Page 1 of 4 1234 LastLast
Results 1 to 20 of 78
  1. #1
    Producer Tolero's Avatar
    Join Date
    Sep 2007
    Posts
    0

    Default Feedback: Legendary Dreadnought

    Use this thread to provide specific feedback about this Epic Destiny! General Epic Destiny feedback should be keep to the main Epic Destiny thread.

  2. #2
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    I think the Master's Blitz might be a bit much. Experienced groups will have everyone in the group crowd control (paralyzing, stun, etc) and "prep" (wounding, damage, level drain) except their best DPS dreadnought who will be the designated killer. By the end of the quest they will be killing everything with cleave/great cleave/supreme cleave if you are zerging it. +2500% damage on both hands? Why even let the cap get up that high? You could have the cap quite a bit lower and just reset the duration. It would still be a fantastic ability.

    I would probably just equalize the duration's and relative damage's of Master's Blitz and Unbridled Fury to equalize LD with FOTW (right now most people seem to think that LD is superior). For Unbridled Fury a +400% every 3 seconds is about every 6 attacks. So it is about a +66% damage boost to the main hand for 30 seconds only (vs Blitz which I believe affects both hands).

  3. #3
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Thick skinned and unmavable really need to be on seperate timer from haste/dmg/attack boosts. They just aren't ever available when needed unless you want to no use your good dps boosts which will not happen.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    513

    Default

    Activating epic destiny action boost first then applying human versatility damage resets timer to 20secs but cancels out turn the tide and just action point damage shows.

    however

    If I activate human vers then destiny action boost they stack and both show on separate timers. 1 being action boost turn the tide the other being action point damage.

    I can fraps it if it s not clear what I trying to say.
    ~~~ R E V E N A N T S ~~~
    Ayspam Life #27/27(Completionist Sorc), Aycare Life #10/10(Evoker FvS), Ayplink Life #22/22(Completionist to be decided), Aygo Life #14/14(Helvesbarian)

  5. #5
    Hero
    Join Date
    Nov 2009
    Posts
    4,487

    Default

    Quote Originally Posted by LeLoric View Post
    Thick skinned and unmavable really need to be on seperate timer from haste/dmg/attack boosts. They just aren't ever available when needed unless you want to no use your good dps boosts which will not happen.
    Yes, please put LD auto grant boosts on their own timer separate from Action Boost: Haste/Attack/Damage.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  6. #6
    The Hatchery jejeba86's Avatar
    Join Date
    Dec 2009
    Posts
    336

    Default

    Is it feasible to make Frenzied Berserker's granted Supreme Cleave to contribute less to Momentum Swing cooldown resetting? Like a 5% chance instead of 15%?

    I'm inclined to think that the changes made to Supreme Cleave were almost entirely based upon overpowered synergy with Epic ability, and that changes to basic and Great Cleave just followed the trend.

    Another option would be to remove Supreme Cleave chance of resetting the ability.

    All in all, just to remove the Supreme Cleave cooldown, as this is a Barbarian Class Signature Move, and of course it gives us players some emotion for spinning around just like old D2 barbarian whirlwind (at least for me).

    So, is it really your intention to not let Supreme Cleave have a zero cooldown, or this decision was entirely based on Momentum Swing?

    If it's just because of the synergy, can we get an election on what us players would prefer?

    Thank you!
    Quote Originally Posted by Feather_of_Sun View Post
    This is Dungeons and Dragons Online, not classical Greek mythology.
    Quote Originally Posted by MadFloyd View Post
    I am admin. I don't need HPs

  7. #7
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Quote Originally Posted by jejeba86 View Post
    Is it feasible to make Frenzied Berserker's granted Supreme Cleave to contribute less to Momentum Swing cooldown resetting? Like a 5% chance instead of 15%?

    I'm inclined to think that the changes made to Supreme Cleave were almost entirely based upon overpowered synergy with Epic ability, and that changes to basic and Great Cleave just followed the trend.

    Another option would be to remove Supreme Cleave chance of resetting the ability.

    All in all, just to remove the Supreme Cleave cooldown, as this is a Barbarian Class Signature Move, and of course it gives us players some emotion for spinning around just like old D2 barbarian whirlwind (at least for me).

    So, is it really your intention to not let Supreme Cleave have a zero cooldown, or this decision was entirely based on Momentum Swing?

