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  1. #21
    The Hatchery thegreatfox's Avatar
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    Quote Originally Posted by Pewf View Post
    Be at Peace: I like it. It's a no-fail CC option I guess.
    Its actually pretty terrible. Last time I tried it out on the closed beta it has a very long cast time and you can't move at all while casting it or it will interrupt and go on cooldown anyway. The cooldown is longish, I am not sure how long but would guess 2-5 minutes, and the daze is broken by damage. So yes, it is a no fail CC option, but it only lasts until someone hits it, and seriously, how long do you think that is going to take?

    Now, I know of another ability that had that same long cast time that you could not move for and a dev said they would change it and allow movement (and maybe a shorter cast, I forget), so I would think that this one has changed as well and I have just not seen anything about it changing. Even so, how long do you think it will take for an overzealous melee to give your dazed mob a good whack?

  2. #22
    Community Member Pewf's Avatar
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    Quote Originally Posted by thegreatfox View Post
    Its actually pretty terrible. Last time I tried it out on the closed beta it has a very long cast time and you can't move at all while casting it or it will interrupt and go on cooldown anyway. The cooldown is longish, I am not sure how long but would guess 2-5 minutes, and the daze is broken by damage. So yes, it is a no fail CC option, but it only lasts until someone hits it, and seriously, how long do you think that is going to take?

    Now, I know of another ability that had that same long cast time that you could not move for and a dev said they would change it and allow movement (and maybe a shorter cast, I forget), so I would think that this one has changed as well and I have just not seen anything about it changing. Even so, how long do you think it will take for an overzealous melee to give your dazed mob a good whack?
    Yeah was relooking over it and considered if I have my archon up (which is 95% of the time), it could also break it if the target is damaged a slither of it's health. While I agree it does sound nice in theory, it's probably terrible in practice. I've edited my ''wish list'' to reflect this. Ty

    EDIT: Disregard this post lol. I'm horrible at remembering what the archon does exactly
    Last edited by Pewf; 06-07-2012 at 05:26 PM.
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  3. #23
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    Smite the wicked (required 8 - No prereq) (1 rank - 2 AP): (Active Cooldown: 15secs, 10SP) Melee smite. Gain twice your charisma bonus to your attack roll and damage bonus of (level x3) +7 against evil opponents. On hit: 50 light damage against undead and evil outsiders. On vorpal destroy undead or evil outsiders under 1000HP
    this needs shorter cooldown or at least +2 to crit multiplier and threat range - similar to exalted smite... move it to tier 5 if u want but make it useful for melees...

    Reborn in Light...(Active Cooldown: 30mins)
    ***?

    ascendance for 2 minutes with 5 minutes cooldown doesnt sound appealing either

    i would love to see some bonuses to hit and melee dmg in autogrants too since its hybrid (caster/smiter) destiny
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  4. #24
    Developer Eladrin's Avatar
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    Quote Originally Posted by Pewf View Post
    Yeah was relooking over it and considered if I have my archon up (which is 95% of the time), it could also break it if the target is damaged a slither of it's health. While I agree it does sound nice in theory, it's probably terrible in practice. I've edited my ''wish list'' to reflect this. Ty
    Lantern archons shouldn't break mez. They're very lawful.

  5. #25
    Community Member Pewf's Avatar
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    Quote Originally Posted by Eladrin View Post
    Lantern archons shouldn't break mez. They're very lawful.
    I see. This is very nice to know.
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  6. #26
    Community Member Malshier's Avatar
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    Kinda rough the angelic transformation has a timer
    Previously wasn't it a toggle? I agree with the suggestions and make it Pale Master-esque and make it cost 100sp to be a permanent state.

  7. #27
    Founder Matuse's Avatar
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    Yeah was relooking over it and considered if I have my archon up (which is 95% of the time), it could also break it if the target is damaged a slither of it's health.
    From the beginning, the archon has ignored things under CC abilities. Even when you don't want it to (for things that don't break on damage, like holds).
    Kobold sentient jewel still hate you.

  8. #28
    The Hatchery thegreatfox's Avatar
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    Quote Originally Posted by Malshier View Post
    Kinda rough the angelic transformation has a timer
    Previously wasn't it a toggle? I agree with the suggestions and make it Pale Master-esque and make it cost 100sp to be a permanent state.
    Agreed, I want to run around as a permanent lightbulb :P

    The new abilities they added are not even that great, certainly not enough to warrant a reduction from permanent to 2 minutes in duration. The radiant blast on vorpals becoming permanent might be a bit overpowered, but keeping the +2 wis and cha isn't all that overpowered right? We already get a +2 cha from the angelic presence, why not add another one? Shiradi champion adds a second favorable winds, fury adds another brawn, so this one should be fine too. But honestly I would rather see this in its old state than with the new abilities and 2 minute duration.

