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  1. #21
    Community Member Such755's Avatar
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    Jun 2011
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    Default

    Wizard.
    Just go wizard first, I've made the mistake of making my first ever caster a Sorcerer, I had no experience at all with the spells and I was very annoyed to switch them as often as possible. Also used drgons blood twice.

    Wizards are as easy to level as sorcerers and you get to experience just every spell you want as often as you want for free. Plus if you still want to make a sorcerer, TRing into one from a wizard is a huge advantage, you get +2 spell penetratin and a feat that gives +1 to all your spell DC.

    My second life of this toon was a wizard, I then realized it should've been the first. Don't make that same mistake.
    Making another sorc after having the wizard experience, now I know all the spells and waht they do and I don't need to even think before choosing my spells. I know what spells I'll use before I even make the guy.

    Max int, the rest into con. Either human pale master or WF arch mage. Both self heal awesomely, don't bother trying to figure which one self heals better, there's no real answer for that.

  2. #22
    Community Member whereispowderedsilve's Avatar
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    Jun 2010
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    1,167

    Default For reference enhancements need tweaking a lot.

    For reference enhancements need tweaking a lot.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    third test build
    Level 20 True Neutral Half-Elf Male
    (20 Sorcerer) 
    Hit Points: 242
    Spell Points: 2101 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 5
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             11                 11                   11
    Dexterity             8                  8                    8
    Constitution         17                 19                   20
    Intelligence          8                 10                   10
    Wisdom                8                  8                    8
    Charisma             18                 25                   28
    
    Tomes Used
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 4                  9                    9
    Concentration         5                 26                   26
    Diplomacy             4                  9                    9
    Disable Device       n/a                n/a                   n/a
    Haggle                4                  9                    9
    Heal                 -1                 -1                   -1
    Hide                 -1                 -1                   -1
    Intimidate            4                  9                   13
    Jump                  0                  0                    0
    Listen               -1                 -1                   -1
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                 -1                 -1                   -1
    Swim                  0                  0                    0
    Tumble               n/a               n/a                   n/a
    Use Magic Device      5                 16.5                 16.5
    
    Level 1 (Sorcerer)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Favored Soul
    Feat: (Selected) Toughness
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Enhancement: Storm Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Spell (1): Burning Hands
    Enhancement: Human Improved Recovery I
    Enhancement: Charged Spellcasting I
    Enhancement: Combustive Spellcasting I
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    Spell (1): Acid Spray
    Enhancement: Racial Toughness I
    Enhancement: Deadly Shocks I
    Enhancement: Storm Manipulation II
    Enhancement: Flame Manipulation II
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Spell (2): Scorching Ray
    Enhancement: Deadly Flame I
    Enhancement: Sorcerer Charisma I
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Spell (2): Web
    Enhancement: Human Adaptability Constitution I
    Enhancement: Charged Spellcasting II
    Enhancement: Combustive Spellcasting II
    Enhancement: Storm Manipulation III
    Enhancement: Flame Manipulation III
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Spell
    Spell (3): Lightning Bolt
    Enhancement: Improved Favored Soul Dilettante I
    Enhancement: Racial Toughness II
    Enhancement: Deadly Shocks II
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Spell (2): Blur
    Spell (3): Haste
    Enhancement: Deadly Flame II
    Enhancement: Storm Manipulation IV
    Enhancement: Flame Manipulation IV
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    Enhancement: Charged Spellcasting III
    Enhancement: Combustive Spellcasting III
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Resist Energy
    Spell (3): Fireball
    Spell (4): Dimension Door
    Enhancement: Sorcerer Fire Savant I
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Eladar's Electric Surge
    Enhancement: Improved Favored Soul Dilettante II
    Enhancement: Deadly Shocks III
    Enhancement: Deadly Flame III
    Enhancement: Flame Manipulation V
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Displacement
    Spell (4): Force Missiles
    Spell (5): Ball Lightning
    Enhancement: Charged Spellcasting IV
    Enhancement: Combustive Spellcasting IV
    Enhancement: Storm Manipulation V
    Enhancement: Flame Manipulation VI
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (6): Chain Lightning
    Enhancement: Sorcerer Charisma II
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Acid Rain
    Spell (5): Prismatic Ray
    Spell (6): Necrotic Ray
    Enhancement: Deadly Shocks IV
    Enhancement: Deadly Flame IV
    Enhancement: Storm Manipulation VI
    Enhancement: Flame Manipulation VII
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Delayed Blast Fireball
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Charged Spellcasting V
    Enhancement: Combustive Spellcasting V
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Evocation
    Spell (6): Greater Heroism
    Spell (7): Otto's Sphere of Dancing
    Spell (5): Cyclonic Blast
    Enhancement: Sorcerer Fire Savant II
    Enhancement: Deadly Shocks V
    Enhancement: Deadly Flame V
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Power Word: Stun
    Enhancement: Storm Manipulation VII
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Prismatic Spray
    Spell (8): Greater Shout
    Enhancement: Charged Spellcasting VI
    Enhancement: Combustive Spellcasting VI
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Evocation
    Spell (9): Power Word: Kill
    Enhancement: Improved Favored Soul Dilettante III
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    Spell (9): Wail of the Banshee
    Enhancement: Deadly Flame VI
    Enhancement: Sorcerer Charisma III
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Meteor Swarm
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Deadly Shocks VI
    Enhancement: Sorcerer Wand and Scroll Mastery I
    Ok much better build went human got the enhancements nailed down to how I want them exactly & the spell list as well!:

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    fourthtest build
    Level 20 True Neutral Human Male
    (20 Sorcerer) 
    Hit Points: 242
    Spell Points: 2061 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 5
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity             8                  8                    8
    Constitution         17                 19                   20
    Intelligence          9                 11                   11
    Wisdom                8                  8                    8
    Charisma             18                 25                   28
    
    Tomes Used
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 4                  9                    9
    Concentration         7                 28                   28
    Diplomacy             4                 17.5                 17.5
    Disable Device       n/a                n/a                   n/a
    Haggle                4                  9                    9
    Heal                 -1                 -1                   -1
    Hide                 -1                 -1                   -1
    Intimidate            4                  9                   15
    Jump                  0                  0                    0
    Listen               -1                 -1                   -1
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                 -1                 -1                   -1
    Swim                  0                  0                    0
    Tumble               n/a               n/a                   n/a
    Use Magic Device      6                 20.5                 20.5
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Empower Spell
    Feat: (Human Bonus) Toughness
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Enhancement: Storm Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Burning Hands
    Enhancement: Human Improved Recovery I
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Combustive Spellcasting I
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (1): Acid Spray
    Enhancement: Racial Toughness I
    Enhancement: Charged Spellcasting I
    Enhancement: Deadly Shocks I
    Enhancement: Deadly Flame I
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Scorching Ray
    Enhancement: Storm Manipulation II
    Enhancement: Flame Manipulation II
    Enhancement: Sorcerer Charisma I
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Web
    Enhancement: Human Adaptability Constitution I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (3): Lightning Bolt
    Enhancement: Charged Spellcasting II
    Enhancement: Combustive Spellcasting II
    Enhancement: Deadly Shocks II
    Enhancement: Deadly Flame II
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    Spell (3): Haste
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Flame Manipulation III
    Enhancement: Flame Manipulation IV
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    Enhancement: Sorcerer Fire Savant I
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Evocation
    Spell (2): Resist Energy
    Spell (3): Fireball
    Spell (4): Dimension Door
    Enhancement: Racial Toughness II
    Enhancement: Charged Spellcasting III
    Enhancement: Combustive Spellcasting III
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (5): Eladar's Electric Surge
    Enhancement: Sorcerer Improved Empowering II
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Displacement
    Spell (4): Force Missiles
    Spell (5): Ball Lightning
    Enhancement: Charged Spellcasting IV
    Enhancement: Combustive Spellcasting IV
    Enhancement: Deadly Shocks III
    Enhancement: Deadly Flame III
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Evocation
    Spell (6): Chain Lightning
    Enhancement: Sorcerer Charisma II
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Acid Rain
    Spell (5): Prismatic Ray
    Spell (6): Necrotic Ray
    Enhancement: Deadly Shocks IV
    Enhancement: Deadly Flame IV
    Enhancement: Storm Manipulation V
    Enhancement: Flame Manipulation V
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Delayed Blast Fireball
    Enhancement: Sorcerer Fire Savant II
    Enhancement: Charged Spellcasting V
    Enhancement: Combustive Spellcasting V
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    Spell (6): Greater Heroism
    Spell (7): Otto's Sphere of Dancing
    Spell (5): Cyclonic Blast
    Enhancement: Deadly Shocks V
    Enhancement: Deadly Flame V
    Enhancement: Storm Manipulation VI
    Enhancement: Flame Manipulation VI
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Power Word: Stun
    Enhancement: Storm Manipulation VII
    Enhancement: Flame Manipulation VII
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Prismatic Spray
    Spell (8): Greater Shout
    Enhancement: Sorcerer Charisma III
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Conjuration
    Spell (9): Power Word: Kill
    Enhancement: Sorcerer Fire Savant III
    Enhancement: Charged Spellcasting VI
    Enhancement: Combustive Spellcasting VI
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    Spell (9): Wail of the Banshee
    Enhancement: Deadly Shocks VI
    Enhancement: Deadly Flame VI
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (9): Meteor Swarm
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Subtle Spellcasting I
    Enhancement: Sorcerer Wand and Scroll Mastery I
    Enhancement: Sorcerer Wand and Scroll Mastery II
    Last edited by whereispowderedsilve; 06-10-2012 at 12:49 AM. Reason: EDITED TO ADD: MUCH BETTER BUILD WITH FIXES! :)
    http://dillonpfaff5.wix.com/theob Sign this!!!: http://goo.gl/vS6htg

    DDO toll free support phone#: 855-WBGAMES (855-924-2637)

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