    If it's just because of the synergy, can we get an election on what us players would prefer?

    Thank you!
    I dont think it has anything to do with momentum swing as in general between cleave greatcleave and lay waste you can already pretyt much reset it on demand.

    The supreme cleave change is due to the fact it can be used to speed up your rate of attack by firing it everytime you perform your first two attacks in the chain thereby missing the slower last two.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  8. #8
    Community Member
    Join Date
    Sep 2009
    Posts
    441

    Default

    Anyone here tested to see if you can have Fighter Haste and Legendary Dreadnought Damage boost at the same time? Also I take it LD Damage Boost does not stack with human and half elf versatility damage boost?

  9. #9
    Community Member Wraith_Sarevok's Avatar
    Join Date
    Jan 2010
    Posts
    499

    Default

    Quote Originally Posted by LeLoric View Post
    I dont think it has anything to do with momentum swing as in general between cleave greatcleave and lay waste you can already pretyt much reset it on demand.

    The supreme cleave change is due to the fact it can be used to speed up your rate of attack by firing it everytime you perform your first two attacks in the chain thereby missing the slower last two.
    So why don't they just reduce the animation speed of Supreme Cleave to match auto attacks? Or why not just make all the animations have the same attack speed?

    It doesn't seem that hard to do. It's just a matter of timing and visual playtesting. I've done similar programming in the Warcraft 3 Map Editor for crying out loud.

    But no, instead we get this unexplained nerf for no good reason.
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  10. #10
    Community Member
    Join Date
    Jan 2011
    Posts
    68

    Default

    Can someone explain anything thats good about this for a twf fighter without cleave or combat expertise?
    Seems like alot of the destiny for me is kinda meh and geared towards thf.
    ...maybe im missing something.
    The improved pa and sunder abilities sound nice, but i dont get whats up with tier 4.
    Do any of the 100 damage abilities in tier 4 work with khopesh?

    Far as masters blitz goes it says..
    For 10 seconds, you gain +50% dodge and deal +25% melee damage. Any time you kill an opponent while under the effects of Master's blitz, you gain an additional stack of melee damage bonus and restart duration.

    So does that mean if i cant kill something in under 10 seconds then i pretty much wasted the blitz?

  11. #11
    The Hatchery jejeba86's Avatar
    Join Date
    Dec 2009
    Posts
    336

    Default

    Quote Originally Posted by Melondrop View Post
    Can someone explain anything thats good about this for a twf fighter without cleave or combat expertise?
    All of this is better for twf:
    Quote Originally Posted by nivarch View Post
    Combat brute (required 20): (Passive) You gain +1[W] damage with melee weapons and deal +50% to helpless opponents while any action boost is active

    Improved power attack (min level: 20 - Feat prereq: Power attack) (1 rank - 2 AP): (Active Cooldown: 6secs) When PA is active you gain +0.5[W] with melee weapons
    Critical damage (min level: 20) (3 ranks - 1 AP): (Passive) +2 damage on critical hits (before multiplier)
    Volcano's edge (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack: On hit: 100 fire damage. On critical, target takes incineration damage. On Vorpal, target fire vulnerability increased by 100% for 10 seconds. Require kama, knife, sickle or sword
    Lightning Mace (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack attack: On hit: 100 electrical damage. On critical: gain 15% melee double strike for 6 seconds. On vorpal target elecrtical vulnerability increased by 100%. Requires a club, greatclub, mac, morningstar or quaterstaff.
    Anvil of thunder (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack attack: On Hit: 100 sonic damage. On critical: Target is dazed for 6 seconds. On Vorpal: Target is stunned for 6 seconds. Requires an axe, hammer or pick.
    Advancing blows (min level: 20) (1 rank - 2 AP): (Passive) On melee critical hit, you gain: +1 to hit and damage for 6 seconds. Stacks 5 times.
    Devastating critical (min level: 20) (1 rank - 2 AP): (Passive) +1 critical damage mulitplier on rolls of 19-20
    Pulverizer (min level: 20) (1 rank - 2 AP): (Passive) Increases critical threat range of bludgeoning weapons you equip by 1
    Headman's chop (min level: 20 - Prereq: Devastating critical 1)(1 rank - 2 AP): (Passive) When you have an axe equipped in your main hand, you gain an additional +1 Critical Damage Multiplier on rolls of 19-20.
    Quote Originally Posted by Melondrop View Post
    Do any of the 100 damage abilities in tier 4 work with khopesh?
    Volcano's Edge. Khopesh is a sword.