  9. #29
    Community Member Pewf's Avatar
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    Quote Originally Posted by Matuse View Post
    From the beginning, the archon has ignored things under CC abilities. Even when you don't want it to (for things that don't break on damage, like holds).
    Really? hmmm, strange. I could've swore that my archon broke fascinate a couple times... then again my memory is horrible and I haven't done a fvs life in quite some time. Thanks for the info.
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  10. #30
    Community Member artistx's Avatar
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    Quote Originally Posted by thegreatfox View Post
    Agreed, I want to run around as a permanent lightbulb :P

    The new abilities they added are not even that great, certainly not enough to warrant a reduction from permanent to 2 minutes in duration. The radiant blast on vorpals becoming permanent might be a bit overpowered, but keeping the +2 wis and cha isn't all that overpowered right? We already get a +2 cha from the angelic presence, why not add another one? Shiradi champion adds a second favorable winds, fury adds another brawn, so this one should be fine too. But honestly I would rather see this in its old state than with the new abilities and 2 minute duration.
    It should be a permanent toggle and the +4 to cha isnt a big deal when you consider pale masters getting +4 to con... more spellpoints for FVS and more turns for cleric... not broken at all... in fact why give us a bonus to cha if we can't shrine with it and keep the benifit?

  11. #31
    Community Member Rizzia's Avatar
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    When I first tried this in closed beta I had reservations (caused its fvs and paladin mashed together). Some abilities have been decreased as they were maybe "too good" (heal amp down from 5/10/15 to 3/6/9) why not just make them a higher tier and therefore un-twistable. But I persevered and capped it out (or close to it)

    The endless ardor/Righteous Fervor is kinda cool but also kinda tricky to manage while trying to heal a party and keep dots active/anything else (tho the archon contributing to ardor stack was nice, I can see this being removed). Also I saw no notable increase in spells between no stack-full stack.

    I didnt bother touching on the judgment abilities as their too narrow in their target choice. (I TR'd out of paladin for the same reason). Theres too many effects with "target undead or evil outsider" AND "under 1000 hps"..all well and good but when mobs have inflated hps its useless.

    Now the tier 5 passive stance now has a 2 min timer? Wait what?

    Apart from needing to level this for fate points, the only things my fvs will probably want are the heal amp, avenging light and one of the spell boosts. It'd suck to loose 5 caster lvls but other non fvs destinies look more appealing.

  12. #32
    Community Member Pewf's Avatar
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    Quote Originally Posted by Rizzia View Post
    (tho the archon contributing to ardor stack was nice, I can see this being removed).
    I actually hope they keep this, or allow some of the archon rays to count towards. I think it would be very interesting.

    Though I could see where you are coming from.
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  13. #33
    Community Member LafoMamone's Avatar
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    Quote Originally Posted by Rizzia View Post
    Apart from needing to level this for fate points, the only things my fvs will probably want are the heal amp, avenging light and one of the spell boosts. It'd suck to loose 5 caster lvls but other non fvs destinies look more appealing.
    Absolutely.

    This line is quite terrible for a caster FvS, and a great disappointment IMO. Going Shiradi/Sentinel for more damage mitigation beats it on almost every conceivable level.

  14. #34
    Community Member Atremus's Avatar
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    Leap of faith (the EA destiny one) just gives the animation, but you don't leap anywhere.

    The casting time on the light blast spell (forget the name right now) is way to long. By the time you cast, that mob is either dead already or across the map. With such a long casting time, this feature is pointless at best.
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  15. #35
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    I would also like to see Blessed Blades changed to giving the Aligned weapon trait, rather than just your own alignment. It doesn't give a damage bonus, so melees will often use an alignment-specific weapon, anyway. For a 4th level, non-twistable bonus, many characters will get little or nothing from it.

  16. #36
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    Quote Originally Posted by hiryuu42 View Post
    I would also like to see Blessed Blades changed to giving the Aligned weapon trait, rather than just your own alignment. It doesn't give a damage bonus, so melees will often use an alignment-specific weapon, anyway. For a 4th level, non-twistable bonus, many characters will get little or nothing from it.
    hmm so far its better to create true neutral character so i will disagree with you but u are right about damage missing.
    it would be nice if we get burst damage to melee/ranged attacks based on our alignment, for example both holy and axiomatic bursts when lawful good
    and yes bursts because it could stack with paladin weapons of good capstone
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  17. #37
    Community Member bloodnose13's Avatar
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    After seeing sigil effects from magister i think that it would be nice to use such effect in exalted angel too (or other healer like destiny if there will be any), for example a sigil that boosts heal amp on everyone in it, would be usefull for raid healing, drop such on group beating on boss or on tank for easier (more efficient) healing.
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  18. #38
    Community Member Lighti's Avatar
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    2 min duration on Ascendance sucks, it will just be something to click at a boss fight if you remember.

  19. #39
    Community Member Artagon's Avatar
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    Quote Originally Posted by Algulcz View Post
    Light spell->+endless ardor->+1 bonus to positive spellpower?
    Positive spell->+righteous fervor: +1 bonus to light spellpower?

    uhm, why? Wouldn't it make more sense to have it reversed(light spell->fervor->light spellpower|positive->ardor->positive spell power)?
    Is it to make divines cast more light based spells? Like crappy nimbus of light?
    It goes into how the devs see this build being played.. mixing up damage and healing. There was a similar mechanic to this in Warhammer Online I believe.. I can't remember which class it was.. but by keeping a good mix of damage and healing you could stay ramped up quite powerfully, but when you fell back to only doing one or the other, you lost that potential for greatness.

  20. #40
    Community Member BDS's Avatar
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    Perhaps this has been brought up but I have not seen it, what was the reasoning behind using Cha to calculate DC's on a Fvs based destiny? Seems odd to have DC's for wisdom for regular spells then change it for the epic destiny. Would be like taking Grandmaster of the Flowers and changing that destiny DC's to be based off of dex mod.
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