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Thread: Arcane Fighter?

  1. #1
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    Default Arcane Fighter?

    I have been putting a lot of thought into an arcane magic styled fighter (with light or medium armor, and maybe a light shield) And thought the best way to do it is like a paladin. Just that it will have arcane spells instead of divine. But I have also given other thought to it. A sort of "way to make it special". I came up with the idea of having a weapon enchantment/defensive/protective spells with maybe magic missile being the kind of damage spells you get (small single target damage spells). This way you can give the calss lvls 1-4 or 1-5 arcane spells but restrict what spells are available to them, or even making them have their own line of spells like the artificer for enchanting their weapons. This is just a class idea. But just wondering how people would like it. Pretty much it'd be like a fighter that has some magical resistance or magical ability for certain purposes that wouldn't break the games difficulty. So, what are your thoughts on this. Good or bad, or maybe you have something to add to it or maybe you thought up your own way for making this sort of class. And before you say the artificer already fills this role. I am talking about a class with no specialist abilites like disabling traps. So it is not like an artificer. But it would have better health as more of a "Melee" styled class.

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    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by crossfirex View Post
    I have been putting a lot of thought into an arcane magic styled fighter (with light or medium armor, and maybe a light shield) And thought the best way to do it is like a paladin. Just that it will have arcane spells instead of divine. But I have also given other thought to it. A sort of "way to make it special". I came up with the idea of having a weapon enchantment/defensive/protective spells with maybe magic missile being the kind of damage spells you get (small single target damage spells). This way you can give the calss lvls 1-4 or 1-5 arcane spells but restrict what spells are available to them, or even making them have their own line of spells like the artificer for enchanting their weapons. This is just a class idea. But just wondering how people would like it. Pretty much it'd be like a fighter that has some magical resistance or magical ability for certain purposes that wouldn't break the games difficulty. So, what are your thoughts on this. Good or bad, or maybe you have something to add to it or maybe you thought up your own way for making this sort of class. And before you say the artificer already fills this role. I am talking about a class with no specialist abilites like disabling traps. So it is not like an artificer. But it would have better health as more of a "Melee" styled class.
    Thats what Multiclassing is for, thats also why theres twillight mithral plate in the game. Thats also why theres even enchancements to lower arcance spell failure.

    Keep in mind that in order to do this right and not get made fun of buy the leetist players you should either invest heavily in past lives (ftr, sorc, wiz, fvs, monk) and just not make this character.

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    Community Member Hordo's Avatar
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    Been trying to figure out one that didn't suck since the level cap was 10 and we got pwned the on level 7 toons in CO6 the first time we entered there.
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    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by Hordo View Post
    Been trying to figure out one that didn't suck since the level cap was 10 and we got pwned the on level 7 toons in CO6 the first time we entered there.
    12 wiz/8 ftr Wraith form kensai using bastard sword and a shield (light and Dark)and and twillight mithral plate. MAxed intim and turtle up in your firewall/ice storm. ASF should be about 5% if you max the elven arcane fluidity? I think thats the name.

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    Or better yet, go full out 20 in a melee class that suits you and just pick up the draconic incarnation destiny, you'll get some spells to toy with and won't be totally gimp/have a chance to ungimp yourself more quickly.

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    I am not quite sure you understood me. I know fighter/spellcaster is a fail in this game most of the time. However, I was asking what would you think if they implemented something as it's own class into the game. Just as speculation. Not trying to say I am gonna make one xD

    Pretty much asking your thoughts of how they could make a class like this work in DDO. And my best idea was if they did it like a paladin except for arcane/int/cha style instead of wis/divine. And again, this is just speculation towards IF they implemented it as it's own class.

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    That would be warlock or warmage from PnP. And I don't see them implementing either of those for this game anytime soon.

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    Community Member Indoran's Avatar
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    12 sorc / 6 paladin / 2 monk

    requires lots of gear but viable
    Khyber: Pinel / Laerak / Sibeli / Kaeral / Gilmara - Crafter

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    What about a Human Pale Master?

    18 STR at Lvl 1, Great Sword Proficiency (earliest you can get a Greatsword is Lvl 2, IIRC)
    CHA, WIS are dump stats, Int just high enough to cast. All Level-up attribute Points in STR.
    Later use the forms and summon minions. Longsword (Bastard Sword) & Tower Shield if you
    need more AC.

    If you don't care that every third spell fizzles, use a Full Plate, else Bracers of Armor.