    Quote Originally Posted by Melondrop View Post
    Far as masters blitz goes it says..
    For 10 seconds, you gain +50% dodge and deal +25% melee damage. Any time you kill an opponent while under the effects of Master's blitz, you gain an additional stack of melee damage bonus and restart duration.

    So does that mean if i cant kill something in under 10 seconds then i pretty much wasted the blitz?
    Yes, it means. But now should be 15s. It's extremely powerfull when used under the right circumstances and strategies. Wanna know if it's worthy?

    Quote Originally Posted by LeLoric View Post
    I know its not gonna happen all that often but you get your stacks going on blitz high enough and have enough mobs to keep it going look out omg. Just ran full 50 stack for over 3 minutes in the red dragon challenge. Dragon himself dropped in about 10 swings still had half of my haste boost going.

    Almost 2k per regular non crit swing crits were over 8k.

    You start racking up enough stacks of this its crazy and as long as the mobs keep coming theres no ending it.
    Quote Originally Posted by Feather_of_Sun View Post
    This is Dungeons and Dragons Online, not classical Greek mythology.
    Quote Originally Posted by MadFloyd View Post
    I am admin. I don't need HPs

  12. #12
    Community Member Belfaze's Avatar
    Join Date
    Nov 2009
    Posts
    32

    Default

    Can we get clarification on this:

    Quote Originally Posted by nivarch View Post
    Legendary dreadnought

    Tier 4 (12 points required)
    Tactical genius (min level: 20 - Prereq: Combat expertise) (1 rank - 2 AP): (Active Cooldown: 5mins) Activate to clear cooldown of all tactical feats
    Volcano's edge (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack: On hit: 100 fire damage. On critical, target takes incineration damage. On Vorpal, target fire vulnerability increased by 100% for 10 seconds. Require kama, knife, sickle or sword
    Lightning Mace (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack attack: On hit: 100 electrical damage. On critical: gain 15% melee double strike for 6 seconds. On vorpal target elecrtical vulnerability increased by 100%. Requires a club, greatclub, mac, morningstar or quaterstaff.
    Anvil of thunder (min level: 20) (1 rank - 2 AP): (Active Cooldown: 12secs) Melee attack attack: On Hit: 100 sonic damage. On critical: Target is dazed for 6 seconds. On Vorpal: Target is stunned for 6 seconds. Requires an axe, hammer or pick.
    Volcanoes Edge "sword" covers all: long sword, short sword, bastard sword, khopesh, falchion, great sword, rapier, scimitar?

    Anvil of thunder "axe" covers all: dwarven axe, greataxe, battleaxe, handaxe?

    Also, do these effects proc on thrown weapons, ie: Dart (count as sword?), Throwing Axe, Throwing Hammer?

  13. #13
    Community Member Belfaze's Avatar
    Join Date
    Nov 2009
    Posts
    32

    Default

    Quote Originally Posted by maddong View Post
    I think the Master's Blitz might be a bit much. Experienced groups will have everyone in the group crowd control (paralyzing, stun, etc) and "prep" (wounding, damage, level drain) except their best DPS dreadnought who will be the designated killer. By the end of the quest they will be killing everything with cleave/great cleave/supreme cleave if you are zerging it. +2500% damage on both hands? Why even let the cap get up that high? You could have the cap quite a bit lower and just reset the duration. It would still be a fantastic ability.

    I would probably just equalize the duration's and relative damage's of Master's Blitz and Unbridled Fury to equalize LD with FOTW (right now most people seem to think that LD is superior). For Unbridled Fury a +400% every 3 seconds is about every 6 attacks. So it is about a +66% damage boost to the main hand for 30 seconds only (vs Blitz which I believe affects both hands).
    I agree with your first comment. Does it still only lose one stack every 15s? Wondering because if you do manage to get it up to 10 or so, you've got a whole 2 minutes to reach the next mob, which is easily done.

    The Master's Blitz is superior to Unbridled Fury, however in situations where you aren't soloing and have a team that does not communicate (poor teamwork) Fury is more beneficial, since you will have a hard time getting Blitz to stack up.

