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  1. #61
    Developer Vargouille's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Regarding Tier 6 of this destiny is there a reason why there is only two options -one being +1 charisma or +1 constitution? I would not mind a third option. The 20 second tier 6 is nice but only lasts so long. Just a thought that adding another ability would be nice. I have been doing some more thinking on this destiny and I am not sold on it for non paladin tanks - it seems like it could use a non healing or non smite ability at level 6 to put it over the hump.
    There were some intentional choices here to not put many things high in the tree so players could choose them earlier but still take them at tier 6. We'd rather frontload many of the options. Realistically, some of the tier 5 abilities could be tier 6 (possibly with some number changes, possibly not), but it's better to have the choices earlier. You aren't going to lack for choices when you are reach tier 6 options, it just might be something you've skipped until then.

    This isn't to say we'll never add anything to the top tier, but there's no immediate plans.

  2. #62
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Vargouille View Post
    There were some intentional choices here to not put many things high in the tree so players could choose them earlier but still take them at tier 6. We'd rather frontload many of the options. Realistically, some of the tier 5 abilities could be tier 6 (possibly with some number changes, possibly not), but it's better to have the choices earlier. You aren't going to lack for choices when you are reach tier 6 options, it just might be something you've skipped until then.

    This isn't to say we'll never add anything to the top tier, but there's no immediate plans.
    Fair enough but I still think some sort of non twistable ability in one of higher tiers is missing. This ability could be added to one of the other existing abilities like Hardened or Ward against Evil or etc or just be a new ability. I do not think it should be about hate, self healing, smiting, or dps, but rather something else which would have to do with defense.

    I am at a loss as to what exactly it should be perhaps something like where if you are hit by one targetted opponent your dr or ac or etc vs. that one opponent goes up and this ability stacks three times, but if you are not hit by this opponent over a certain time frame your dr or healing amp or ac or hit points or etc. goes iterratively down until you are at your base stats/level.
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  3. #63
    Community Member Cyr's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Fair enough but I still think some sort of non twistable ability in one of higher tiers is missing. This ability could be added to one of the other existing abilities like Hardened or Ward against Evil or etc or just be a new ability. I do not think it should be about hate, self healing, smiting, or dps, but rather something else which would have to do with defense.

    I am at a loss as to what exactly it should be perhaps something like where if you are hit by one targetted opponent your dr or ac or etc vs. that one opponent goes up and this ability stacks three times, but if you are not hit by this opponent over a certain time frame your dr or healing amp or ac or hit points or etc. goes iterratively down until you are at your base stats/level.
    Possible suggestion...

    Focused Defense - Tier 6 Unyielding Sentinal 2 AP - You gain +5% AC, 20 PPR, +5% dodge against an enemy you have currently targetted. Additionally, any guards you wear have a 25% greater chance of triggering against the targetted mob. Guards for these purposes include any effect which triggers upon you being hit or being attacked.
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  4. #64
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    Quote Originally Posted by Cyr View Post
    Possible suggestion...

    Focused Defense - Tier 6 Unyielding Sentinal 2 AP - You gain +5% AC, 20 PPR, +5% dodge against an enemy you have currently targetted. Additionally, any guards you wear have a 25% greater chance of triggering against the targetted mob. Guards for these purposes include any effect which triggers upon you being hit or being attacked.
    /signed it just need some thing to say yeah this is teir 6 the top. please concider adding something along these line as the top of this.

  5. #65
    The Hatchery psteen1's Avatar
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    New tier 6 ability... Supreme Mastery Shield Bashing... Every attack gains a 100% chance to proc a shield bash for 30 seconds. Enemies who are shield bashed must make a (reasonable number here) fortitude save or be knocked down. If they save against this must make (somewhat higher number) fortitude save or be dazed for 5 seconds.



    Kinda just kidding, but I do think a shield bashing ability would be a fun thing to have. Shield bashing is entirely ineffective in the game right now, but I still think it is a fun thing to do!

    edit: watching the animation for this would be... uh... rather amusing.
    Last edited by psteen1; 06-14-2012 at 04:25 PM.

  6. #66
    Community Member destiny4405's Avatar
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    any chance that Bane of undeath and Fanaticism could loose their ties to sentinel stance, so that others could twist them?
    Jesus saves. Everyone else rounds to nearest 5%.

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  7. #67
    Developer Vargouille's Avatar
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    Quote Originally Posted by destiny4405 View Post
    any chance that Bane of undeath and Fanaticism could loose their ties to sentinel stance, so that others could twist them?
    It's not likely. In this case this isn't to prevent twisting per se, but it is to prevent any weapon you equip from simultaneously gaining Pure Good True Law Holy weapon of Undead Bane (in addition to whatever the weapon actually is, Mineral 2 or whatnot).

  8. #68
    Community Member Shade's Avatar
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    Quote Originally Posted by Vargouille View Post
    It's not likely. In this case this isn't to prevent twisting per se, but it is to prevent any weapon you equip from simultaneously gaining Pure Good True Law Holy weapon of Undead Bane (in addition to whatever the weapon actually is, Mineral 2 or whatnot).
    You talk as if that would be too powerful.. Yet you can twist other things that are vastly superior to that for dps, so I wouldnt even recommend it to anyone even if you could.

  9. #69
    Community Member nivarch's Avatar
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    Quote Originally Posted by Shade View Post
    You talk as if that would be too powerful.. Yet you can twist other things that are vastly superior to that for dps, so I wouldnt even recommend it to anyone even if you could.
    agreed.

