For reference enhancements need tweaking a lot.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
third test build
Level 20 True Neutral Half-Elf Male
(20 Sorcerer)
Hit Points: 242
Spell Points: 2101
BAB: 10\10\15\20
Fortitude: 11
Reflex: 5
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 11 11 11
Dexterity 8 8 8
Constitution 17 19 20
Intelligence 8 10 10
Wisdom 8 8 8
Charisma 18 25 28
Tomes Used
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 -1 -1
Bluff 4 9 9
Concentration 5 26 26
Diplomacy 4 9 9
Disable Device n/a n/a n/a
Haggle 4 9 9
Heal -1 -1 -1
Hide -1 -1 -1
Intimidate 4 9 13
Jump 0 0 0
Listen -1 -1 -1
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot -1 -1 -1
Swim 0 0 0
Tumble n/a n/a n/a
Use Magic Device 5 16.5 16.5
Level 1 (Sorcerer)
Skill: Concentration (+2)
Skill: Use Magic Device (+1)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Favored Soul
Feat: (Selected) Toughness
Spell (1): Expeditious Retreat
Spell (1): Jump
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Sorcerer)
Skill: Concentration (+1)
Spell (1): Burning Hands
Enhancement: Human Improved Recovery I
Enhancement: Charged Spellcasting I
Enhancement: Combustive Spellcasting I
Level 3 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Spell (1): Acid Spray
Enhancement: Racial Toughness I
Enhancement: Deadly Shocks I
Enhancement: Storm Manipulation II
Enhancement: Flame Manipulation II
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Spell (2): Scorching Ray
Enhancement: Deadly Flame I
Enhancement: Sorcerer Charisma I
Level 5 (Sorcerer)
Skill: Concentration (+1)
Spell (2): Web
Enhancement: Human Adaptability Constitution I
Enhancement: Charged Spellcasting II
Enhancement: Combustive Spellcasting II
Enhancement: Storm Manipulation III
Enhancement: Flame Manipulation III
Level 6 (Sorcerer)
Skill: Concentration (+1)
Feat: (Selected) Empower Spell
Spell (3): Lightning Bolt
Enhancement: Improved Favored Soul Dilettante I
Enhancement: Racial Toughness II
Enhancement: Deadly Shocks II
Level 7 (Sorcerer)
Skill: Concentration (+1)
Spell (2): Blur
Spell (3): Haste
Enhancement: Deadly Flame II
Enhancement: Storm Manipulation IV
Enhancement: Flame Manipulation IV
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Enhancement: Charged Spellcasting III
Enhancement: Combustive Spellcasting III
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (2): Resist Energy
Spell (3): Fireball
Spell (4): Dimension Door
Enhancement: Sorcerer Fire Savant I
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Eladar's Electric Surge
Enhancement: Improved Favored Soul Dilettante II
Enhancement: Deadly Shocks III
Enhancement: Deadly Flame III
Enhancement: Flame Manipulation V
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Displacement
Spell (4): Force Missiles
Spell (5): Ball Lightning
Enhancement: Charged Spellcasting IV
Enhancement: Combustive Spellcasting IV
Enhancement: Storm Manipulation V
Enhancement: Flame Manipulation VI
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (6): Chain Lightning
Enhancement: Sorcerer Charisma II
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Acid Rain
Spell (5): Prismatic Ray
Spell (6): Necrotic Ray
Enhancement: Deadly Shocks IV
Enhancement: Deadly Flame IV
Enhancement: Storm Manipulation VI
Enhancement: Flame Manipulation VII
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Charged Spellcasting V
Enhancement: Combustive Spellcasting V
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (6): Greater Heroism
Spell (7): Otto's Sphere of Dancing
Spell (5): Cyclonic Blast
Enhancement: Sorcerer Fire Savant II
Enhancement: Deadly Shocks V
Enhancement: Deadly Flame V
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Power Word: Stun
Enhancement: Storm Manipulation VII
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Prismatic Spray
Spell (8): Greater Shout
Enhancement: Charged Spellcasting VI
Enhancement: Combustive Spellcasting VI
Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (9): Power Word: Kill
Enhancement: Improved Favored Soul Dilettante III
Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Spell (9): Wail of the Banshee
Enhancement: Deadly Flame VI
Enhancement: Sorcerer Charisma III
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Meteor Swarm
Enhancement: Sorcerer Bloodline of Power
Enhancement: Deadly Shocks VI
Enhancement: Sorcerer Wand and Scroll Mastery I
Ok much better build went human got the enhancements nailed down to how I want them exactly & the spell list as well!:
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
fourthtest build
Level 20 True Neutral Human Male
(20 Sorcerer)
Hit Points: 242
Spell Points: 2061
BAB: 10\10\15\20
Fortitude: 11
Reflex: 5
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 8 8 8
Constitution 17 19 20
Intelligence 9 11 11
Wisdom 8 8 8
Charisma 18 25 28
Tomes Used
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 -1 -1
Bluff 4 9 9
Concentration 7 28 28
Diplomacy 4 17.5 17.5
Disable Device n/a n/a n/a
Haggle 4 9 9
Heal -1 -1 -1
Hide -1 -1 -1
Intimidate 4 9 15
Jump 0 0 0
Listen -1 -1 -1
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot -1 -1 -1
Swim 0 0 0
Tumble n/a n/a n/a
Use Magic Device 6 20.5 20.5
Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Human Bonus) Toughness
Spell (1): Expeditious Retreat
Spell (1): Jump
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Burning Hands
Enhancement: Human Improved Recovery I
Enhancement: Sorcerer Improved Empowering I
Enhancement: Combustive Spellcasting I
Level 3 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (1): Acid Spray
Enhancement: Racial Toughness I
Enhancement: Charged Spellcasting I
Enhancement: Deadly Shocks I
Enhancement: Deadly Flame I
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Scorching Ray
Enhancement: Storm Manipulation II
Enhancement: Flame Manipulation II
Enhancement: Sorcerer Charisma I
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Enhancement: Human Adaptability Constitution I
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (3): Lightning Bolt
Enhancement: Charged Spellcasting II
Enhancement: Combustive Spellcasting II
Enhancement: Deadly Shocks II
Enhancement: Deadly Flame II
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (3): Haste
Enhancement: Storm Manipulation III
Enhancement: Storm Manipulation IV
Enhancement: Flame Manipulation III
Enhancement: Flame Manipulation IV
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Enhancement: Sorcerer Fire Savant I
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (2): Resist Energy
Spell (3): Fireball
Spell (4): Dimension Door
Enhancement: Racial Toughness II
Enhancement: Charged Spellcasting III
Enhancement: Combustive Spellcasting III
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Eladar's Electric Surge
Enhancement: Sorcerer Improved Empowering II
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Displacement
Spell (4): Force Missiles
Spell (5): Ball Lightning
Enhancement: Charged Spellcasting IV
Enhancement: Combustive Spellcasting IV
Enhancement: Deadly Shocks III
Enhancement: Deadly Flame III
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (6): Chain Lightning
Enhancement: Sorcerer Charisma II
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Acid Rain
Spell (5): Prismatic Ray
Spell (6): Necrotic Ray
Enhancement: Deadly Shocks IV
Enhancement: Deadly Flame IV
Enhancement: Storm Manipulation V
Enhancement: Flame Manipulation V
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Enhancement: Sorcerer Fire Savant II
Enhancement: Charged Spellcasting V
Enhancement: Combustive Spellcasting V
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Spell (6): Greater Heroism
Spell (7): Otto's Sphere of Dancing
Spell (5): Cyclonic Blast
Enhancement: Deadly Shocks V
Enhancement: Deadly Flame V
Enhancement: Storm Manipulation VI
Enhancement: Flame Manipulation VI
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Power Word: Stun
Enhancement: Storm Manipulation VII
Enhancement: Flame Manipulation VII
Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Prismatic Spray
Spell (8): Greater Shout
Enhancement: Sorcerer Charisma III
Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Conjuration
Spell (9): Power Word: Kill
Enhancement: Sorcerer Fire Savant III
Enhancement: Charged Spellcasting VI
Enhancement: Combustive Spellcasting VI
Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Spell (9): Wail of the Banshee
Enhancement: Deadly Shocks VI
Enhancement: Deadly Flame VI
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Meteor Swarm
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Subtle Spellcasting I
Enhancement: Sorcerer Wand and Scroll Mastery I
Enhancement: Sorcerer Wand and Scroll Mastery II