    Also the DPS increase of using Unbridled Fury is not neglible, especially when you factor in that every 3 seconds you are not only doing +400% (almost guaranteed crit) but are also knocking down any non-rednamed with no save.

    Cleaves
    Is there any way that we can reduce the number of cleave animation clickies? As a Barbarian taking this destiny and ofc going for the overwhelming critical feat with this ED I have 5 cleave effects. Then however throw in trip and sunder with the +6 to DC which are suddenly very effective (couldn't seem to trip any drow in King's forest during closed beta without the +6), and there are now 7 keys that I need to continuously spam. It's like someone with no talent playing the piano, simply run your finger from 1-7 to hit the hotbar short-cuts and then repeat. This is not fun and isn't very healthy for hardware either.

    Add the fact that now I have to find somewhere to fit in Damage boost, haste boost, Uncanny dodge, Frenzy, Death Frenzy and more on my hotbars/shortcuts. People complain that casters have it hard for hotbars, but I play a caster and their hotbars are much more situational and rarely ever do you need to continuously spam so many keys.
    Last edited by Belfaze; 06-08-2012 at 09:33 AM.

  14. #14
    Community Member destiny4405's Avatar
    Join Date
    May 2010
    Posts
    806

    Default

    Quote Originally Posted by Belfaze View Post
    Also, do these effects proc on thrown weapons, ie: Dart (count as sword?), Throwing Axe, Throwing Hammer?
    Melee attack: On hit: 100 fire damage. On critical, target takes incineration damage. On Vorpal, target fire vulnerability increased by 100% for 10 seconds. Require kama, knife, sickle or sword

    my guess would be no.
    Jesus saves. Everyone else rounds to nearest 5%.

    Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
    Bullet Fist Tony My rogue's build

  15. #15
    Community Member Vazok1's Avatar
    Join Date
    Sep 2009
    Posts
    264

    Default

    Quote Originally Posted by Belfaze View Post
    Also, do these effects proc on thrown weapons, ie: Dart (count as sword?), Throwing Axe, Throwing Hammer?
    They are all specifically stated as melee attacks so no ranged. Volcano's and the others are actually pretty powerful even without the incineration proc on crits. 4.67 extra damage a swing with a twf without resistances.
    42

  16. #16
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    I am pretty sure master's blitz is not working as intended right now. Instead of the ticker going down each time you dont get something within the time limit it stays at its current number showing 0:00 on the timer for the length of time it would normally take to go back to 0 ticks but it can no longer advance upwards.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  17. #17
    Hero, Mo Bro H'ro, & MB Super-H'ro ComicRelief's Avatar
    Join Date
    Aug 2010
    Posts
    921

    Default Too Many Tactic/Boost Related Items

    I am primarily a melee (fighter class, or sub-class) user. My only (so far) level 20+ toon is a 19 Ftr/1 Rog. I have purposefully chosen to be a "generalist", being capable of using many different types of weapons; I mostly have TWF builds. I do not have/use "Action Boost" enhancements; I do not (typically) use the various different fighter "tactics" (i.e. trip, sunder, etc.). I personally do not care to use a lot of 'clickies'.

    So, as I was looking over the different ED's during the closed beta, it is obvious that "Legendary Dreadnought" is the one ED that is geared towards the Fighter class. But it is my personal opinion that this ED has way too many "tactic" and/or "Action Boost" related items for one such as I. For example:

    There are 6 out of 26 (that's approx. 23%, nearly 1/4) items which require Combat Expertise (2), Power Attack (1), Cleave (2), or Improved Sunder (1). Since I have none of those, I am locked-out from being able to use them. Further, there are 12 "active" items (approx. 46% - nearly 1/2) plus another 2 "action boost enhancement" items, making 14 out of 26 (approx. 54%) items that are either "active" and/or "action boost" related.

    Additionally, in the first row of (5) possible enhancements, (1) requires Improved Sunder, (1) is a +2 DC to tactics, (1) is an additional action boost per rest, (1) is an action boost *BUT only if you haven't already taken it as an Heroic Enhancement* {and if I didn't want it as an heroic enhancement, what makes you think I would want it as an ED enhancement?}, and (1) is a stat boost. Similar situation on row two, except that I have to spend 4 EDAPs to be able to use them. But since only the Stat boost is really attractive to me, that (once again) means I must *waste* my limited EDAPs on something I don't want in order to get something I do want.