    It's powerful, but undead bane is clearly situational, and all the others result in a 14 damage per hit for a total of 3 twist slots or 6AP.
    Of course it helps by passing DR which make it better than just 14 damage, but it's still not that much considering it requires all your twist slot or 1/4th of your AP.

    Also since you don't want people to swap enhancement inside a destiny constantly, making some enhancement mutually exculsives (you can't be in both stance at once) is weird: it locks someone into the stance he chose when specializing instead of encouraging to switch stance depending on the situation.

  10. #70
    Community Member B0ltdrag0n's Avatar
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    Agreed the costs should at least be lowered if you don't want them twisted and wish to link them to specific stances.
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  11. #71
    Hero
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    The new icons are cool.

    The description for Legendary Shield Mastery in the ED UI does not provide Doublestrike % info. However, the LSM buff tooltip does show 9% Doublestrike (for rank 3).

    Anointed Weapon and Purified Weapon are fixed with regards to shields.

    Also noted the +1 Intimidate per level of US (including level 0), and +2 Attack with the Stand Against the Tide and Steadfast auto grants. Can you confirm they are supposed to stack with one another?

    Thank you Vargouille!
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  12. #72
    Developer Vargouille's Avatar
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    Quote Originally Posted by Carpone View Post
    The description for Legendary Shield Mastery in the ED UI does not provide Doublestrike % info. However, the LSM buff tooltip does show 9% Doublestrike (for rank 3).
    Thanks for this note, we'll get this fixed.

    Also noted the +1 Intimidate per level of US (including level 0), and +2 Attack with the Stand Against the Tide and Steadfast auto grants. Can you confirm they are supposed to stack with one another?
    These are intended to stack for a total of +4.

  13. #73
    Community Member Shade's Avatar
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    Quote Originally Posted by Vargouille View Post
    Thanks for this note, we'll get this fixed.
    By fixed I hope you mean
    "Remove all the superflous buff icons from the destiny for permanent effects, as they dont belong there, they are not buffs."

  14. #74
    Community Member sephiroth1084's Avatar
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    I'm not liking Bane of Undeath, Fanaticism, Purify Weapon and Anoint Weapon being tied to specific stances. The stances are already dependent on circumstances when determining which you want to be using without also tying 3 enhancements to them.

    I'd rather see these enhancements grant their bonuses all the time, and then have an additional boost if you're in the associated stance (if you want to keep that function). A character can plan around having +1d6 Good damage all the time, but planning around the stance becomes rather annoying--you may have situations where you want the damage, or the ability to bypass DR, but want the bonuses from another stance. As it stands, big chunks of the auto-grants are exclusive to each other without more of the destiny being tied up in the same.

    Maybe have Bane add +2d6+2, Fanaticism add +1d6, Purify add +1d6 and Anoint add +2d6, but have them gain the Greater Bane or Burst ability if you're in a particular stance?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  15. #75
    Community Member sephiroth1084's Avatar
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    Also want to reiterate that I think US could stand to gain 1-3 auras that either extend benefits of the destiny to their party members or improve the existing paladin auras. I go into greater detail in the first reply to this thread.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  16. #76
    Community Member Lighti's Avatar
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    How are Doublestrike %s going to stack?

    For Instance: 10% fighter capstone, 6% Doublestrike Item, 8% Improved Shield mastery, 9% Legendary Shield Mastery.

    Will it be

    100 + (10 + 6 + 8 + 9) = 133%

    Or

    ((((100% + 10%) + 6%) + 8%) + 9%) = 137.2%

  17. #77
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by Lighti View Post
    How are Doublestrike %s going to stack?

    For Instance: 10% fighter capstone, 6% Doublestrike Item, 8% Improved Shield mastery, 9% Legendary Shield Mastery.

    Will it be

    100 + (10 + 6 + 8 + 9) = 133%

    Or

    ((((100% + 10%) + 6%) + 8%) + 9%) = 137.2%
    good luck in ever getting a dev to comment how doublestrike stacks. They never have in the past. I think they expect us to figure it out.

    basically, past testing has showed that each bonus proc's independently of each other. In theory you could have a quadruple strike if you have 4 different doublestrike bonuses, though the chance of this would be extremely low.

  18. #78
    Developer Vargouille's Avatar
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    Doublestrike is single value, and mathematically works much like Strength, or the new Dodge. You can have various types of bonuses applying to doublestrike, similar to various types of bonuses to Strength: Competence, Morale, etc. Bonuses of the same type don't stack. Untyped bonuses generally stack (unless by some wild crazy chance the bonus really is typed and there's a bug in the text).

    Doublestrike isn't like effects such as Flaming or Holy Burst, and can't trigger multiple times. It should be impossible to get Triplestrikes (or more!)... yet.

  19. #79
    The Hatchery psteen1's Avatar
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    Quote Originally Posted by Vargouille View Post
    Doublestrike is single value, and mathematically works much like Strength, or the new Dodge. You can have various types of bonuses applying to doublestrike, similar to various types of bonuses to Strength: Competence, Morale, etc. Bonuses of the same type don't stack. Untyped bonuses generally stack (unless by some wild crazy chance the bonus really is typed and there's a bug in the text).

    Doublestrike isn't like effects such as Flaming or Holy Burst, and can't trigger multiple times. It should be impossible to get Triplestrikes (or more!)... yet.
    What if they are the same amount (i.e. 3%) and are untyped?

    Sorry for the derail. The community as a whole is confused as to doublestrike stacking and perhaps a different post would be a better place for comments on it. I think the players who are into this mechanic would appreciate it.

  20. #80
    Founder Stanley_Nicholas's Avatar
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    Total amount of doublestrike needs to be plainly listed in the character sheet somewhere.
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