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  1. #101
    The Hatchery jejeba86's Avatar
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    Quote Originally Posted by nibel View Post
    So, just trying to understand:

    If I have a level 20 fighter with capstone, or an opportunist Rogue (10%), wielding a T3 Epic Cutthroat Smallblade (6%) and a Epic Swashbuckler (6%), the intended total double strike chance is 22%. If the blade and the shield provide different bonuses, e.g. enhancement and competence

    There might be a chance, however, that both "6% doublestrike bonus" in both items are scripted as the same, and do not stack, putting the combination into the 16% doublestrike chance. Not chance, but dependent on type of bonus

    The same character dual-wielding T3 epic Cutthroat Smallblades would be surelly at 16% because it's not intended for the blades to stack with each other. Yep

    The same character, wielding a T1 epic Cutthroat Smallblade (3%) in conjunction with either a T3 smallblade or swashbuckler would surely have 19% doublestrike chance because the effects are different.If you are using two blades, only the highest one will apply. If you are using the blade and the shield, provided that they have different types of bonus, they will stack, independent of bonus quantity. If the blade and the shield have same bonus type, only the highest one will apply
    Answers in red.
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  2. #102
    Developer Vargouille's Avatar
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    Quote Originally Posted by Drwaz99 View Post
    Is this something that might/hopeully happen for Monday? Or is it more likely going to be pushed back too?
    This won't happen Monday, and can't be pushed back yet because it's not scheduled for Right Now or even Soon(tm).

    Quote Originally Posted by BruceTheHoon View Post
    Any ETA (patch 14.2, u15, u21, ...)?
    We don't have an ETA on the ETA yet!

  3. #103
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Vargouille View Post
    Yes, we'd like to update the character sheet to include a ton more information. Certainly everything mentioned so far and more. We pretty much completely agree with all of those comments.
    At least get them into the effects channel with the bonus type listed.
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  4. #104
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    Quote Originally Posted by Vargouille View Post
    This won't happen Monday, and can't be pushed back yet because it's not scheduled for Right Now or even Soon(tm).
    I see, still on the dry erase board..shucks.

  5. #105
    The Hatchery BruceTheHoon's Avatar
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    Quote Originally Posted by Vargouille View Post
    This won't happen Monday, and can't be pushed back yet because it's not scheduled for Right Now or even Soon(tm).



    We don't have an ETA on the ETA yet!
    I understand completely and I do sympathize.
    So, do You people prefer torches or pitchforks?

  6. #106
    Community Member macubrae's Avatar
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    Default Pitchfork please...

    Quote Originally Posted by BruceTheHoon View Post
    I understand completely and I do sympathize.
    So, do You people prefer torches or pitchforks?
    ...on a serious note, if they like the idea of adding to the character sheet, I'll wait.
    Every time mankind makes something new, improved and idiot-proof... nature comes out with a new idiot.

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  7. #107
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    Quote Originally Posted by Dingleburr View Post
    Not sure if this has been pointed out already, as I haven't studied the whole thread, but...

    I was initially thinking that this might be a good "healing battlecleric" destiny, with the melee focus and boost to turns to power radiant bursts & aura. However, I noticed that it lacks the +N caster level increases that Exalted Angel gets. I suspect that means that the EA destiny will result in better aura and burst healing than US will.

    That seems to be a break from the existing model, where healing power / capability is largely independent of how you hurt stuff (whether via melee or slinging light spells).
    I think I can answer your question on the lack of increased caster levels in this Epic Destiny. This is the Paladin/tank destiny. Since Paladins have mostly self buff spells but no offensive spells and Stalwart Defender have no spells at all, there is very little reason to increase the caster level to increase non-melee damage. Although I do think there should be something in this epic destiny to extend the length or reduce the cost of self buffs, there shouldn't really be anything that affects offensive spells in this epic destiny. Or at least that's my opinion.

    Now you have to remember that the Cleric (along with the Artificer and Druid) Epic Destiny hasn't be added yet. I suspect that those Epic Destinies (with a slight possiblity of other Desinties) will start rolling out over the next update or two. The Cleric Destiny might have more of a Battlecleric style, but truthful I think the Cleric destiny will be more offensive caster flavored so Exalted Angel will probably be closest you'll get to the Battlecleric that you're seeking.

  8. #108
    The Hatchery BruceTheHoon's Avatar
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    Quote Originally Posted by macubrae View Post
    ...on a serious note, if they like the idea of adding to the character sheet, I'll wait.
    They do like the idea. This was made clear by MadFloyd in the first days of closed beta (since rework of character sheet has also been one of the very first suggestions). I also had a strong suspicion, that the rework will not make it to the expansion, since there's been no words about it since then.
    I'm just surprised, that there's not even an ETA on the ETA.

  9. #109
    Community Member ShadowFlash's Avatar
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    Quote Originally Posted by oradafu View Post
    I think I can answer your question on the lack of increased caster levels in this Epic Destiny. This is the Paladin/tank destiny. Since Paladins have mostly self buff spells but no offensive spells and Stalwart Defender have no spells at all, there is very little reason to increase the caster level to increase non-melee damage. Although I do think there should be something in this epic destiny to extend the length or reduce the cost of self buffs, there shouldn't really be anything that affects offensive spells in this epic destiny. Or at least that's my opinion.