    [ Edit ]
    Something like this: Fig 1/Wiz X - First Level Fighter, Pale Master at Char Level 7.
    Good HPs with Toughness enhancements & Feats, Attack Bonus would also be good enough.
    At Lvl 7 Shroud of the Zombie, Summon Skeleton Knight, Summon Skeleton Archer (with
    Augment Summoning). Wizard buffing spells will also help. The summons make up for the
    lesser attacks per round compared to a Fighter.
    Last edited by bleakstare; 06-06-2012 at 05:36 PM.

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    This game isn't really friendly to caster multiclassing. There are very few ways to raise your caster level except for a few rare items. You see, if it were possible, though a feat like Practiced Spellcaster, or through a prestige class like Eldritch Knight, to raise your caster level, combined melee/caster would be alot more practical.

    Unlike Spell Focus feats and items, a feat or item that raises *caster* level increases not only the spell DC, but increases the duration (in the case of buffs), the damage (in the case of damaging spells) and makes the spell harder to resist (in terms of DC and Spell Resistance). However, with the number of spells that have a caster level cap for damage, such a feat wouldn't be that practical for a "pure" caster, since it wouldn't give them any additional benefits at level cap unless they'd multiclassed.

    On another note, the best classes for doing a caster/melee would probably be bard and artificer, with some levels in a melee class, in my opinion.
    Last edited by HatsuharuZ; 06-06-2012 at 04:21 PM.

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    Quote Originally Posted by Teraz View Post
    That would be warlock or warmage from PnP. And I don't see them implementing either of those for this game anytime soon.
    nope it would be the Prestige Class Spellsword, gets Arcane spellfailure boni so he can wear Armor.
    Casts his spells through his sword, so he attacks and casts the same time.
    Gets Cleric like BAB and Hp if i remember correct.

    Also had some nice variants of spells and was easy to get to high AC at least in pnp.
    max Spell lvl was lvl 6 or 7

    Was nice to play but not very Strong, only big gain was that it didnt suck to play lowlvl like Wiz in pnp


    Aaaaand i really wonder why they didnt deliver it for DDO, cause it seems hundreds of players want to play it ^^

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    Wizard 12 (PM for undead form) or sorcerer 12 (Sav for bonus caster levels) can both work better than a lot of players think mixed with fighter, rogue, monk, or sometimes paladin levels.

    I think the better option is to go for one of the already existing hybrid casting classes. Clerics and FvS's both carry more melee ability with a lot of buffs and caster potential later on, artificers are more like ranged artillery, and bards built for melee can still have some strong CC and healing abilities.

    Deciding what a person wants out of the caster part of the class and go from there. Between multiclassing / splashing options, divine casters, and arcane specialists there are plenty of options for a caster / melee style character without needing to add another option to the mix.

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    Community Member Phidius's Avatar
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    Quote Originally Posted by Daemoneyes View Post
    nope it would be the Prestige Class Spellsword, gets Arcane spellfailure boni so he can wear Armor.
    Casts his spells through his sword, so he attacks and casts the same time.
    Gets Cleric like BAB and Hp if i remember correct.

    Also had some nice variants of spells and was easy to get to high AC at least in pnp.
    max Spell lvl was lvl 6 or 7

    Was nice to play but not very Strong, only big gain was that it didnt suck to play lowlvl like Wiz in pnp


    Aaaaand i really wonder why they didnt deliver it for DDO, cause it seems hundreds of players want to play it ^^
    I like the Duskblade myself.

    Op, I think the best you can hope for is that they make this kind of play more realistic with the Enhancement reset.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

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    Community Member voodoogroves's Avatar
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    Or, roll a melee Artificer.
    Ghallanda - now with fewer alts and more ghostbane

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    Hero Aashrym's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Or, roll a melee Artificer.
    Or this.
    But I didn't care much for mine when I tried it. Personal taste and stuff.

  17. #17
    Community Member Brennie's Avatar
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    Quote Originally Posted by crossfirex View Post
    I am not quite sure you understood me. I know fighter/spellcaster is a fail in this game most of the time. However, I was asking what would you think if they implemented something as it's own class into the game. Just as speculation. Not trying to say I am gonna make one xD

    (...)
    I think a lot of the confusion here is because this is posted in General, rather than the suggestions forum

    Quote Originally Posted by Phidius View Post
    I like the Duskblade myself.