    Not to mention, there is NOTHING for a TWF or a THF build. None of the other Epic Destinies offer enhancements for TWF or THF either. {Why? There are so many TWF and THF builds out there, why not have EDs that cater to them?}

    Yes, there are a few (very few, IMO) good enhancements in this ED (like pluses to critical hits [passive], pluses if wielding "hammers", "maces", or "blades" in primary hand [all "active"], but nothing really "for me". Unfortunately, my only other ED choices are "Grandmaster of Flowers", tailored for Monks, and "Shadowdancer", tailored for Rogues.

    The Fighter is, arguably, the most versatile build - should it not have the most versatile ED? Or at least, 2 or 3 EDs 'tailored' for them? I think Legendary Dreadnought is OK - many will love it, but it is not for me. But then, neither is any of the other EDs, really. How about making two more Fighter EDs - one that tailors to TWF and another for THF? At the very least, I think there should be one for TWF.

    One possible idea could be borrowed from NWN/NWN2 (yes, yes, I know this is not NWN - doesn't mean we can't do a little comparison, from time-to-time) - they had a "Monkey Grip" (fighter) feat which allowed a fighter to wield a two-handed weapon with one hand (I do not recall if there were any penalties involved or not). Imagine a TWF build being able to dual-wield great swords/axes/clubs or mauls. Wouldn't that be an Epic Destiny worthy enhancement?

    {I think so - but what do I know?}
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  18. #18
    Community Member
    Join Date
    May 2012
    Posts
    64

    Default

    Not sure how serious you are but if you're looking for an auto attack epic destiny with only a few clickies go fury of the wild.

  19. #19
    Hero, Mo Bro H'ro, & MB Super-H'ro ComicRelief's Avatar
    Join Date
    Aug 2010
    Posts
    921

    Default

    Quote Originally Posted by KielbasaBeta View Post
    Not sure how serious you are but if you're looking for an auto attack epic destiny with only a few clickies go fury of the wild.
    Except as things stand right now, I cannot - the only three EDs available to me are Legendary Dreadnought, Grandmaster of Flowers, and Shadowdancer.

    And I'm not necessarily looking for an "auto-attack" ED, per se - I'm just saying that there doesn't seem to be any EDs tailored for a TWF (or THF, for that matter), like me.

    {But then, I am unique - just like everyone else.}
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  20. #20
    Community Member Jaid314's Avatar
    Join Date
    Jan 2010
    Posts
    4,785

    Default

    Quote Originally Posted by ComicRelief View Post
    Except as things stand right now, I cannot - the only three EDs available to me are Legendary Dreadnought, Grandmaster of Flowers, and Shadowdancer.

    And I'm not necessarily looking for an "auto-attack" ED, per se - I'm just saying that there doesn't seem to be any EDs tailored for a TWF (or THF, for that matter), like me.

    {But then, I am unique - just like everyone else.}
    unresearched opinion is unresearched.

    it will take you a bit longer to get to fury. i'll even agree that it's reasonable to be annoyed to have to go through other destinies first.

    but if you've actually invested any time or effort into this, you should know by now that you can in fact eventually pick up every single destiny to the highest tier you care to work for, regardless of class.

    in your case, it will probably involve starting with dreadnought (up to tier 4), switching to shiradi champion (up to tier 3), and then getting to enter fury of the wild at long last. annoying? yes. absolutely. impossible? not by a long shot.

    if you want to argue that you should be able to choose any destiny you want as your first destiny, fine. i'll agree to that. but if you're going to complain about something, maybe you should make sure that something is actually the situation first.

    edit: and if you want a TWF DPS PrE, take a look at shadowdancer. ignore all the utility stuff, you get +6d6 sneak attack damage per hand, evasion (while getting your capstone), a couple of attacks that give a bit of extra damage which you don't really need to use (although getting some charges is recommended, just to boost your dodge %)... throw in a few defensive/utilities clickies for good measure.

    you may not like every single ability in it, but if all you want is something good for TWF, without involving lots of clicking, then go shadowdancer (on a side note, i'm not entirely certain what exactly is so "anti-TWF" for dreadnought, but whatever).
    Last edited by Jaid314; 06-08-2012 at 03:31 PM.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload