably get close to a useful dc, but it is still more of a workaround. Draconic Incarnation had similar problems and now it's dcs are 20 + half your character level + Charisma or Intelligence modifier, whichever's higher (though without any boni from feats/equipment due to technical issues). This seems to be a far superior approach and I hope to see this implemented here too.

  8. #68
    Community Member LafoMamone's Avatar
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    Quote Originally Posted by Ertay View Post
    Note that the base dc you get is incredibly high, so even without any meaningful investment in cha you'll probably get close to a useful dc, but it is still more of a workaround. Draconic Incarnation had similar problems and now it's dcs are 20 + half your character level + Charisma or Intelligence modifier, whichever's higher (though without any boni from feats/equipment due to technical issues). This seems to be a far superior approach and I hope to see this implemented here too.
    I see 10 + char level + charisma mod and 10 + char level + half charisma mod.

    Either way, CHA is mostly dumped on caster divines and you'd be hard-pressed to get a DC over 40. And if you do, what are you getting it for, exactly?

    Avenging light (required 0 - No prereq) (1 ranks - 2 AP): (Active Cooldown: 3secs) Deals 1d4+4 light damage + 1d4+4 per three character level to 1 target. Fortitude save (DC 10+ character level + charisma mod) for half.

    Divine wrath (required 20 - Prereq: Rebuke foe 1) (1 rank - 2 AP): (Active Cooldown: 3secs, 30SP) Only usable when endless ardor stack is 10. Call down divine wrath on foes dealing 2d6 light damage per character level. Will save for half (DC 10 + character level + half charisma mod).
    That's killer. The first one is single target, and a very poor one at that, offering a fortitude save for damage that is pretty pitiful for a epic caster, even on a failed save.

    The second one wants you to stack up 10 light spells before you even cast it, meaning it will pretty much be only usable in raid boss fights, where AoE damage spells are generally neither needed nor used. In addition, even though it's a will save, your only add half your CHA bonus, which makes this ability very unremarkable for a tier 6 ED, IMO.

  9. #69
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    I am really starting to come to the conclusion that divines ( clerics more than FvS) are just on the bottom rung of the Developers "to-do" list. This particular "epic prestige" is not great at all. Compound that with the lack of cleric love, and the fact that there has been no productive Developer feedback in and about this thread, it just reaffirms my original statement.

    /has a sad

  10. #70
    Community Member deahamlet's Avatar
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    My FvS isn't taking this lame tree. Magister or draconic for DCs. Sadly neither of those provide WIS. this is beyond sad, along with still no tod FvS rings and a whole bunch of nothing in terms of feedback.

    Lame.
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  11. #71
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    Quote Originally Posted by deahamlet View Post
    My FvS isn't taking this lame tree. Magister or draconic for DCs. Sadly neither of those provide WIS. this is beyond sad, along with still no tod FvS rings and a whole bunch of nothing in terms of feedback.

    Lame.
    Unfortunately, how else are you going to get your caster levels? And your Wisdom? This tree does suck for divine casters, but taking Magister instead loses you 5 caster levels and 6 Wisdom.

    So, really there is no good option for divine casters at the moment. Please, devs, either give us a divine casting destiny, or allow Magister to give + Wis and + divine caster levels to be a generic caster destiny.

  12. #72
    Community Member deahamlet's Avatar
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    Quote Originally Posted by SirValentine View Post
    Unfortunately, how else are you going to get your caster levels? And your Wisdom? This tree does suck for divine casters, but taking Magister instead loses you 5 caster levels and 6 Wisdom.

    So, really there is no good option for divine casters at the moment. Please, devs, either give us a divine casting destiny, or allow Magister to give + Wis and + divine caster levels to be a generic caster destiny.
    Do divine spells not suffer from the same fate as arcane spells, which a lot of them are hard capped for levels so it's hard to see how caster levels would actually work?
    I can twist wisdom from this tree or the monk tree, btw.
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  13. #73
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    I suggest to improve the use of our tier 6 ability Divine Wrath a few changes:

    1) Make this castable when either Endless Ardor and/or Righteous Fervor are stacked to 10.
    Reason: When focusing on healing in Raids/Hard quests this would allow us to fire off good sized nuke after focusing on either healing or damage.
    Personally i'd prefer if it was a combined total of 10 between the two types.