    Op, I think the best you can hope for is that they make this kind of play more realistic with the Enhancement reset.
    I. Love. Duskblades!

    That said, I don't think Duskblade is "Core" or well known enough to ever see its way into DDO. However, mechanically i think it woudl be downright awesome, since Paladin abilities have already laid the groundwork. Its ability to channel spells through weapon attacks would probably mimic Paladin Smites/Divine Sacrifices very similarly (Although having a full hotbar full of attack-to-cast spells might be a lot harder to juggle than just 2 abilities).

    Concerns i have
    about the Duskblade are a) It would feel like a non-self healing Arcane paladin. And we all know how overpowered paladins are *cough* >_>, b) A lot of the duskblades spells and abilities would be rather underpowered in todays DDO (Adding 5d6 electric damage on a single swing of a sword for SP cost seems like horrible balance compared to the ability to give a 5-20 minute +1d6 electric damage from a single arti buff). Obvious the class and its spells could be tweaked to be less on the "horribly underpowered" side of things., and c) Duskblade gained a lot of its awesome from mechanics introduced in the Players Manual 2, such as "Swift" spells. Since swift spells (and other PHB2 goodies) don't exist in DDO, translating Duskblade "awesome" might be difficult. And even so, being able to spam 4 setup spells in 2 seconds just to launch one powerful attack sounds less fun than trying to set up multiple monk finishers.

    All that aside - Turbine, if you can shoehorn Duskblades into the game in any kind of balanced way, I will love you forever (pay no attention to my join date that points out I've been with this game for 6 years already, so my loyalty is probably already been won by now... shhh!)

  18. #18
    Community Member Delssar's Avatar
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    We should ask for a mage fighter class

    AND



    WAIT FOR IT



    THE PRESTIGES ARE


    Duskblade
    Spellsword
    and
    Eldritch Knight

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    Quote Originally Posted by Delssar View Post
    We should ask for a mage fighter class

    AND



    WAIT FOR IT



    THE PRESTIGES ARE


    Duskblade
    Spellsword
    and
    Eldritch Knight
    This is more on topic with what I was after. However, I was asking what feats and/or abilities/spells, would you give him, IF you were asked to design his class. And I meant, NOT using the currently existing classes. This is one entirely of his own class. Like an artificer, but not a rogue, more fighter style, not disable traps and summon a defender, but use arcane spells and melee in combination somehow.

    Possibly a pre-existant D&D class like duskblade. But I'd rather stick to the imagination of whatever someone can think up on their own.

    My build would be:

    Str/dex a main stat 15-18, con 12-14 (and health scaled more fighter-like), cha/int based DC, int/cha 15- to get up to 5th level spells (5th being the max so they aren't so overpowered).

    Feats:
    All simple weapons, up to medium armor, an arcane spell failure reduction for medium armor as a class enhancement, longsword, scimitar, and a few select other martial weapons but not all,. Or even no spell failure at all, like an artificer. No healing, but instead elemental protection spells (which I suppose arcane already gives those from 1-5 lvl spells), or have them have their own spells much like an artificer with their damage reduction or buff spells. Or have it so they have elemental weapon enchantments that give like +1d3 damage of said element per caster level, and let it go up to 3-4 levels. So it'd be like longsword 1d8 slash+4d3 fire.

    Or like an artificer, just have them like a normal fighter (a small bit different of course) but have them use some class-base item that offers some sort of spell or even a spell resistance like DR vs magic say... 2DR/level ending up at 40DR by level 20 which can help quite a bit. Much like BG2 and it's mage killer fighter class getting magic resistance.
    Last edited by crossfirex; 06-10-2012 at 10:13 PM.

  20. #20
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Delssar View Post
    We should ask for a mage fighter class

    AND



    WAIT FOR IT



    THE PRESTIGES ARE


    Duskblade
    Spellsword
    and
    Eldritch Knight
    Now this is an idea I like.

    As long as none of them become horribly Under or Overpowered of course.

    Perhaps they could work them in though as Multiclass Prestiges

    4 Fighter or Paladin / 4 Wiz or Sorc = Tier 1
    8/8 = Tier 2
    No Tier 3 for obvious reasons BUT a really nice Capstone for those who do go 10/10

    Then the devs could consider other Multiclass possibilites:

    Fighter/Cleric {Dwarven Champion}
    Wiz/Rogue {Prestidigitator}
    Rogue/Fighter {Swashbuckler}

  21. 06-11-2012, 12:31 AM


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