    Now you have to remember that the Cleric (along with the Artificer and Druid) Epic Destiny hasn't be added yet. I suspect that those Epic Destinies (with a slight possiblity of other Desinties) will start rolling out over the next update or two. The Cleric Destiny might have more of a Battlecleric style, but truthful I think the Cleric destiny will be more offensive caster flavored so Exalted Angel will probably be closest you'll get to the Battlecleric that you're seeking.
    Yep, I think EA is the way to go for my melee-cleric (especially with my high potential CHA). I also think twisting some of US will work quite well.

    Things my battle-cleric may find useful....
    Endless Turning (I'm very turn driven, so 84sec regen is nice)
    Fanaticism/Endless Smiting ( If I can twist them into EA, they'll compliment the Smite the wicked line )
    Healing Hands/Endless/Light the dark ( a lot of investment, but essentially gives an RS burst from a seperate pool )
    Annoint Weapon

    The only problem I see with battle-clerics is I'm already in micro-management clickie hell. 26 hot-keys right now (and I use everyone of them regularily)...with stack management added, and attack patterns including light SLA's and mini-heals to manage rebuke foe and excoriate, it may be a tad much to handle.

    I like the destiny, I just think it's better as a twist for a battle-cleric, especially as the CL+ from EA is worth more to a splashed cleric.

    ShadowFlash

  10. #110
    Community Member Seb's Avatar
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    Am I reading the Unbreakable stance correctly that it grants DR 10/Epic, meaning that Epic monsters bypass it?

    If so, isn't it kind of silly to have an Epic feat that is strictly less useful at Epic levels?
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  11. #111
    Developer Vargouille's Avatar
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    Quote Originally Posted by Seb View Post
    Am I reading the Unbreakable stance correctly that it grants DR 10/Epic, meaning that Epic monsters bypass it?
    No, because extremely few monsters break Epic DR, certainly not all monsters from level 20+.

    But that's probably a source of confusion, so that may change at some point just for clarity.

  12. #112
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    Quote Originally Posted by oradafu View Post
    I think I can answer your question on the lack of increased caster levels in this Epic Destiny. This is the Paladin/tank destiny. Since Paladins have mostly self buff spells but no offensive spells and Stalwart Defender have no spells at all, there is very little reason to increase the caster level to increase non-melee damage. Although I do think there should be something in this epic destiny to extend the length or reduce the cost of self buffs, there shouldn't really be anything that affects offensive spells in this epic destiny. Or at least that's my opinion.
    The concern I expressed was about turn-based healing (burst/aura), not offensive spells. There's no reason why this destiny couldn't include a specific boost to those.

    I agree that parts of this destiny work well as a twist, but it seems odd to me that a battlecleric would choose the offensive caster destiny and then twist in stuff from a melee destiny simply to complement healing. Mite as well do the same as a full boat offensive caster.

  13. #113
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by Vargouille View Post
    No, because extremely few monsters break Epic DR, certainly not all monsters from level 20+.

    But that's probably a source of confusion, so that may change at some point just for clarity.
    You are right, that doesn't make any sense to me at all. Epic monsters don't break epic DR? Then what does the 10/Epic really mean? What is Epic DR?

  14. #114
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    Quote Originally Posted by psteen1 View Post
    You are right, that doesn't make any sense to me at all. Epic monsters don't break epic DR? Then what does the 10/Epic really mean? What is Epic DR?
    Epic DR is only bypassed by monsters the devs choose.

    You have no way of knowing which monsters will break this DR. Its like magic/- in heroic levels. Completly arcane and secret without testing. These things need to be made more transparant. Hopefully the monster manual will help this.
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  15. #115
    Community Member Jaid314's Avatar
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    in pen and paper, DR X/epic was bypassed by +6 or better weapons. this doesn't appear to work in DDO, to my knowledge there is only 1 monster supposedly that bypasses DR X/epic on live, and i can't even remember what that monster is.

  16. #116
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Jaid314 View Post
    in pen and paper, DR X/epic was bypassed by +6 or better weapons. this doesn't appear to work in DDO, to my knowledge there is only 1 monster supposedly that bypasses DR X/epic on live, and i can't even remember what that monster is.
    Xy'zzy, the little hounds in HoX (both on all difficulties), Velah (on epic) and IIRC that is all.
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  17. #117
    Community Member B0ltdrag0n's Avatar
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    NM wrong forum Please delete
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  18. #118
    Community Member sweez's Avatar
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    Quote Originally Posted by sirgog View Post
    Xy'zzy, the little hounds in HoX (both on all difficulties), Velah (on epic) and IIRC that is all.
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  19. #119
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    Trying to get back on topic

    How do the Sentinel stances function in regards to "true" stances (ie. Combat expertise, resilience, defensive fighting) and "boost" stances (ie. StD and DoS defensive stances). Am I correct in assuming that all three can be active at the same time?

  20. #120
    Community Member orakio's Avatar
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    Quote Originally Posted by Scarious View Post
    Trying to get back on topic

    How do the Sentinel stances function in regards to "true" stances (ie. Combat expertise, resilience, defensive fighting) and "boost" stances (ie. StD and DoS defensive stances). Am I correct in assuming that all three can be active at the same time?
    Sentinel stances are treated as a seperate grouping and as such are only exclusive with eachother. Any of the stances can be used with both a SD/DoS stance and combat expertise/resilience/pa/etc.

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