    2) Up the damage. It's currently 2d6/caster level, so 50d6... not nearly high enough.

    3) Switch to save to Cha or Wis, or just Wis as no one will have a decent Cha.

  14. #74
    Community Member Henky's Avatar
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    Quote Originally Posted by Zelgeus View Post
    I suggest to improve the use of our tier 6 ability Divine Wrath a few changes:

    1) Make this castable when either Endless Ardor and/or Righteous Fervor are stacked to 10.
    Reason: When focusing on healing in Raids/Hard quests this would allow us to fire off good sized nuke after focusing on either healing or damage.
    Personally i'd prefer if it was a combined total of 10 between the two types.

    2) Up the damage. It's currently 2d6/caster level, so 50d6... not nearly high enough.

    3) Switch to save to Cha or Wis, or just Wis as no one will have a decent Cha.
    4) Speed up casting animation.
    5) Casting it heals members of the party, allow us to cast it with a friend targeted.

  15. #75
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    Quote Originally Posted by LafoMamone View Post
    In addition, even though it's a will save, your only add half your CHA bonus, which makes this ability very unremarkable for a tier 6 ED, IMO.
    The save for it is Will DC (10 + Character Level + Charisma Modifier) for half damage, not half Charisma modifier.

    did the double sp bonus from items got removed from autogrants?
    We changed the sor/fvs extra sp from items ability to only look at Heroic levels.

  16. #76
    Community Member Rizzia's Avatar
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    Did a tree reset and tried some new things out.

    Judgement + lay to rest, These are actually pretty good, but very limited on what they can be used on espically considering what type of mobs we face in the expansion. Maybe adding Abberation to the types effected? (so we can use it on driders). Else it seems restricted to older content like amarath.

    Judgment doesnt indicate that its a timed debuff tho, think its 1:30, which while rather long, is still timed.

    Tried 2 of the tier 6s (Divine wrath and reborn in light) neither work. Divine wrath cant be quickened and takes forever to cast^^ takes 30 sp to stand there for awhile casting then....nothing.

    I hope the archon will continue to contribute towards the ardor stacking otherwise it will be very difficult to build up. (10 seconds per stack isnt very long at all.) I cant really build up an effective endless fervor stack and be sp effiecent. If people need heals then fine, but healing just for the sake of it is not worth the miniscule increase to light spell power.

    Ascendance still feels too shorth a duration for me. and if you activate astral vibrance while in this form, yes it doesnt cost sp, but it still ticks away, so as soon as ascendance ends your astral vibrance doesnt cost 1sp,2,3 etc more like getting hit for 30-50ish straight away.
    Would be better if going into Ascendance automatically had astral vibrance. so when the form ends it automatically stopped vibrance if you previously didnt have it activated. Saves those moments when your looking to see why your running out of sp!

    Small nitpik about astral vibrance on the whole: The enemy must be below 50%, an ally must be below 50%, you must be above 50% and both the healing and damage are capped, but not the spell point cost?

  17. #77
    Community Member LafoMamone's Avatar
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    Quote Originally Posted by Eladrin View Post
    The save for it is Will DC (10 + Character Level + Charisma Modifier) for half damage, not half Charisma modifier.
    Nivarch must have made a mistake, then. I'll let him know in his thread.

    Still, this is hardly a consolation. This ED has far too many abilities that depend on counter/cooldown/stack management as well as being terribly restrictive on the light/healing and outsider/undead front. All 3 Tier 6 abilites depend on laying stacks and watching timers to get something underwhelming and so easily expended. The lower tier abilities, on the other hand, have quite a handful of toggles, which on their own require attention as well.

    Overall, this ED is too much micromanagement for a relatively small return. It would greatly benefit from more passive abilities, as well as less light/healing fixation.

  18. #78
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    Quote Originally Posted by deahamlet View Post
    Do divine spells not suffer from the same fate as arcane spells, which a lot of them are hard capped for levels so it's hard to see how caster levels would actually work?
    I don't care too much about my mass cures doing a tiny bit more. But Spell Penetration is a caster level check!

    Quote Originally Posted by deahamlet View Post
    I can twist wisdom from this tree or the monk tree, btw.
    You can twist in 3...or pick up 6 from one epic destiny AND twist in 3 from another. Still 6 Wis behind.

    Not trying to defend Exalted Angel...it really only offers those 2 things for a divine caster, which sucks. But those 2 things are very important things. If, say, Magister offered generic casting level increases and casting stat increases, that would be awesome.

    Luckily I'm still a long way from final life on my Cleric, so I can hope they'll maybe someday come up with a decent PrE and Epic Destiny for divine casters besides MJOAR HJEALS.

  19. #79
    Community Member Sonofmoradin's Avatar
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    Huge issues coming up with Cleric Turn Undead charges and everything related to it like Randiant Servant aura Cleric capstone etc: They do not recharge, and it doesnt get fixed with relogging.
    Founder member of aLiclan

  20. #80
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    Quote Originally Posted by Pewf View Post
    After reading and reading over this epic destiny for my main. I would like to suggest the following. It seems very lack luster.

    Ascendance: Change this to 100 sp for a perm toggle. Perhaps change the sp cost of Astral Vibrance back to 1 sp/2 seconds if this seems to ''op''.
    Leap of Faith: Love that all Divines can fly now, love that FvS get 3 second quicker wings.
    Avenging Light: Like this. Cheap SLA.
    Astral Vibrance: Why does this have sp scaling? I guess having 50~ incoming healing every 2 seconds would seem op. If it wasn't for your allies having to be below 50% Hp... which usually no one likes to be. Unless Ascendance allows this to heal allies that are above 50%...
    Rebuke Foe: I like this, it's like a savant damage enhancement for Divines. Who doesn't like 25% (5 Stack) extra light/physical damage.
    Blood and Radiance: I like the concept and the game play changes, but it just feels weird. How do you manage to keep endless ardor up casting light spells without them being a mana drain?
    Be at Peace: It's a no-fail CC option I guess. Change the long cast time to something quicker, and maybe have it not break after hit. Something like PW: Stun, but with a somewhat longer stun time.

    Tier 2 and 5 options seem pretty empty, nothing really good.

    Reborn in Light: Seeing as this requires a stack of 100 and lasts for 2 minutes. I'd change it when using it alive to:

    Instant Heal, Immunity to Light Damage, +50% Incorpeality, +100 Light/Positive Spell Power, and -10% Spell Point Cost from all Positive/Light Spells.

    Are you encouraging players to die to get the added benefit of 1/5th spell cool downs, -50% spell costs, etc. It just seems very counter productive... I'd probably suicide a lot just for the added benefits tbh if it was just normal questing. I guess it is ''a nice emergency button''.

    What could you add?:
    More options to build the 100 stack outside of FvS/Cleric: Paladins taking this would be vastly penalized by not having a lot, if any light spells. I guess they could spam renewal and Avenging light... but that's about it, and they don't have a large sp pool...
    More Untyped Enhancements: You have Healing/Light covered, but adding impulse spell power shouldn't be too hard.
    More SLAs that aren't pigeon holed: No one likes to only have some abilities that only effect a small number of creatures in the game.
    More DC options: We heal, we cast, and we like to insta kills things sometimes. Why can't we get some more caster options in here?
    Overall best suggestions here. Add WIS as a modifier for SLA , most clerics and fvs are wis based. Angelic form should add Wis and make it permament just like pale master form.

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